Ophestra Umiker
33cf0bed54
These values are useful during sandbox setup and exporting them makes more sense than storing them twice. Signed-off-by: Ophestra Umiker <cat@ophivana.moe>
106 lines
1.9 KiB
Go
106 lines
1.9 KiB
Go
package dbus
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import (
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"errors"
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"fmt"
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"io"
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"sync"
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"git.ophivana.moe/cat/fortify/helper"
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"git.ophivana.moe/cat/fortify/helper/bwrap"
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)
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// ProxyName is the file name or path to the proxy program.
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// Overriding ProxyName will only affect Proxy instance created after the change.
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var ProxyName = "xdg-dbus-proxy"
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// Proxy holds references to a xdg-dbus-proxy process, and should never be copied.
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// Once sealed, configuration changes will no longer be possible and attempting to do so will result in a panic.
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type Proxy struct {
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helper helper.Helper
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bwrap *bwrap.Config
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name string
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session [2]string
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system [2]string
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seal io.WriterTo
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lock sync.RWMutex
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}
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func (p *Proxy) Session() [2]string {
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return p.session
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}
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func (p *Proxy) System() [2]string {
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return p.system
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}
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func (p *Proxy) Sealed() bool {
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p.lock.RLock()
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defer p.lock.RUnlock()
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return p.seal != nil
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}
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var (
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ErrConfig = errors.New("no configuration to seal")
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)
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func (p *Proxy) String() string {
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if p == nil {
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return "(invalid dbus proxy)"
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}
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p.lock.RLock()
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defer p.lock.RUnlock()
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if p.helper != nil {
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return p.helper.Unwrap().String()
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}
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if p.seal != nil {
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return p.seal.(fmt.Stringer).String()
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}
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return "(unsealed dbus proxy)"
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}
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func (p *Proxy) Bwrap() []string {
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return p.bwrap.Args()
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}
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// Seal seals the Proxy instance.
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func (p *Proxy) Seal(session, system *Config) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.seal != nil {
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panic("dbus proxy sealed twice")
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}
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if session == nil && system == nil {
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return ErrConfig
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}
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var args []string
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if session != nil {
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args = append(args, session.Args(p.session)...)
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}
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if system != nil {
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args = append(args, system.Args(p.system)...)
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}
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if seal, err := helper.NewCheckedArgs(args); err != nil {
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return err
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} else {
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p.seal = seal
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}
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return nil
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}
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// New returns a reference to a new unsealed Proxy.
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func New(session, system [2]string) *Proxy {
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return &Proxy{name: ProxyName, session: session, system: system}
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}
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