1316 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			1316 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE html>
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| <html lang="en" prefix="og: https://ogp.me/ns#">
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|     <head>
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|         <meta charset="utf-8"/>
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|         <title>Build | GrapheneOS</title>
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|         <meta name="description" content="Building instructions for GrapheneOS, a security and privacy focused mobile OS with Android app compatibility."/>
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|         <meta name="theme-color" content="#212121"/>
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|         <meta name="color-scheme" content="dark light"/>
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|         <meta name="msapplication-TileColor" content="#ffffff"/>
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|         <meta name="viewport" content="width=device-width, initial-scale=1"/>
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|         <meta name="twitter:site" content="@GrapheneOS"/>
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|         <meta name="twitter:creator" content="@GrapheneOS"/>
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|         <meta property="og:title" content="GrapheneOS build documentation"/>
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|         <meta property="og:description" content="Building instructions for GrapheneOS, a security and privacy focused mobile OS with Android app compatibility."/>
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|         <meta property="og:type" content="website"/>
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|         <meta property="og:image" content="https://grapheneos.org/opengraph.png"/>
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|         <meta property="og:image:width" content="512"/>
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|         <meta property="og:image:height" content="512"/>
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|         <meta property="og:image:alt" content="GrapheneOS logo"/>
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|         <meta property="og:site_name" content="GrapheneOS"/>
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|         <meta property="og:url" content="https://grapheneos.org/build"/>
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|         <link rel="canonical" href="https://grapheneos.org/build"/>
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|         <link rel="icon" href="/favicon.ico"/>
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|         <link rel="icon" sizes="any" type="image/svg+xml" href="/favicon.svg"/>
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|         <link rel="mask-icon" href="/mask-icon.svg" color="#1a1a1a"/>
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|         <link rel="apple-touch-icon" href="/apple-touch-icon.png"/>
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|         <link rel="stylesheet" href="/main.css"/>
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|         <link rel="manifest" href="/manifest.webmanifest"/>
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|         <link rel="license" href="/LICENSE.txt"/>
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|     </head>
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|     <body>
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|         <header>
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|             <nav id="site-menu">
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|                 <ul>
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|                     <li><a href="/"><img src="/mask-icon.svg" alt=""/>GrapheneOS</a></li>
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|                     <li><a href="/features">Features</a></li>
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|                     <li><a href="/install/">Install</a></li>
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|                     <li aria-current="page"><a href="/build">Build</a></li>
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|                     <li><a href="/usage">Usage</a></li>
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|                     <li><a href="/faq">FAQ</a></li>
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|                     <li><a href="/releases">Releases</a></li>
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|                     <li><a href="/source">Source</a></li>
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|                     <li><a href="/history/">History</a></li>
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|                     <li><a href="/articles/">Articles</a></li>
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|                     <li><a href="/donate">Donate</a></li>
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|                     <li><a href="/contact">Contact</a></li>
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|                 </ul>
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|             </nav>
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|         </header>
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|         <main id="build">
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|             <h1><a href="#build">Build</a></h1>
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| 
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|             <p>This is a guide on building, modifying and contributing to GrapheneOS as a
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|             developer.</p>
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| 
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|             <nav id="table-of-contents">
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|                 <h2><a href="#table-of-contents">Table of contents</a></h2>
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|                 <ul>
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|                     <li>
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|                         <a href="#building-grapheneos">Building GrapheneOS</a>
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|                         <ul>
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|                             <li><a href="#build-targets">Build targets</a></li>
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|                             <li><a href="#build-dependencies">Build dependencies</a></li>
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|                             <li>
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|                                 <a href="#downloading-source-code">Downloading source code</a>
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|                                 <ul>
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|                                     <li><a href="#development-branch">Development branch</a></li>
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|                                     <li><a href="#stable-release">Stable release</a></li>
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|                                 </ul>
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|                             </li>
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|                             <li><a href="#updating-and-switching-branches-or-tags">Updating and switching branches or tags</a></li>
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|                             <li><a href="#kernel">Kernel</a></li>
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|                             <li><a href="#setting-up-the-os-build-environment">Setting up the OS build environment</a></li>
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|                             <li><a href="#reproducible-builds">Reproducible builds</a></li>
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|                             <li><a href="#extracting-vendor-files-for-pixel-devices">Extracting vendor files for Pixel devices</a></li>
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|                             <li><a href="#building">Building</a></li>
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|                             <li><a href="#faster-builds-for-development-use-only">Faster builds for development use only</a></li>
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|                             <li>
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|                                 <a href="#generating-release-signing-keys">Generating release signing keys</a>
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|                                 <ul>
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|                                     <li><a href="#encrypting-keys">Encrypting keys</a></li>
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|                                     <li><a href="#enabling-updatable-apex-components">Enabling updatable APEX components</a></li>
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|                                 </ul>
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|                             </li>
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|                             <li>
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|                                 <a href="#generating-signed-factory-images-and-full-update-packages">Generating signed factory images and full update packages</a>
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|                                 <ul>
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|                                     <li><a href="#generating-delta-updates">Generating delta updates</a></li>
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|                                 </ul>
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|                             </li>
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|                         </ul>
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|                     </li>
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|                     <li>
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|                         <a href="#prebuilt-code">Prebuilt code</a>
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|                         <ul>
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|                             <li><a href="#browser-and-webview">Browser and WebView</a></li>
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|                             <li><a href="#prebuilt-apps">Prebuilt apps</a></li>
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|                         </ul>
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|                     </li>
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|                     <li><a href="#update-server">Update server</a></li>
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|                     <li><a href="#stable-release-manifest">Stable release manifest</a></li>
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|                     <li><a href="#standalone-sdk">Standalone SDK</a></li>
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|                     <li><a href="#android-studio">Android Studio</a></li>
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|                     <li><a href="#obtaining-upstream-manifests">Obtaining upstream manifests</a></li>
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|                     <li>
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|                         <a href="#testing">Testing</a>
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|                         <ul>
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|                             <li><a href="#emulator">Emulator</a></li>
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|                             <li>
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|                                 <a href="#compatibility-test-suite">Compatibility Test Suite</a>
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|                                 <ul>
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|                                     <li><a href="#compatibility-test-suite-download">Download</a></li>
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|                                     <li><a href="#compatibility-test-suite-setup">Setup</a></li>
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|                                     <li><a href="#compatibility-test-suite-run-modules">Run modules</a></li>
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|                                 </ul>
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|                             </li>
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|                         </ul>
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|                     </li>
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|                     <li>
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|                         <a href="#development-guidelines">Development guidelines</a>
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|                         <ul>
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|                             <li><a href="#programming-languages">Programming languages</a></li>
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|                             <li><a href="#code-style">Code style</a></li>
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|                             <li><a href="#library-usage">Library usage</a></li>
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|                         </ul>
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|                     </li>
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|                 </ul>
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|             </nav>
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| 
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|             <article id="building-grapheneos">
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|                 <h2><a href="#building-grapheneos">Building GrapheneOS</a></h2>
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| 
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|                 <section id="build-targets">
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|                     <h3><a href="#build-targets">Build targets</a></h3>
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| 
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|                     <p>Smartphone targets:</p>
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| 
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|                     <ul>
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|                         <li>barbet (Pixel 5a)</li>
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|                         <li>redfin (Pixel 5)</li>
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|                         <li>bramble (Pixel 4a (5G))</li>
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|                         <li>sunfish (Pixel 4a)</li>
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|                         <li>coral (Pixel 4 XL)</li>
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|                         <li>flame (Pixel 4)</li>
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|                         <li>bonito (Pixel 3a XL)</li>
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|                         <li>sargo (Pixel 3a)</li>
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|                         <li>crosshatch (Pixel 3 XL)</li>
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|                         <li>blueline (Pixel 3)</li>
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|                     </ul>
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| 
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|                     <p>These are all fully supported production-ready targets supporting all the
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|                     baseline security features and receiving full monthly security updates
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|                     covering all firmware, kernel drivers, driver libraries / services and other
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|                     device-specific code. A fully signed user build for these devices is a proper
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|                     GrapheneOS release. Newer generation devices have stronger hardware / firmware
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|                     security and hardware-based OS security features and are better development
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|                     devices for that reason. It's not possible to work on everything via past
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|                     generation devices. The best development devices are the Pixel 5 and Pixel 4a
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|                     (5G).</p>
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| 
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|                     <p>Generic targets:</p>
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| 
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|                     <ul>
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|                         <li>aosp_arm</li>
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|                         <li>aosp_arm64</li>
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|                         <li>aosp_mips</li>
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|                         <li>aosp_mips64</li>
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|                         <li>aosp_x86</li>
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|                         <li>aosp_x86_64</li>
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|                     </ul>
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| 
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|                     <p>These generic targets can be used with the emulator along with many smartphones,
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|                     tablets and other devices. These targets don't receive full monthly security updates,
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|                     don't offer all of the baseline security features and are intended for development
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|                     usage.</p>
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| 
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|                     <p>Providing proper support for a device or generic device family requires providing
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|                     an up-to-date kernel and device support code including driver libraries, firmware and
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|                     device SELinux policy extensions. Other than some special cases like the emulator, the
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|                     generic targets rely on the device support code present on the device. Shipping all of
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|                     this is necessary for full security updates and is tied to enabling verified boot /
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|                     attestation. Pixel targets have a lot of device-specific hardening in the AOSP base
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|                     along with some in GrapheneOS which needs to be ported over too. For example, various
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|                     security features in the kernel including type-based Control Flow Integrity (CFI) and
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|                     the shadow call stack are currently specific to the kernels for these devices.</p>
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| 
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|                     <p>SDK emulator targets:</p>
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| 
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|                     <ul>
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|                         <li>sdk_phone_armv7</li>
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|                         <li>sdk_phone_arm64</li>
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|                         <li>sdk_phone_mips</li>
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|                         <li>sdk_phone_mips64</li>
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|                         <li>sdk_phone_x86</li>
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|                         <li>sdk_phone_x86_64</li>
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|                     </ul>
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| 
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|                     <p>These are extended versions of the generic targets with extra components for the
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|                     SDK. These targets don't receive full monthly security updates, don't provide all of
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|                     the baseline security features and are intended for development usage.</p>
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|                 </section>
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| 
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|                 <section id="build-dependencies">
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|                     <h3><a href="#build-dependencies">Build dependencies</a></h3>
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| 
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|                     <p>Arch Linux, Debian buster and Ubuntu 20.04 LTS are the officially supported
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|                     operating systems for building GrapheneOS.</p>
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| 
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|                     <p>Dependencies for fetching and verifying the sources:</p>
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| 
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|                     <ul>
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|                         <li>repo</li>
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|                         <li>python3 (for repo)</li>
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|                         <li>git (both for repo and manual usage)</li>
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|                         <li>gpg (both for repo and manual usage)</li>
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|                         <li>89GiB+ storage for a standard sync with history, 61GiB+ storage for a
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|                             lightweight sync</li>
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|                     </ul>
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| 
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|                     <p>Baseline build dependencies:</p>
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| 
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|                     <ul>
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|                         <li>x86_64 Linux build environment (macOS is not supported, unlike AOSP which
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|                         partially supports it)</li>
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|                         <li>Android Open Source Project build dependencies</li>
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|                         <li>16GiB of memory or more. Link-Time Optimization (LTO) creates huge peaks
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|                             during linking and is mandatory for Control Flow Integrity (CFI). Linking
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|                             Vanadium (Chromium) and the Linux kernel with LTO + CFI are the most memory
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|                             demanding tasks.</li>
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|                         <li>100GiB+ of additional free storage space for a typical build of the entire
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|                         OS for a multiarch device</li>
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|                         <li>en_US.UTF-8 locale supported</li>
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|                     </ul>
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| 
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|                     <p>You can either obtain <code>repo</code> as a distribution package or the
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|                     self-updating standalone version from the Android Open Source Project. The
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|                     self-updating variant avoids dealing with out-of-date distribution packages and
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|                     depends on GPG to verify updates.</p>
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| 
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|                     <p>The Android Open Source Project build system is designed to provide reliable and
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|                     reproducible builds. To accomplish this, it provides a prebuilt toolchain and other
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|                     utilities fulfilling most of the build dependency requirements itself. These prebuilt
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|                     tools have reproducible builds themselves. It runs the build process within a loose
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|                     sandbox to avoid accidental dependencies on the host system. The process of moving to
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|                     a fully self-contained build process with minimal external dependencies is gradual and
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|                     there are still dependencies that need to be installed on the host system.</p>
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| 
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|                     <p>The Linux kernel build process is not integrated into the rest of the AOSP build
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|                     process, but does reuse the same prebuilts to make the build reproducible.</p>
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| 
 | |
|                     <p>Additional Linux kernel build dependencies not provided by the source tree:</p>
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| 
 | |
|                     <ul>
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|                         <li>libgcc (for the host, not the target)</li>
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|                         <li>binutils (for the host, not the target)</li>
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|                     </ul>
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| 
 | |
|                     <p>The dependency on the host libgcc and binutils for building utilities during the
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|                     build process will be phased out by moving to a pure LLVM-based toolchain alongside
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|                     doing it for the target. This is lagging a bit behind for the kernel, particularly
 | |
|                     code built for the host.</p>
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| 
 | |
|                     <p>Additional Android Open Source Project build dependencies not provided by the
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|                     source tree:</p>
 | |
| 
 | |
|                     <ul>
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|                         <li>diff (diffutils)</li>
 | |
|                         <li>freetype2 and any OpenType/TrueType font (such as DejaVu but anything works)
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|                             for OpenJDK despite it being a headless variant without GUI support</li>
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|                         <li>ncurses5 (provided by the source tree for some tools but not others)</li>
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|                         <li>openssl</li>
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|                         <li>rsync</li>
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|                         <li>unzip</li>
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|                         <li>zip</li>
 | |
|                     </ul>
 | |
| 
 | |
|                     <p>Additional android-prepare-vendor (for Pixel phones) dependencies:</p>
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| 
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|                     <ul>
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|                         <li>OpenJDK (for the jar command)</li>
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|                         <li>protobuf library for Python 3</li>
 | |
|                     </ul>
 | |
| 
 | |
|                     <p>Additional Vanadium (Chromium) build dependencies not provided by the source tree:</p>
 | |
| 
 | |
|                     <ul>
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|                         <li>32-bit glibc</li>
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|                         <li>32-bit gcc runtime library</li>
 | |
|                     </ul>
 | |
| 
 | |
|                     <p>The <code>signify</code> tool (with the proper naming) is also required for signing
 | |
|                     factory images zips.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="downloading-source-code">
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|                     <h3><a href="#downloading-source-code">Downloading source code</a></h3>
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| 
 | |
|                     <p>Since this is syncing the sources for the entire operating system and application
 | |
|                     layer, it will use a lot of bandwidth and storage space.</p>
 | |
| 
 | |
|                     <p>You likely want to use the most recent stable tag, not the development branch, even
 | |
|                     for developing a feature. It's easier to port between stable tags that are known to
 | |
|                     work properly than dealing with a moving target.</p>
 | |
| 
 | |
|                     <section id="development-branch">
 | |
|                         <h4><a href="#development-branch">Development branch</a></h4>
 | |
| 
 | |
|                         <p>The <code>11</code> branch is the active developed branch of
 | |
|                         GrapheneOS. It follows along with the latest stable releases of the
 | |
|                         Android Open Source Project which currently means the latest monthly
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|                         release of the <code>android11-qpr3-release</code> (Android 11 Quarterly
 | |
|                         Platform Release 3) branch. The <code>11</code> branch of GrapheneOS
 | |
|                         should be used for everything other than the Pixel 5a including porting to
 | |
|                         other devices.</p>
 | |
| 
 | |
|                         <p>The temporary <code>11-barbet</code> branch is used for Pixel 5a
 | |
|                         (barbet) support and will go away after barbet support is provided by the
 | |
|                         mainline AOSP stable releases, likely with Android 12.</p>
 | |
| 
 | |
|                         <pre>mkdir grapheneos-11
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| cd grapheneos-11
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| repo init -u https://github.com/GrapheneOS/platform_manifest.git -b 11
 | |
| repo sync -j32</pre>
 | |
| 
 | |
|                         <p>If your network is unreliable and <code>repo sync</code> fails, you can run the
 | |
|                         <code>repo sync</code> command again to continue from where it was interrupted. It
 | |
|                         handles connection failures robustly and you shouldn't start over from scratch.</p>
 | |
|                     </section>
 | |
| 
 | |
|                     <section id="stable-release">
 | |
|                         <h4><a href="#stable-release">Stable release</a></h4>
 | |
| 
 | |
|                         <p>Pick a specific release for a device from the <a href="/releases">releases page</a>
 | |
|                         and download the source tree. Note that some devices use different Android Open Source
 | |
|                         Project branches so they can end up with different tags. Make sure to use the correct
 | |
|                         tag for a device. For devices without official support, use the latest tag marked as
 | |
|                         being appropriate for generic / other devices in the release notes.</p>
 | |
| 
 | |
|                         <pre>mkdir grapheneos-TAG_NAME
 | |
| cd grapheneos-TAG_NAME
 | |
| repo init -u https://github.com/GrapheneOS/platform_manifest.git -b refs/tags/TAG_NAME</pre>
 | |
| 
 | |
|                         <p>Verify the manifest:</p>
 | |
| 
 | |
|                         <pre>gpg --recv-keys 65EEFE022108E2B708CBFCF7F9E712E59AF5F22A
 | |
| cd .repo/manifests
 | |
| git verify-tag $(git describe)
 | |
| cd ../..</pre>
 | |
| 
 | |
|                         <p>Complete the source tree download:</p>
 | |
| 
 | |
|                         <pre>repo sync -j32</pre>
 | |
| 
 | |
|                         <p>The manifest for the latest stable release refers to the revisions in other
 | |
|                         repositories via commit hashes rather than tag names. This avoids the need to use a
 | |
|                         script to verify tag signatures across all the repositories, since they simply point
 | |
|                         to the same commits with the same hashes.</p>
 | |
| 
 | |
|                         <p>Note that the repo command itself takes care of updating itself and uses gpg to
 | |
|                         verify by default.</p>
 | |
|                     </section>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="updating-and-switching-branches-or-tags">
 | |
|                     <h3><a href="#updating-and-switching-branches-or-tags">Updating and switching branches or tags</a></h3>
 | |
| 
 | |
|                     <p>To update the source tree, run the <code>repo init</code> command again to select
 | |
|                     the branch or tag and then run <code>repo sync -j32</code> again. You may need to add
 | |
|                     <code>--force-sync</code> if a repository switched from one source to another,
 | |
|                     such as when GrapheneOS forks an additional Android Open Source Project repository.
 | |
|                     You don't need to start over to switch between different branches or tags. You may
 | |
|                     need to run <code>repo init</code> again to continue down the same branch since
 | |
|                     GrapheneOS only provides a stable history via tags.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="kernel">
 | |
|                     <h3><a href="#kernel">Kernel</a></h3>
 | |
| 
 | |
|                     <p>The kernel needs to be built in advance, since it uses a separate build system.</p>
 | |
| 
 | |
|                     <p>Prebuilts are provided for all the officially supported devices, so this step
 | |
|                     is optional.</p>
 | |
| 
 | |
|                     <p>List of kernels corresponding to officially supported devices:</p>
 | |
| 
 | |
|                     <ul>
 | |
|                         <li>
 | |
|                             Pixel 3, Pixel 3 XL, Pixel 3a, Pixel 3a XL: crosshatch
 | |
|                             <ul>
 | |
|                                 <li>Pixel 3: blueline</li>
 | |
|                                 <li>Pixel 3 XL: crosshatch</li>
 | |
|                                 <li>Pixel 3a, Pixel 3a XL: bonito</li>
 | |
|                             </ul>
 | |
|                         </li>
 | |
|                         <li>Pixel 4, Pixel 4 XL: coral</li>
 | |
|                         <li>Pixel 4a: sunfish</li>
 | |
|                         <li>
 | |
|                             Pixel 4a (5G), Pixel 5: redbull
 | |
|                             <ul>
 | |
|                                 <li>Pixel 4a (5G): bramble</li>
 | |
|                                 <li>Pixel 5: redfin</li>
 | |
|                             </ul>
 | |
|                         </li>
 | |
|                         <li>Pixel 5a: barbet</li>
 | |
|                     </ul>
 | |
| 
 | |
|                     <p>As part of the hardening in GrapheneOS, it uses fully monolithic kernel builds with
 | |
|                     dynamic kernel modules disabled. This improves the effectiveness of mitigations like
 | |
|                     Control Flow Integrity benefiting from whole program analysis. It also reduces attack
 | |
|                     surface and complexity including making the build system simpler. The kernel trees
 | |
|                     marked as using a separate build above need to have the device variant passed to the
 | |
|                     GrapheneOS kernel build script to select the device.</p>
 | |
| 
 | |
|                     <p>For the Pixel 3, Pixel 3 XL, Pixel 3a, Pixel 3a XL, Pixel 4, Pixel 4 XL and Pixel
 | |
|                     4a the kernel repository uses submodules for building in out-of-tree modules. You need
 | |
|                     to make sure the submodule sources are updated before building. In the future, this
 | |
|                     should end up being handled automatically by <code>repo</code>. There's no harm in
 | |
|                     running the submodule commands for other devices as they will simply not do
 | |
|                     anything.</p>
 | |
| 
 | |
|                     <p>For example, to build the kernel for redfin:</p>
 | |
| 
 | |
|                     <pre>cd kernel/google/redbull
 | |
| git submodule sync
 | |
| git submodule update --init --recursive
 | |
| ./build.sh redfin</pre>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="setting-up-the-os-build-environment">
 | |
|                     <h3><a href="#setting-up-the-os-build-environment">Setting up the OS build environment</a></h3>
 | |
| 
 | |
|                     <p>The build has to be done from bash as envsetup.sh is not compatible with other
 | |
|                     shells like zsh.</p>
 | |
| 
 | |
|                     <p>Set up the build environment:</p>
 | |
| 
 | |
|                     <pre>source script/envsetup.sh</pre>
 | |
| 
 | |
|                     <p>Select the desired build target (<code>redfin</code> is the Pixel 5):</p>
 | |
| 
 | |
|                     <pre>choosecombo release redfin user</pre>
 | |
| 
 | |
|                     <p>For a development build, you may want to replace <code>user</code> with
 | |
|                     <code>userdebug</code> in order to have better debugging support. Production builds
 | |
|                     should be <code>user</code> builds as they are significantly more secure and don't
 | |
|                     make additional performance sacrifices to improve debugging.</p>
 | |
| 
 | |
|                     <p>Set <code>OFFICIAL_BUILD=true</code> to include the Updater app. You
 | |
|                     <strong>must</strong> change the URL in
 | |
|                     <code>packages/apps/Updater/res/values/config.xml</code> to your own update server
 | |
|                     URL. Using the official update server with a build signed with different keys will not
 | |
|                     work and will essentially perform a denial of service attack on our update service. If
 | |
|                     you try to use the official URL, the app will download an official update and will
 | |
|                     detect it as corrupted or tampered. It will delete the update and try to download it
 | |
|                     over and over again since it will never be signed with your key.</p>
 | |
| 
 | |
|                     <pre>export OFFICIAL_BUILD=true</pre>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="reproducible-builds">
 | |
|                     <h3><a href="#reproducible-builds">Reproducible builds</a></h3>
 | |
| 
 | |
|                     <p>To reproduce a past build, you need to export <code>BUILD_DATETIME</code> and
 | |
|                     <code>BUILD_NUMBER</code> to the values set for the past build. These can be obtained
 | |
|                     from <code>out/build_date.txt</code> and <code>out/build_number.txt</code> in a build
 | |
|                     output directory and the <code>ro.build.date.utc</code> and
 | |
|                     <code>ro.build.version.incremental</code> properties which are also included in the
 | |
|                     over-the-air zip metadata rather than just the OS itself.</p>
 | |
| 
 | |
|                     <p>The signing process for release builds is done after completing builds and replaces
 | |
|                     the dm-verity trees, apk signatures, etc. and can only be reproduced with access to
 | |
|                     the same private keys. If you want to compare to production builds signed with
 | |
|                     different keys you need to stick to comparing everything other than the
 | |
|                     signatures.</p>
 | |
| 
 | |
|                     <p>Additionally, set <code>OFFICIAL_BUILD=true</code> per the instructions above to
 | |
|                     reproduce the official builds. Note that if you do not change the URL to your own
 | |
|                     domain, you <strong>must</strong> disable the Updater app before connecting the device
 | |
|                     to the internet, or you will be performing a denial of service attack on our official
 | |
|                     update server.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="extracting-vendor-files-for-pixel-devices">
 | |
|                     <h3><a href="#extracting-vendor-files-for-pixel-devices">Extracting vendor files for Pixel devices</a></h3>
 | |
| 
 | |
|                     <p>This section is specific to Pixel devices. The emulator and generic targets don't
 | |
|                     require extra vendor files.</p>
 | |
| 
 | |
|                     <p>Many of these components are already open source, but not everything is set up to
 | |
|                     be built by the Android Open Source Project build system. Switching to building these
 | |
|                     components from source will be an incremental effort. In many cases, the vendor files
 | |
|                     simply need to be ignored and AOSP will already provide them instead. Firmware cannot
 | |
|                     generally be built from source even when sources are available, other than to verify
 | |
|                     that the official builds match the sources, since it has signature verification (which
 | |
|                     is an important part of the verified boot and attestation security model).</p>
 | |
| 
 | |
|                     <p>Extract the vendor files corresponding to the matching release with
 | |
|                     <code>DEVICE</code> and <code>BUILD_ID</code> replaced with the appropriate
 | |
|                     values:</p>
 | |
| 
 | |
|                     <pre>vendor/android-prepare-vendor/execute-all.sh -d DEVICE -b BUILD_ID -o vendor/android-prepare-vendor
 | |
| mkdir -p vendor/google_devices
 | |
| rm -rf vendor/google_devices/DEVICE
 | |
| mv vendor/android-prepare-vendor/DEVICE/BUILD_ID/vendor/google_devices/* vendor/google_devices/</pre>
 | |
| 
 | |
|                     <p>Note that android-prepare-vendor is non-deterministic unless a timestamp parameter is
 | |
|                     passed with <code>--timestamp</code> (seconds since Epoch).</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="building">
 | |
|                     <h3><a href="#building">Building</a></h3>
 | |
| 
 | |
|                     <p>Incremental builds (i.e. starting from the old build) usually work for development
 | |
|                     and are the normal way to develop changes. However, there are cases where changes are
 | |
|                     not properly picked up by the build system. For production builds, you should remove
 | |
|                     the remnants of any past builds before starting, particularly if there were
 | |
|                     non-trivial changes:</p>
 | |
| 
 | |
|                     <pre>rm -r out</pre>
 | |
| 
 | |
|                     <p>Next, start the build process with the <code>m</code> command:</p>
 | |
| 
 | |
|                     <pre>m target-files-package</pre>
 | |
| 
 | |
|                     <p>The <code>-j</code> parameter can be passed to <code>m</code> to set a specific
 | |
|                     number of jobs such as <code>-j4</code> to use 4 jobs. By default, the build system
 | |
|                     sets the number of jobs to <code>NumCPU() + 2</code> where <code>NumCPU()</code> is the
 | |
|                     number of available logical CPUs.</p>
 | |
| 
 | |
|                     <p><strong>For an emulator build, always use the development build approach below.</strong></p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="faster-builds-for-development-use-only">
 | |
|                     <h3><a href="#faster-builds-for-development-use-only">Faster builds for development use only</a></h3>
 | |
| 
 | |
|                     <p>The normal production build process involves building a target files package to be
 | |
|                     resigned with secure release keys and then converted into factory images and/or an
 | |
|                     update zip via the sections below. If you have a dedicated development device with no
 | |
|                     security requirements, you can save time by using the default build target rather than
 | |
|                     target-files-package. Leave the bootloader unlocked and flashing the raw images that
 | |
|                     are signed with the default public test keys.</p>
 | |
| 
 | |
|                     <p>To build the default build target:</p>
 | |
| 
 | |
|                     <pre>m</pre>
 | |
| 
 | |
|                     <p>Technically, you could generate test key signed update packages. However, there's
 | |
|                     no point of sideloading update packages when the bootloader is unlocked and there's no
 | |
|                     value in a locked bootloader without signing the build using release keys, since
 | |
|                     verified boot will be meaningless and the keys used to verify sideloaded updates are
 | |
|                     also public. The only reason to use update packages or a locked bootloader without
 | |
|                     signing the build with release keys would be testing that functionality and it makes a
 | |
|                     lot more sense to test it with proper signing keys rather than the default public test
 | |
|                     keys.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="generating-release-signing-keys">
 | |
|                     <h3><a href="#generating-release-signing-keys">Generating release signing keys</a></h3>
 | |
| 
 | |
|                     <p>Keys need to be generated for resigning completed builds from the publicly
 | |
|                     available test keys.  The keys must then be reused for subsequent builds and cannot be
 | |
|                     changed without flashing the generated factory images again which will perform a
 | |
|                     factory reset. Note that the keys are used for a lot more than simply verifying
 | |
|                     updates and verified boot.</p>
 | |
| 
 | |
|                     <p>The sample certificate subject (<code>CN=GrapheneOS</code>) should be replaced with
 | |
|                     your own information.</p>
 | |
| 
 | |
|                     <p>You should set a passphrase for the signing keys to keep them at rest until you
 | |
|                     need to sign a release with them. The GrapheneOS scripts (<code>make_key</code> and
 | |
|                     <code>encrypt_keys.sh</code>) encrypt the signing keys using scrypt for key derivation
 | |
|                     and AES256 as the cipher. If you use swap, make sure it's encrypted, ideally with an
 | |
|                     ephemeral key rather a persistent key to support hibernation. Even with an ephemeral
 | |
|                     key, swap will reduce the security gained from encrypting the keys since it breaks the
 | |
|                     guarantee that they become at rest as soon as the signing process is finished.
 | |
|                     Consider disabling swap, at least during the signing process.</p>
 | |
| 
 | |
|                     <p>The encryption passphrase for all the keys generated for a device needs to
 | |
|                     match for compatibility with the GrapheneOS scripts.</p>
 | |
| 
 | |
|                     <p>To generate keys for redfin (you should use unique keys per device
 | |
|                     variant):</p>
 | |
| 
 | |
|                     <pre>mkdir -p keys/redfin
 | |
| cd keys/redfin
 | |
| ../../development/tools/make_key releasekey '/CN=GrapheneOS/'
 | |
| ../../development/tools/make_key platform '/CN=GrapheneOS/'
 | |
| ../../development/tools/make_key shared '/CN=GrapheneOS/'
 | |
| ../../development/tools/make_key media '/CN=GrapheneOS/'
 | |
| ../../development/tools/make_key networkstack '/CN=GrapheneOS/'
 | |
| openssl genrsa 4096 | openssl pkcs8 -topk8 -scrypt -out avb.pem
 | |
| ../../external/avb/avbtool extract_public_key --key avb.pem --output avb_pkmd.bin
 | |
| cd ../..</pre>
 | |
| 
 | |
|                     <p>The <code>avb_pkmd.bin</code> file isn't needed for generating a signed release but
 | |
|                     rather to set the public key used by the device to enforce verified boot.</p>
 | |
| 
 | |
|                     <p>Generate a signify key for signing factory images:</p>
 | |
| 
 | |
|                     <pre>signify -G -n -p keys/redfin/factory.pub -s keys/redfin/factory.sec</pre>
 | |
| 
 | |
|                     <p>Remove the <code>-n</code> switch to set a passphrase. The <code>signify</code>
 | |
|                     tool doesn't provide a way to change the passphrase without generating a new key, so
 | |
|                     this is currently handled separately from encrypting the other keys and there will be
 | |
|                     a separate prompt for the passphrase. In the future, expect this to be handled by the
 | |
|                     same scripts along with the expectation of it using the same passphrase as the other
 | |
|                     keys.</p>
 | |
| 
 | |
|                     <section id="encrypting-keys">
 | |
|                         <h4><a href="#encrypting-keys">Encrypting keys</a></h4>
 | |
| 
 | |
|                         <p>You can (re-)encrypt your signing keys using the <code>encrypt_keys</code> script,
 | |
|                         which will prompt for the old passphrase (if any) and new passphrase:</p>
 | |
| 
 | |
|                         <pre>script/encrypt_keys.sh keys/redfin</pre>
 | |
| 
 | |
|                         <p>The <code>script/decrypt_keys.sh</code> script can be used to remove encryption,
 | |
|                         which is not recommended. The script exists primarily for internal usage to decrypt
 | |
|                         the keys in tmpfs to perform signing.</p>
 | |
|                     </section>
 | |
| 
 | |
|                     <section id="enabling-updatable-apex-components">
 | |
|                         <h4><a href="#enabling-updatable-apex-components">Enabling updatable APEX components</a></h4>
 | |
| 
 | |
|                         <p>GrapheneOS disables updatable APEX components for the officially supported devices
 | |
|                         and targets inheriting from the mainline target, so APEX signing keys are not needed
 | |
|                         and this section can be ignored for unmodified builds.</p>
 | |
| 
 | |
|                         <p>GrapheneOS uses the <code>TARGET_FLATTEN_APEX := true</code> format to include APEX
 | |
|                         components as part of the base OS without supporting out-of-band updates.</p>
 | |
| 
 | |
|                         <p><strong>If you don't disable updatable APEX packages, you need to generate an APK and
 | |
|                         AVB key for each APEX component and extend the GrapheneOS release.sh script to pass
 | |
|                         the appropriate parameters to replace the APK and AVB keys for each APEX
 | |
|                         component.</strong></p>
 | |
| 
 | |
|                         <p>APEX components that are not flattened are a signed APK (used to verify updates)
 | |
|                         with an embedded filesystem image signed with an AVB key (for verified boot). Each
 | |
|                         APEX package must have a unique set of keys. GrapheneOS has no use for these
 | |
|                         out-of-band updates at this time and flattening APEX components avoids needing a bunch
 | |
|                         of extra keys and complexity.</p>
 | |
| 
 | |
|                         <p>For now, consult the upstream documentation on generating these keys. It will be
 | |
|                         covered here in the future.</p>
 | |
|                     </section>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="generating-signed-factory-images-and-full-update-packages">
 | |
|                     <h3><a href="#generating-signed-factory-images-and-full-update-packages">Generating signed factory images and full update packages</a></h3>
 | |
| 
 | |
|                     <p>Build and package up the tools needed to generate over-the-air update packages:</p>
 | |
| 
 | |
|                     <pre>m otatools-package</pre>
 | |
| 
 | |
|                     <p>Generate a signed release build with the release.sh script:</p>
 | |
| 
 | |
|                     <pre>script/release.sh redfin</pre>
 | |
| 
 | |
|                     <p>The factory images and update package will be in
 | |
|                     <code>out/release-redfin-$BUILD_NUMBER</code>. The update zip performs a full OS
 | |
|                     installation so it can be used to update from any previous version. More efficient
 | |
|                     incremental updates are used for official over-the-air GrapheneOS updates and can be
 | |
|                     generated by keeping around past signed <code>target_files</code> zips and generating
 | |
|                     incremental updates from those to the most recent signed <code>target_files</code>
 | |
|                     zip.</p>
 | |
| 
 | |
|                     <p>See the <a href="/install/">install page</a> for information on how to use the
 | |
|                     factory images. See the <a href="/usage#updates-sideloading">usage guide section on
 | |
|                     sideloading updates</a> for information on how to use the update packages.</p>
 | |
| 
 | |
|                     <p>Running <code>script/release.sh</code> also generates channel metadata for the
 | |
|                     update server. If you configured the Updater client URL and set the build to include
 | |
|                     it (see the information on <code>OFFICIAL_BUILD</code> above), you can push signed
 | |
|                     over-the-air updates via the update system. Simply upload the update package to the
 | |
|                     update server along with the channel metadata for the release channel, and it will be
 | |
|                     pushed out to the update client. The <code>$DEVICE-beta</code> and
 | |
|                     <code>$DEVICE-stable</code> metadata provide the Beta and Stable release channels used
 | |
|                     by the update client. The <code>$DEVICE-testing</code> metadata provides
 | |
|                     an internal testing channel for the OS developers, which can be temporarily
 | |
|                     enabled using <code>adb shell setprop sys.update.channel testing</code>. The name is
 | |
|                     arbitrary and you can also use any other name for internal testing channels.</p>
 | |
| 
 | |
|                     <p>For GrapheneOS itself, the testing channel is used to push out updates to developer
 | |
|                     devices, followed by a sample future release to test that the release which is about
 | |
|                     to be pushed out to the Beta channel is able to update to a future release. Once it's
 | |
|                     tested internally, the release is pushed out to the Beta channel, and finally to the
 | |
|                     Stable channel after public testing. A similar approach is recommended for derivatives
 | |
|                     of GrapheneOS.</p>
 | |
| 
 | |
|                     <section id="generating-delta-updates">
 | |
|                         <h4><a href="#generating-delta-updates">Generating delta updates</a></h4>
 | |
| 
 | |
|                         <p>Incremental updates shipping only the changes between two versions can be generated
 | |
|                         as a much more efficient way of shipping updates than a full update package containing
 | |
|                         the entire operating system. The GrapheneOS Updater app will automatically use a delta
 | |
|                         update if one exists for going directly from the currently installed version to the
 | |
|                         latest release. In order to generate a delta update, the original signed target files
 | |
|                         package for both the source version and target version are needed. The
 | |
|                         <code>script/generate_delta.sh</code> script provides a wrapper script for generating
 | |
|                         delta updates by passing the device, source version build number and target version
 | |
|                         build number. For example:</p>
 | |
| 
 | |
|                         <pre>script/generate_delta.sh redfin 2021.08.03.03 2021.08.09.02</pre>
 | |
| 
 | |
|                         <p>The script assumes that the releases are organized in the following directory
 | |
|                         structure:</p>
 | |
| 
 | |
|                         <pre>releases
 | |
| ├── 2021.08.03.03
 | |
| │   └── release-redfin-2021.08.03.03
 | |
| │       ├── otatools
 | |
| │       ├── redfin-beta
 | |
| │       ├── redfin-factory-2021.08.03.03.zip
 | |
| │       ├── redfin-factory-2021.08.03.03.zip.sig
 | |
| │       ├── redfin-img-2021.08.03.03.zip
 | |
| │       ├── redfin-ota_update-2021.08.03.03.zip
 | |
| │       ├── redfin-stable
 | |
| │       ├── redfin-target_files-2021.08.03.03.zip
 | |
| │       └── redfin-testing
 | |
| └── 2021.08.09.02
 | |
|     └── release-redfin-2021.08.09.02
 | |
|         ├── otatools
 | |
|         ├── redfin-beta
 | |
|         ├── redfin-factory-2021.08.09.02.zip
 | |
|         ├── redfin-factory-2021.08.09.02.zip.sig
 | |
|         ├── redfin-img-2021.08.09.02.zip
 | |
|         ├── redfin-ota_update-2021.08.09.02.zip
 | |
|         ├── redfin-stable
 | |
|         ├── redfin-target_files-2021.08.09.02.zip
 | |
|         └── redfin-testing</pre>
 | |
| 
 | |
|                         <p>Incremental updates are uploaded alongside the update packages and update metadata
 | |
|                         on the static web server used as an update server. The update client will
 | |
|                         automatically check for an incremental update and use it if available. No additional
 | |
|                         metadata is needed to make incremental updates work.</p>
 | |
|                     </section>
 | |
|                 </section>
 | |
|             </article>
 | |
| 
 | |
|             <article id="prebuilt-code">
 | |
|                 <h2><a href="#prebuilt-code">Prebuilt code</a></h2>
 | |
| 
 | |
|                 <p>Like the Android Open Source Project, GrapheneOS contains some code that's built
 | |
|                 separately and then bundled into the source tree as binaries. This section will be
 | |
|                 gradually expanded to cover building all of it.</p>
 | |
| 
 | |
|                 <section id="browser-and-webview">
 | |
|                     <h3><a href="#browser-and-webview">Browser and WebView</a></h3>
 | |
| 
 | |
|                     <p>Vanadium is a hardened fork of Chromium developed by GrapheneOS and used to provide
 | |
|                     the WebView and <em>optionally</em> the standalone browser app. It tracks the Chromium
 | |
|                     release cycles along with having additional updates for downstream changes to the
 | |
|                     privacy and security hardening patches, so it's updated at a different schedule than
 | |
|                     the monthly Android releases.</p>
 | |
| 
 | |
|                     <p>The browser and the WebView are independent applications built from the Chromium
 | |
|                     source tree. The GrapheneOS browser build is located at external/vanadium and the
 | |
|                     WebView is at external/chromium-webview.</p>
 | |
| 
 | |
|                     <p>See <a href="https://chromium.googlesource.com/chromium/src/+/refs/heads/main/docs/android_build_instructions.md">
 | |
|                     Chromium's Android build instructions</a> for details on obtaining the
 | |
|                     prerequisites.</p>
 | |
| 
 | |
|                     <pre>git clone https://github.com/GrapheneOS/Vanadium.git
 | |
| cd Vanadium
 | |
| git checkout $CORRECT_BRANCH_OR_TAG</pre>
 | |
| 
 | |
|                     <p>Generate a signing key for Vanadium if this is the initial build:</p>
 | |
| 
 | |
|                     <pre>keytool -genkey -v -keystore vanadium.keystore -storetype pkcs12 -alias vanadium -keyalg RSA -keysize 4096 -sigalg SHA512withRSA -validity 10000 -dname "cn=GrapheneOS"</pre>
 | |
| 
 | |
|                     <p>You will be prompted to enter a password which will be requested by the
 | |
|                     <code>generate_release.sh</code> script for signing releases. You should back up
 | |
|                     the generated keystore with your other keys.</p>
 | |
| 
 | |
|                     <p>Fetch the Chromium sources:</p>
 | |
| 
 | |
|                     <pre>fetch --nohooks android</pre>
 | |
| 
 | |
|                     <p>Sync to the latest stable release for Android (replace <code>$VERSION</code> with
 | |
|                     the correct value):</p>
 | |
| 
 | |
|                     <pre>cd src
 | |
| git fetch --tags
 | |
| git checkout $VERSION
 | |
| gclient sync -D --with_branch_heads --with_tags --jobs 32</pre>
 | |
| 
 | |
|                     <p>Apply the GrapheneOS patches on top of the tagged release:</p>
 | |
| 
 | |
|                     <pre>git am --whitespace=nowarn ../patches/*.patch</pre>
 | |
| 
 | |
|                     <p>Then, configure the build in the <code>src</code> directory:</p>
 | |
| 
 | |
|                     <pre>gn args out/Default</pre>
 | |
| 
 | |
|                     <p>Copy the GrapheneOS configuration from <code>../args.gn</code> and save/exit the
 | |
|                     editor. Modify <code>target_cpu</code> as needed if the target is not arm64. For
 | |
|                     x86_64, the correct value for <code>target_cpu</code> is <code>x64</code>, but note
 | |
|                     that the Android source tree refers to it as x86_64.</p>
 | |
| 
 | |
|                     <p>You need to set <code>trichrome_certdigest</code> to the correct value for your
 | |
|                     generated signing key. You can obtain this with the following command:</p>
 | |
| 
 | |
|                     <pre>keytool -export-cert -alias vanadium -keystore vanadium.keystore | sha256sum</pre>
 | |
| 
 | |
|                     <p>Build the components:</p>
 | |
| 
 | |
|                     <pre>ninja -C out/Default/ trichrome_webview_64_32_apk trichrome_chrome_64_32_apk trichrome_library_64_32_apk</pre>
 | |
| 
 | |
|                     <p>Sign the apks:</p>
 | |
| 
 | |
|                     <pre>../generate_release.sh out</pre>
 | |
| 
 | |
|                     <p>The apks need to be copied from <code>out/Default/apks/release/*.apk</code>
 | |
|                     into the Android source tree at
 | |
|                     <code>external/vanadium/prebuilt/arm64/</code> with arm64
 | |
|                     substituted with the correct value for other architectures (arm, x86, x86_64).</p>
 | |
| 
 | |
|                     <p>WebView provider apps need to be whitelisted in
 | |
|                     <code>frameworks/base/core/res/res/xml/config_webview_packages</code>. By default,
 | |
|                     only the Vanadium WebView is whitelisted.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="prebuilt-apps">
 | |
|                     <h3><a href="#prebuilt-apps">Prebuilt apps</a></h3>
 | |
| 
 | |
|                     <p>The official releases of the Auditor and PdfViewer apps are bundled as an apk into
 | |
|                     external/ repositories. There are no modifications to these for GrapheneOS. These are
 | |
|                     built and signed with the standard <code>gradle</code> Android plugin build
 | |
|                     system.</p>
 | |
| 
 | |
|                     <p>A build of Seedvault is bundled as an apk into an external/ repository. There are
 | |
|                     no modifications made to it.</p>
 | |
|                 </section>
 | |
|             </article>
 | |
| 
 | |
|             <article id="update-server">
 | |
|                 <h2><a href="#update-server">Update server</a></h2>
 | |
| 
 | |
|                 <p>GrapheneOS uses a static web server as the update server. The release signing
 | |
|                 script generates the necessary metadata alongside the release files. You simply need
 | |
|                 to host these files at the URL configured in
 | |
|                 <code>packages/apps/Updater/res/values/config.xml</code>. See above for details on
 | |
|                 including the Updater app in a release. These are the relevant files:</p>
 | |
| 
 | |
|                 <pre>$DEVICE-ota_update-$BUILD_NUMBER.zip
 | |
| $DEVICE-factory-BUILD_NUMBER.zip
 | |
| $DEVICE-factory-BUILD_NUMBER.zip.sig
 | |
| $DEVICE-testing
 | |
| $DEVICE-beta
 | |
| $DEVICE-stable</pre>
 | |
| 
 | |
|                 <p>Generally, you should start by uploading the ota_update, factory images and testing
 | |
|                 channel metadata.</p>
 | |
| 
 | |
|                 <p>The <code>testing</code> release channel is an example of an internal release
 | |
|                 channel not configurable via the update client GUI. Internal release channels can have
 | |
|                 arbitrary names. You can override the release channel configured in the update client
 | |
|                 via ADB with the following command:</p>
 | |
| 
 | |
|                 <pre>adb shell setprop sys.update.channel channel_name</pre>
 | |
| 
 | |
|                 <p>Replace <code>channel_name</code> with the name of the release channel, such as
 | |
|                 <code>testing</code>.</p>
 | |
| 
 | |
|                 <p>After pushing out and testing the new release via the internal release channel,
 | |
|                 it's recommended to build a sample future release and push that out as another update
 | |
|                 via an internal testing channel. This is important to test that the changes in your
 | |
|                 latest release have not broken the future upgrade path.</p>
 | |
| 
 | |
|                 <p>Finally, once the release has gone through internal testing, upload the metadata
 | |
|                 for the beta channel. Once the release has gone through beta testing, upload the
 | |
|                 metadata for the stable channel.</p>
 | |
| 
 | |
|                 <p>Delta update packages should simply be uploaded alongside the rest of the releases.
 | |
|                 The update client will check for the presence of a delta update from the current
 | |
|                 version on the device to the newer release in the selected release channel. There is
 | |
|                 no additional metadata to include alongside the delta update package.</p>
 | |
|             </article>
 | |
| 
 | |
|             <article id="stable-release-manifest">
 | |
|                 <h2><a href="#stable-release-manifest">Stable release manifest</a></h2>
 | |
| 
 | |
|                 <p>Manifests for stable releases are generated with <code>repo manifest -r</code>
 | |
|                 after tagging the release across all the repositories in a temporary branch and
 | |
|                 syncing to it. This provides a manifest referencing the commits by hashes instead of
 | |
|                 just tags to lock in the revisions. This makes verification of the releases simpler,
 | |
|                 since only the manifest tag needs to be verified rather than tags for each
 | |
|                 repository. This also means the whole release can be verified using the GrapheneOS
 | |
|                 signing key despite referencing many upstream repositories that are not forked by the
 | |
|                 GrapheneOS project.</p>
 | |
|             </article>
 | |
| 
 | |
|             <article id="standalone-sdk">
 | |
|                 <h2><a href="#standalone-sdk">Standalone SDK</a></h2>
 | |
| 
 | |
|                 <p>It can be useful to set up a standalone installation of the SDK separate from
 | |
|                 the Android Open Source Project tree. This is how the prebuilt apps are built, rather
 | |
|                 than using the older branch of the SDK in the OS source tree.</p>
 | |
| 
 | |
|                 <p>Android Studio can also be set up to use an existing SDK and will recognize it and use
 | |
|                 it automatically if Android Studio is installed with an SDK installation already
 | |
|                 available and set up in the environment. You'll also likely want a working
 | |
|                 command-line SDK environment even if you do heavily use Android Studio.</p>
 | |
| 
 | |
|                 <p>Using the official releases of the SDK is recommended for simplicity, although with
 | |
|                 a lot of effort you can build everything yourself. Distribution packages are generally
 | |
|                 quite out-of-date and should be avoided. To set up a minimal SDK installation at
 | |
|                 <code>~/android/sdk</code> without Android Studio:</p>
 | |
| 
 | |
|                 <pre>mkdir -p ~/android/sdk/bootstrap
 | |
| cd ~/android/sdk/bootstrap
 | |
| curl -O https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip
 | |
| echo '124f2d5115eee365df6cf3228ffbca6fc3911d16f8025bebd5b1c6e2fcfa7faf  commandlinetools-linux-7583922_latest.zip' | sha256sum -c
 | |
| unzip commandlinetools-linux-7583922_latest.zip
 | |
| cmdline-tools/bin/sdkmanager 'cmdline-tools;latest' --sdk_root=$HOME/android/sdk
 | |
| cd ..
 | |
| rm -r bootstrap</pre>
 | |
| 
 | |
|                 <p>Set <code>ANDROID_HOME</code> to point at the SDK installation in your current
 | |
|                 shell and shell profile configuration. You also need to add the
 | |
|                 <code>cmdline-tools</code> binaries to your <code>PATH</code>. For example:</p>
 | |
| 
 | |
|                 <pre>export ANDROID_HOME="$HOME/android/sdk"
 | |
| export PATH="$HOME/android/sdk/cmdline-tools/latest/bin:$PATH"</pre>
 | |
| 
 | |
|                 <p>Install platform-tools for tools like adb and fastboot:</p>
 | |
| 
 | |
|                 <pre>sdkmanager platform-tools</pre>
 | |
| 
 | |
|                 <p>Add the <code>platform-tools</code> executables to your <code>PATH</code>:</p>
 | |
| 
 | |
|                 <pre>export PATH="$HOME/android/platform-tools:$PATH"</pre>
 | |
| 
 | |
|                 <p>For running the Compatibility Test Suite you'll also need the build-tools for
 | |
|                 aapt:</p>
 | |
| 
 | |
|                 <pre>sdkmanager 'build-tools;31.0.0'</pre>
 | |
| 
 | |
|                 <p>Add the <code>build-tools</code> executables to your <code>PATH</code>:</p>
 | |
| 
 | |
|                 <pre>export PATH="$HOME/android/sdk/build-tools/31.0.0:$PATH"</pre>
 | |
| 
 | |
|                 <p>For working with native code, you need the NDK:</p>
 | |
| 
 | |
|                 <pre>sdkmanager ndk-bundle</pre>
 | |
| 
 | |
|                 <p>Add the <code>ndk-bundle</code> executables to your <code>PATH</code>:</p>
 | |
| 
 | |
|                 <pre>export PATH="$HOME/android/sdk/ndk-bundle:$PATH"</pre>
 | |
| 
 | |
|                 <p>You should update the sdk before use from this point onwards:</p>
 | |
| 
 | |
|                 <pre>sdkmanager --update</pre>
 | |
|             </article>
 | |
| 
 | |
|             <article id="android-studio">
 | |
|                 <h2><a href="#android-studio">Android Studio</a></h2>
 | |
| 
 | |
|                 <p>You can install Android Studio alongside the standalone SDK and it will detect it
 | |
|                 via the <code>ANDROID_HOME</code> environment variable rather than installing another
 | |
|                 copy of it. For example:</p>
 | |
| 
 | |
|                 <pre>cd ~/android
 | |
| curl -O https://dl.google.com/dl/android/studio/ide-zips/4.0.1.0/android-studio-ide-193.6626763-linux.tar.gz
 | |
| echo 'f2f82744e735eae43fa018a77254c398a3bab5371f09973a37483014b73b7597  android-studio-ide-193.6626763-linux.tar.gz' | sha256sum -c
 | |
| tar xvf android-studio-ide-193.6626763-linux.tar.gz
 | |
| rm android-studio-ide-193.6626763-linux.tar.gz
 | |
| mv android-studio studio</pre>
 | |
| 
 | |
|                 <p>Add the Android Studio executables to your <code>PATH</code>:</p>
 | |
| 
 | |
|                 <pre>export PATH="$PATH:$HOME/android/studio/bin"</pre>
 | |
| 
 | |
|                 <p>You can start it with <code>studio.sh</code>.</p>
 | |
|             </article>
 | |
| 
 | |
|             <article id="testing">
 | |
|                 <h2><a href="#testing">Testing</a></h2>
 | |
| 
 | |
|                 <p>This section will be expanded to cover various test suites and testing procedures
 | |
|                 rather than only the current very minimal coverage of the Compatibility Test Suite
 | |
|                 (CTS).</p>
 | |
| 
 | |
|                 <section id="emulator">
 | |
|                     <h3><a href="#emulator">Emulator</a></h3>
 | |
| 
 | |
|                     <p>To test a build for the emulator, run <code>emulator</code> within the build
 | |
|                     environment. The emulator will use CPU hardware acceleration via KVM along with
 | |
|                     optional graphics acceleration via the host GPU if these are available.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="compatibility-test-suite">
 | |
|                     <h3><a href="#compatibility-test-suite">Compatibility Test Suite</a></h3>
 | |
| 
 | |
|                     <section id="compatibility-test-suite-download">
 | |
|                         <h4><a href="#compatibility-test-suite-download">Download</a></h4>
 | |
| 
 | |
|                         <p>Testing with the Compatibility Test Suite (CTS) can be done by either building the
 | |
|                         test suite from source or using the official releases.</p>
 | |
|                         <p>Official releases of the CTS can be downloaded from
 | |
|                         <a href="https://source.android.com/compatibility/cts/downloads">the Compatibility
 | |
|                         Suite Downloads page</a>. You should download the CTS for the relevant release
 | |
|                         (Android 11) and architecture (ARM). There's a separate zip for the main CTS, the
 | |
|                         manual portion (CTS Verifier) and the CTS for Instant Apps. The latest release of the
 | |
|                         CTS Media Files also needs to be downloaded from that section.</p>
 | |
| 
 | |
|                         <pre>mkdir -p ~/android/cts/{arm,x86}
 | |
| cd ~/android/cts/arm
 | |
| curl -O https://dl.google.com/dl/android/cts/android-cts-11_r4-linux_x86-arm.zip
 | |
| unzip android-cts-11_r4-linux_x86-arm.zip
 | |
| rm android-cts-11_r4-linux_x86-arm.zip
 | |
| curl -O https://dl.google.com/dl/android/cts/android-cts-verifier-11_r4-linux_x86-arm.zip
 | |
| unzip android-cts-verifier-11_r4-linux_x86-arm.zip
 | |
| rm android-cts-verifier-11_r4-linux_x86-arm.zip
 | |
| cd ~/android/cts/x86
 | |
| curl -O https://dl.google.com/dl/android/cts/android-cts-verifier-11_r4-linux_x86-x86.zip
 | |
| unzip android-cts-verifier-11_r4-linux_x86-x86.zip
 | |
| rm android-cts-verifier-11_r4-linux_x86-x86.zip
 | |
| curl -O https://dl.google.com/dl/android/cts/android-cts-11_r4-linux_x86-x86.zip
 | |
| unzip android-cts-11_r4-linux_x86-x86.zip
 | |
| rm android-cts-11_r4-linux_x86-x86.zip
 | |
| cd ~/android/cts
 | |
| curl -O https://dl.google.com/dl/android/cts/android-cts-media-1.5.zip
 | |
| unzip android-cts-media-1.5.zip
 | |
| rm android-cts-media-1.5.zip</pre>
 | |
|                     </section>
 | |
| 
 | |
|                     <section id="compatibility-test-suite-setup">
 | |
|                         <h4><a href="#compatibility-test-suite-setup">Setup</a></h4>
 | |
|                         <p>You'll need a device attached to your computer with ADB enabled along with the
 | |
|                         Android SDK installed. The build-tools and platform-tools packages need to be
 | |
|                         installed and the binaries need to be added to your PATH. See the
 | |
|                         <a href="#standalone-sdk">standalone SDK installation instructions</a> above.</p>
 | |
| 
 | |
|                         <p>Copy media onto the device:</p>
 | |
|                         <pre>cd android-cts-media-1.5
 | |
| ./copy_images.sh
 | |
| ./copy_media.sh</pre>
 | |
| 
 | |
|                         <p>You also need to do some basic setup for the device. It's possible for changes from
 | |
|                         a baseline install to cause interference, so it can be a good idea to factory reset
 | |
|                         the device if assorted changes have been made. The device needs to be running a user
 | |
|                         build for the security model to be fully intact in order to pass all the security
 | |
|                         tests. A userdebug build is expected to fail some of the tests. GrapheneOS also makes
 | |
|                         various changes intentionally deviating from the requirements expected by the CTS, so
 | |
|                         there will always be some expected failures. A few of the tests are also known to be
 | |
|                         quite flaky or broken even with the stock OS and/or AOSP. These will be documented
 | |
|                         here at some point.</p>
 | |
| 
 | |
|                         <ul>
 | |
|                             <li>Must be connected to a WiFi network with IPv6 internet access</li>
 | |
|                             <li>Must have a working SIM card with mobile data with IPv6 internet access</li>
 | |
|                             <li>Disable SIM lock</li>
 | |
|                             <li>Enable Bluetooth</li>
 | |
|                             <li>Enable NFC</li>
 | |
|                             <li>Open / close Chromium to deal with initial setup</li>
 | |
|                             <li>Prop up with a good object to focus on and good lighting for Camera tests.
 | |
|                             Both the front and rear cameras will be used, so ensure this is true for both the
 | |
|                             front and the rear cameras.</li>
 | |
|                             <li>Bluetooth beacons for Bluetooth tests</li>
 | |
|                             <li>Must have a great GPS/GNSS signal for location tests</li>
 | |
|                             <li>SIM card with carrier privilege rules</li>
 | |
|                             <li>Secure element applet installed on the embedded secure element or SIM
 | |
|                                 card</li>
 | |
|                             <li>At least one Wi-Fi RTT access point powered up but not connected to any
 | |
|                                 network</li>
 | |
|                             <li>The screen lock must be disabled.</li>
 | |
|                         </ul>
 | |
|                     </section>
 | |
| 
 | |
|                     <section id="compatibility-test-suite-run-modules">
 | |
|                         <h4><a href="#compatibility-test-suite-run-modules">Run modules</a></h4>
 | |
| 
 | |
|                         <p>Run the test harness:</p>
 | |
|                         <pre>./android-cts/tools/cts-tradefed</pre>
 | |
|                         <p>Note that <code>_JAVA_OPTIONS</code> being set will break the version detection.</p>
 | |
|                         <p>To obtain a list of CTS modules:</p>
 | |
|                         <pre>list modules</pre>
 | |
|                         <p>To run a specific module and avoid wasting time capturing device information:</p>
 | |
|                         <pre>run cts --skip-device-info --module CtsModuleName</pre>
 | |
|                         <p>To speed up initialization after running some initial tests:</p>
 | |
|                         <pre>run cts --skip-device-info --skip-preconditions --module CtsModuleName</pre>
 | |
|                         <p>It's possible to run the whole standard CTS plan with a single command, but running
 | |
|                         specific modules is recommended, especially if you don't have everything set up for
 | |
|                         the entire test suite.</p>
 | |
|                     </section>
 | |
|                 </section>
 | |
|             </article>
 | |
| 
 | |
|             <article id="obtaining-upstream-manifests">
 | |
|                 <h2><a href="#obtaining-upstream-manifests">Obtaining upstream manifests</a></h2>
 | |
| 
 | |
|                 <p>The Android Open Source Project has branches and/or tags for the releases of many
 | |
|                 different components. There are tags and/or branches for the OS, device kernels,
 | |
|                 mainline components (APEX), the NDK, Android Studio, the platform-tools distribution
 | |
|                 packages, the CTS, androidx components, etc. You should obtain the sources via
 | |
|                 manifests using the repo tool, either using the manifest for a tag / branch in
 | |
|                 platform/manifest.git or a manifest provided elsewhere. Different projects use
 | |
|                 different subsets of the repositories. Many of the repositories only exist as an
 | |
|                 archive for older releases and aren't referenced in current manifests.</p>
 | |
| 
 | |
|                 <p>Some components don't have the infrastructure set up to generate and push their own
 | |
|                 branches and tags to AOSP. In other cases, it's simply not obvious to an outsider
 | |
|                 which one should be used. As long as the component is built on the standard Android
 | |
|                 project CI infrastructure, it's possible to obtain the manifests to build it based on
 | |
|                 the build number, which is generally incorporated into the build. For example, even
 | |
|                 without a platform-tools tag, you can obtain the build number from <code>adb
 | |
|                 version</code> or <code>fastboot version</code>. Their version output uses the format
 | |
|                 <code>$VERSION-$BUILD_NUMBER</code> such as <code>30.0.3-6597393</code> for the
 | |
|                 version <code>30.0.3</code> where the official release had the build number
 | |
|                 <code>6597393</code>. You can obtain the manifest properties with the appropriate
 | |
|                 repository revisions from ci.android.com with a URL like this:
 | |
|                 <a href="https://ci.android.com/builds/submitted/6597393/sdk/latest/view/repo.prop">
 | |
|                 https://ci.android.com/builds/submitted/6597393/sdk/latest/view/repo.prop</a></p>
 | |
| 
 | |
|                 <p>The platform-tools tags exist because the GrapheneOS project requested them. The
 | |
|                 same could be done for other projects, but it's not strictly necessarily as long as
 | |
|                 it's possible to obtain the build number to request the information from the Android
 | |
|                 project CI server.</p>
 | |
| 
 | |
|                 <p>As another kind of example, <code>prebuilts/clang</code>,
 | |
|                 <code>prebuilts/build-tools</code>, etc. have a manifest file committed alongside the
 | |
|                 prebuilts. Other AOSP toolchain prebuilts reference a build number.</p>
 | |
|             </article>
 | |
| 
 | |
|             <article id="development-guidelines">
 | |
|                 <h2><a href="#development-guidelines">Development guidelines</a></h2>
 | |
| 
 | |
|                 <section id="programming-languages">
 | |
|                     <h3><a href="#programming-languages">Programming languages</a></h3>
 | |
| 
 | |
|                     <p>The following programming languages are acceptable for <strong>completely
 | |
|                         new</strong> GrapheneOS projects:</p>
 | |
|                     <ul>
 | |
|                         <li>Kotlin for apps and any services closely tied to the apps, now that it's not
 | |
|                             only officially supported by the Android SDK and Android Studio but also the
 | |
|                             default language with Kotlin exclusive enhancements to the APIs</li>
 | |
|                         <li>Web applications must be entirely static HTML/CSS/JavaScript. TypeScript would
 | |
|                             make sense at a larger scale but there are no plans for any large web
 | |
|                             applications.</li>
 | |
|                         <li>Rust with <code>no_std</code> for low-level code used in a hypervisor, kernel,
 | |
|                             daemon, system library, etc. Keep in mind that low-level code is to be avoided
 | |
|                             whenever a higher-level language is better suited to the job. In general,
 | |
|                             the project aims to avoid creating more low-level code manually dealing with
 | |
|                             memory ownership and lifetimes in the first place.</li>
 | |
|                         <li>C in rare cases for very small and particularly low-level projects without
 | |
|                             opportunities to reduce the trusted computing base for memory corruption to
 | |
|                             any significant degree with Rust, such as for the hardened_malloc project</li>
 | |
|                         <li>arm64 assembly in extremely rare cases where C or Rust aren't usable with
 | |
|                             compiler intrinsics</li>
 | |
|                         <li>Python 3 for small (less than 500 lines) development-related scripts that are
 | |
|                             not exposed to untrusted input. It's never acceptable to use it for
 | |
|                             client-side code on devices or for servers. It isn't used on the servers even
 | |
|                             for non-application-server code.</li>
 | |
|                         <li>Bash for tiny (less than 200 lines) build scripts without any non-trivial
 | |
|                             logic where Python would be an annoyance.</li>
 | |
|                     </ul>
 | |
| 
 | |
|                     <p>Much of the work is done on existing projects, and the existing languages should be
 | |
|                     used unless there are already clear stable API boundaries where a different language
 | |
|                     could be used without causing a substantial maintenance burden. The following
 | |
|                     languages are typical from most to least common: Java, C++, C, JavaScript, arm64
 | |
|                     assembly, POSIX shell, Bash.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="code-style">
 | |
|                     <h3><a href="#code-style">Code style</a></h3>
 | |
| 
 | |
|                     <p>For existing projects, use the official upstream code style. Avoid using legacy
 | |
|                     conventions that they're moving away from themselves. Follow the code style they use
 | |
|                     for new additions. Some projects have different code styles for different directories
 | |
|                     or files depending on their sources, in which case respect the per-file style.</p>
 | |
| 
 | |
|                     <p>For new projects, follow the official code style for the language. Treat the
 | |
|                     standard library APIs as defining the naming style for usage of the language, i.e. C
 | |
|                     uses <code>variable_or_function_name</code>, <code>type_name</code>,
 | |
|                     <code>MACRO_NAME</code> while JavaScript uses <code>variable_or_function_name</code>,
 | |
|                     <code>ClassName</code> and <code>CONSTANT_NAME</code>. For Python, follow PEP8 and the
 | |
|                     same goes for other languages with official styles whether defined in a document or by
 | |
|                     the default mode for the official formatting tool like <code>rustfmt</code>.</p>
 | |
| 
 | |
|                     <p>For cases where there isn't an official or prevailing code style for other things,
 | |
|                     avoid tabs, use 4-space indents, <code>function_name</code>,
 | |
|                     <code>variable_name</code>, <code>TypeName</code> and <code>CONSTANT_NAME</code>.
 | |
|                     Prefer single-line comment syntax other than rare cases where it makes sense to add a
 | |
|                     tiny comment within a line of code. In languages with the optional braces misfeature
 | |
|                     (C, C++, Java), always use them. Open braces on the same line as function definitions
 | |
|                     / statements. Wrap lines at 100 columns except in rare cases where it would be far
 | |
|                     uglier to wrap the line.</p>
 | |
| 
 | |
|                     <p>For JavaScript, all code should be contained within ES6 modules. This means every
 | |
|                     script element should use <code>type="module"</code>. Modules provide proper
 | |
|                     namespacing with explicit imports and exports. Modules automatically use strict mode,
 | |
|                     so <code>"use strict";</code> is no longer needed. By default, modules are also
 | |
|                     deferred until after the DOM is ready, i.e. they have an implicit <code>defer</code>
 | |
|                     attribute. This should be relied upon rather than unnecessarily listening for an event
 | |
|                     to determine if the DOM is ready for use. It can make sense to use <code>async</code>
 | |
|                     to run the code earlier if the JavaScript is essential to the content and benefits
 | |
|                     from being able to start tasks before the DOM is ready, such as retrieving important
 | |
|                     content or checking if there's a login session. Always end lines with semicolons
 | |
|                     (since automatic insertion is poorly designed) and always use <code>const</code> to
 | |
|                     declare variables, unless they are reassigned in which case they should be declared
 | |
|                     with <code>let</code> but never use <code>var</code> as it is effectively broken. Try
 | |
|                     to prefer loops with <code>for..of</code>. JavaScript must pass verification with
 | |
|                     <code>eslint</code> using the following <code>.eslintrc.json</code> configuration:</p>
 | |
| 
 | |
|                     <pre>{
 | |
|     "env": {
 | |
|         "browser": true,
 | |
|         "es2021": true
 | |
|     },
 | |
|     "extends": "eslint:recommended",
 | |
|     "parserOptions": {
 | |
|         "ecmaVersion": 12,
 | |
|         "sourceType": "module"
 | |
|     },
 | |
|     "rules": {
 | |
|         "indent": [
 | |
|             "error",
 | |
|             4
 | |
|         ],
 | |
|         "linebreak-style": [
 | |
|             "error",
 | |
|             "unix"
 | |
|         ],
 | |
|         "quotes": [
 | |
|             "error",
 | |
|             "double"
 | |
|         ],
 | |
|         "semi": [
 | |
|             "error",
 | |
|             "always"
 | |
|         ],
 | |
|         "no-var": [
 | |
|             "error"
 | |
|         ]
 | |
|     }
 | |
| }</pre>
 | |
| 
 | |
|                     <p>Cookies are only used for login sessions. The only other use case considered valid
 | |
|                     would be optimizing HTTP/2 Server Push but the intention is only to use that for
 | |
|                     render blocking CSS and it's not really worth optimizing for caching when the CSS is
 | |
|                     tiny in practice. Every cookie must have the <code>__Host</code> prefix to guarantee
 | |
|                     that it has the <code>Secure</code> attribute and <code>Path=/</code>. The
 | |
|                     <code>HttpOnly</code> and <code>SameSite=Strict</code> flags should also always be
 | |
|                     included. These kinds of cookies can provide secure login sessions in browsers with
 | |
|                     fully working <code>SameSite=Strict</code> support. However, CSRF tokens should still
 | |
|                     be used for the near future in case there are browser issues.</p>
 | |
| 
 | |
|                     <p>For web content, use dashes as user-facing word separators rather than underscores.
 | |
|                     Page titles should follow the scheme "Page | Directory | Higher-level directory |
 | |
|                     Site" for usability with a traditional title as the Open Graph title.</p>
 | |
| 
 | |
|                     <p>HTML must pass verification with <code>validatornu</code> and <code>xmllint</code>.
 | |
|                     Ensuring that it parses as XML with <code>xmllint</code> catches many common mistakes
 | |
|                     and typos that are missed by HTML validation due to the ridiculously permissive nature
 | |
|                     of HTML. This enforces closing every tag, using proper escaping and so on. XHTML does
 | |
|                     not really exist anymore and we simply use XML parsing as an enforced coding standard
 | |
|                     and lint pass. It can also be useful to make it compatible with XML-based tooling.</p>
 | |
| 
 | |
|                     <p>Avoid designing around class inheritance unless it's a rare case where it's an
 | |
|                     extremely good fit or the language sucks (Java) and it's the least bad approach, but
 | |
|                     still try to avoid it.</p>
 | |
| 
 | |
|                     <p>Use concise but self-explanatory variable names. Prefer communicating information
 | |
|                     via naming rather than using comments whenever possible. Don't name variables
 | |
|                     <code>i</code>, <code>j</code>, <code>k</code>, etc. like C programmers. It's okay to
 | |
|                     use things like <code>x</code> and <code>y</code> for parameters if the function is
 | |
|                     genuinely that generic and operates on arbitrary values. In general, try to scope
 | |
|                     variables into the most limited scope (in C or C++, be careful about this when
 | |
|                     references are taken).</p>
 | |
| 
 | |
|                     <p>Write code that's clean and self-explanatory. Use comments to explain or justify
 | |
|                     non-obvious things, but try to avoid needing them in the first place. In most cases,
 | |
|                     they should just be communicating non-local information such as explaining why an
 | |
|                     invariant is true based on the code elsewhere (consider a runtime check to make sure
 | |
|                     it's true, or an assertion if performance would be an issue). Docstrings at the top of
 | |
|                     top-level functions, modules, etc. are a different story and shouldn't be avoided.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="library-usage">
 | |
|                     <h3><a href="#library-usage">Library usage</a></h3>
 | |
| 
 | |
|                     <p>Make extensive usage of well designed standard library modules. For apps, treat
 | |
|                     Jetpack (androidx) as part of the standard library and make good use of it. For Java,
 | |
|                     Guava can also be treated as part of the standard library.</p>
 | |
| 
 | |
|                     <p>Libraries outside of the standard library should be used very cautiously. They
 | |
|                     should be well maintained, stable, well tested and widely used. Libraries implemented
 | |
|                     with memory unsafe languages should generally be avoided (one exception: SQLite).</p>
 | |
| 
 | |
|                     <p>Generally, frameworks and libraries existing solely to provide different paradigms
 | |
|                     and coding patterns are to be avoided. They increase barrier to entry for developers,
 | |
|                     generally only increase complexity unless used at very large scales (and may not even
 | |
|                     make things simpler in those cases) and come and go as fads. This is only okay when
 | |
|                     it's part of the standard libraries or libraries that are considered standard
 | |
|                     (androidx, Guava) by GrapheneOS and should still be approached cautiously. Only use it
 | |
|                     if it truly makes the correct approach simpler. Ignore fads and figure out if it
 | |
|                     actually makes sense to use, otherwise just stick to the old fashioned way if the
 | |
|                     fancy alternatives aren't genuinely better.</p>
 | |
|                 </section>
 | |
|             </article>
 | |
|         </main>
 | |
|         <footer>
 | |
|             <a href="/"><img src="/mask-icon.svg" width="512" height="512" alt=""/>GrapheneOS</a>
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|             <ul id="social">
 | |
|                 <li><a href="https://twitter.com/GrapheneOS">Twitter</a></li>
 | |
|                 <li><a href="https://github.com/GrapheneOS">GitHub</a></li>
 | |
|                 <li><a href="https://reddit.com/r/GrapheneOS">Reddit</a></li>
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|                 <li><a href="https://www.linkedin.com/company/grapheneos/">LinkedIn</a></li>
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|             </ul>
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|         </footer>
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|     </body>
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| </html>
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