Build

Build dependencies

Downloading source code

Since this is syncing the sources for the entire operating system and application layer, it will use a lot of bandwidth and storage space.

You likely want to use the most recent stable tag, not the development branch, even for developing a feature. It's easier to port between stable tags that are known to work properly than dealing with a moving target.

Development branch

The pie branch is currently used for all supported devices:

mkdir grapheneos-pie
cd grapheneos-pie
repo init -u https://github.com/GrapheneOS/platform_manifest.git -b pie
repo sync -j32

If your network is unreliable and repo sync fails, you can run the repo sync command again as many times as needed for it to fully succeed.

Stable release

Pick a specific build for a device from the releases page and download the source tree. Note that some devices use different Android Open Source Project branches so they can end up with different tags. Make sure to use the correct tag for a device. For devices without official support, use the latest tag for the Pixel 3.

mkdir grapheneos-TAG_NAME
cd grapheneos-TAG_NAME
repo init -u https://github.com/GrapheneOS/platform_manifest.git -b refs/tags/TAG_NAME

Verify the manifest:

gpg --recv-keys 65EEFE022108E2B708CBFCF7F9E712E59AF5F22A
gpg --recv-keys 4340D13570EF945E83810964E8AD3F819AB10E78
cd .repo/manifests
git verify-tag --raw $(git describe)
cd ../..

Complete the source tree download:

repo sync -j32

Verify the source tree:

repo forall -c 'git verify-tag --raw $(git describe)' || echo Verification failed!

These instructions will be extended in the future to check the verify-tag output.

Note that the repo command itself takes care of updating itself and uses gpg to verify by default.

Updating and switching branches/tags

To update the source tree, run the repo init command again to select the branch or tag and then run repo sync -j32 again. You may need to add --force-sync if a repository from switched from one source to another, such as when GrapheneOS forks an additional Android Open Source Project repository. You don't need to start over to switch between different branches or tags. You may need to run repo init again to continue down the same branch since GrapheneOS only provides a stable history via tags.

Chromium and WebView

Before building GrapheneOS, you need to build Chromium for the WebView and optionally the standalone browser app. GrapheneOS uses a hardened fork of Chromium for these. It needs to be rebuilt when Chromium is updated or the GrapheneOS chromium_patches repository changes. Chromium and the WebView are independent applications built from the Chromium source tree. The GrapheneOS Chromium build is located at external/chromium and includes the WebView. See Chromium's Android build instructions for details on obtaining the prerequisites.
mkdir chromium
cd chromium
fetch --nohooks android

Sync to the latest stable release for Android (replace $VERSION with the correct value):

gclient sync --with_branch_heads -r $VERSION --jobs 32

Apply the GrapheneOS patches on top of the tagged release:

git clone https://github.com/GrapheneOS/chromium_patches.git
cd src
git am ../chromium_patches/*.patch

Then, configure the build in the src directory:

gn args out/Default

You can obtain the proper configuration from the GrapheneOS chromium_build repository.

To build Monochrome, which provides both Chromium and the WebView:

ninja -C out/Default/ monochrome_public_apk

The apk needs to be copied from out/Default/apks/MonochromePublic.apk into the Android source tree at external/chromium/prebuilt/arm64/MonochromePublic.apk

Standalone builds of Chromium and the WebView can be done via the chrome_modern_public_apk and system_webview_apk targets but those aren't used by GrapheneOS. The build system isn't set up for including them and the standalone WebView isn't whitelisted in frameworks/base/core/res/res/xml/config_webview_packages.

Kernel

The kernel needs to be built in advance, since it uses a separate build system.

For example, to build the kernel for blueline:

cd kernel/google/crosshatch
./build.sh blueline

The kernel/google/wahoo repository is for the Pixel 2 and Pixel 2 XL and the kernel/google/crosshatch repository is for the Pixel 3 and Pixel 3 XL.

Setting up the OS build environment

The build has to be done from bash as envsetup.sh is not compatible with other shells like zsh.

Set up the build environment:

source script/envsetup.sh

Select the desired build target (aosp_crosshatch is the Pixel 3 XL):

choosecombo release aosp_marlin user

For a development build, you may want to replace user with userdebug in order to have better debugging support. Production builds should be user builds as they are significantly more secure and don't make additional performance sacrifices to improve debugging.

Reproducible builds

To reproduce a past build, you need to export BUILD_DATETIME and BUILD_NUMBER to the values set for the past build. These can be obtained from out/build_date.txt and out/build_number.txt in a build output directory and the ro.build.date.utc and ro.build.version.incremental properties which are also included in the over-the-air zip metadata rather than just the OS itself.

The signing process for release builds is done after completing builds and replaces the dm-verity trees, apk signatures, etc. and can only be reproduced with access to the same private keys. If you want to compare to production builds signed with different keys you need to stick to comparing everything other than the signatures.

Extracting vendor files for Pixel devices

This section does not apply to devices with no extra vendor files are required.

Extract the vendor files corresponding to the matching release:

vendor/android-prepare-vendor/execute-all.sh -d DEVICE -b BUILD_ID -o vendor/android-prepare-vendor
mkdir -p vendor/google_devices
rm -rf vendor/google_devices/DEVICE
mv vendor/android-prepare-vendor/DEVICE/BUILD_ID/vendor/google_devices/* vendor/google_devices/

Note that android-prepare-vendor is non-deterministic unless a timestamp parameter is passed.

Generating release signing keys

Keys need to be generated for resigning completed builds from the publicly available test keys. The keys must then be reused for subsequent builds and cannot be changed without flashing the generated factory images again which will perform a factory reset. Note that the keys are used for a lot more than simply verifying updates and verified boot. Keys must be generated before building for the Pixel and Pixel XL due to needing to provide the keys to the kernel build system, but this step can be done after building for Nexus devices.

The keys should not be given passwords due to limitations in the upstream scripts. If you want to secure them at rest, you should take a different approach where they can still be available to the signing scripts as a directory of unencrypted keys. The sample certificate subject can be replaced with your own information or simply left as-is.

To generate keys for crosshatch (you should use unique keys per device variant):

mkdir -p keys/crosshatch
cd keys/crosshatch
../../development/tools/make_key releasekey '/CN=GrapheneOS/'
../../development/tools/make_key platform '/CN=GrapheneOS/'
../../development/tools/make_key shared '/CN=GrapheneOS/'
../../development/tools/make_key media '/CN=GrapheneOS/'
openssl genrsa -out avb.pem 2048
../../external/avb/avbtool extract_public_key --key avb.pem --output avb_pkmd.bin
cd ../..

The avb_pkmd.bin file isn't needed for generating a signed release but rather to set the public key used by the device to enforce verified boot.

Building

Incremental builds (i.e. starting from the old build) usually work for development and are the normal way to develop changes. However, there are cases where changes are not properly picked up by the build system. For production builds, you should remove the remnants of any past builds before starting, particularly if there were non-trivial changes:

rm -r out

Start the build process, with -j# used to set the number of parallel jobs to the number of CPU threads. You also need 2-4GiB of memory per job, so reduce it based on available memory if necessary:

make target-files-package -j20

Faster builds for development use only

The normal production build process involves building a target files package to be resigned with secure release keys and then converted into factory images and/or an update zip via the sections below. If you have a dedicated development device with no security requirements, you can save time by using the default make target, leaving the bootloader unlocked and flashing the raw images that are signed with the default public test keys:

make -j20

Technically, you could generate test key signed update packages. However, there's no point of sideloading update packages when the bootloader is unlocked and there's no value in a locked bootloader without signing the build using release keys, since verified boot will be meaningless and the keys used to verify sideloaded updates are also public. The only reason to use update packages or a locked bootloader without signing the build with release keys would be testing that functionality and it makes a lot more sense to test it with proper signing keys rather than the default public test keys.

Generating signed factory images and full update packages

Generate a signed release build with the release.sh script:

script/release.sh crosshatch

The factory images and update package will be in out/release-crosshatch-$BUILD_NUMBER. The update zip performs a full OS installation so it can be used to update from any previous version. More efficient incremental updates are used for official over-the-air GrapheneOS updates and can be generated by keeping around past signed target_files zips and generating incremental updates from those to the most recent signed target_files zip.

Prebuilt code

Like the Android Open Source Project, GrapheneOS contains some code that's built separately and then bundled into the source tree as binaries. This section will be gradually expanded to cover building all of it.

Prebuilt apps

The Auditor app is simply built from the latest upstream tag and bundled as an apk into external/ repositories. There are no modifications to it for GrapheneOS.