fortify/internal/state/simple.go
Ophestra Umiker 62cb8a91b6
app: clean up interactions and handle all application state and setup/teardown
There was an earlier attempt of cleaning up the app package however it ended up creating even more of a mess and the code structure largely still looked like Ego with state setup scattered everywhere and a bunch of ugly hacks had to be implemented to keep track of all of them. In this commit the entire app package is rewritten to track everything that has to do with an app in one thread safe value.

In anticipation of the client/server split also made changes:
- Console messages are cleaned up to be consistent
- State tracking is fully rewritten to be cleaner and usable for multiple process and client/server
- Encapsulate errors to easier identify type of action causing the error as well as additional info
- System-level setup operations is grouped in a way that can be collectively committed/reverted
  and gracefully handles errors returned by each operation
- Resource sharing is made more fine-grained with PID-scoped resources whenever possible,
  a few remnants (X11, Wayland, PulseAudio) will be addressed when a generic proxy is available
- Application setup takes a JSON-friendly config struct and deterministically generates system setup operations

Signed-off-by: Ophestra Umiker <cat@ophivana.moe>
2024-09-22 01:15:39 +09:00

220 lines
4.1 KiB
Go

package state
import (
"encoding/gob"
"errors"
"io/fs"
"os"
"path"
"strconv"
"sync"
"syscall"
)
// file-based locking
type simpleStore struct {
path []string
// created/opened by prepare
lockfile *os.File
// enforce prepare method
init sync.Once
// error returned by prepare
initErr error
lock sync.Mutex
}
func (s *simpleStore) Do(f func(b Backend)) (bool, error) {
s.init.Do(s.prepare)
if s.initErr != nil {
return false, s.initErr
}
s.lock.Lock()
defer s.lock.Unlock()
// lock store
if err := s.lockFile(); err != nil {
return false, err
}
// initialise new backend for caller
b := new(simpleBackend)
b.path = path.Join(s.path...)
f(b)
// disable backend
b.lock.Lock()
// unlock store
return true, s.unlockFile()
}
func (s *simpleStore) lockFileAct(lt int) (err error) {
op := "LockAct"
switch lt {
case syscall.LOCK_EX:
op = "Lock"
case syscall.LOCK_UN:
op = "Unlock"
}
for {
err = syscall.Flock(int(s.lockfile.Fd()), lt)
if !errors.Is(err, syscall.EINTR) {
break
}
}
if err != nil {
return &fs.PathError{
Op: op,
Path: s.lockfile.Name(),
Err: err,
}
}
return nil
}
func (s *simpleStore) lockFile() error {
return s.lockFileAct(syscall.LOCK_EX)
}
func (s *simpleStore) unlockFile() error {
return s.lockFileAct(syscall.LOCK_UN)
}
func (s *simpleStore) prepare() {
s.initErr = func() error {
prefix := path.Join(s.path...)
// ensure directory
if err := os.MkdirAll(prefix, 0700); err != nil && !errors.Is(err, fs.ErrExist) {
return err
}
// open locker file
if f, err := os.OpenFile(prefix+".lock", os.O_RDWR|os.O_CREATE, 0600); err != nil {
return err
} else {
s.lockfile = f
}
return nil
}()
}
func (s *simpleStore) Close() error {
s.lock.Lock()
defer s.lock.Unlock()
err := s.lockfile.Close()
if err == nil || errors.Is(err, os.ErrInvalid) || errors.Is(err, os.ErrClosed) {
return nil
}
return err
}
type simpleBackend struct {
path string
lock sync.RWMutex
}
func (b *simpleBackend) filename(pid int) string {
return path.Join(b.path, strconv.Itoa(pid))
}
// reads all launchers in simpleBackend
// file contents are ignored if decode is false
func (b *simpleBackend) load(decode bool) ([]*State, error) {
b.lock.RLock()
defer b.lock.RUnlock()
var (
r []*State
f *os.File
)
// read directory contents, should only contain files named after PIDs
if pl, err := os.ReadDir(b.path); err != nil {
return nil, err
} else {
for _, e := range pl {
// run in a function to better handle file closing
if err = func() error {
// open state file for reading
if f, err = os.Open(path.Join(b.path, e.Name())); err != nil {
return err
} else {
defer func() {
if f.Close() != nil {
// unreachable
panic("foreign state file closed prematurely")
}
}()
var s State
r = append(r, &s)
// append regardless, but only parse if required, used to implement Len
if decode {
return gob.NewDecoder(f).Decode(&s)
} else {
return nil
}
}
}(); err != nil {
return nil, err
}
}
}
return r, nil
}
// Save writes process state to filesystem
func (b *simpleBackend) Save(state *State) error {
b.lock.Lock()
defer b.lock.Unlock()
statePath := b.filename(state.PID)
// create and open state data file
if f, err := os.OpenFile(statePath, os.O_RDWR|os.O_CREATE|os.O_EXCL, 0600); err != nil {
return err
} else {
defer func() {
if f.Close() != nil {
// unreachable
panic("state file closed prematurely")
}
}()
// encode into state file
return gob.NewEncoder(f).Encode(state)
}
}
func (b *simpleBackend) Destroy(pid int) error {
b.lock.Lock()
defer b.lock.Unlock()
return os.Remove(b.filename(pid))
}
func (b *simpleBackend) Load() ([]*State, error) {
return b.load(true)
}
func (b *simpleBackend) Len() (int, error) {
// rn consists of only nil entries but has the correct length
rn, err := b.load(false)
return len(rn), err
}
// NewSimple returns an instance of a file-based store.
// Store prefix is typically (runDir, uid).
func NewSimple(prefix ...string) Store {
b := new(simpleStore)
b.path = prefix
return b
}