949 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			949 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE html>
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| <html lang="en" prefix="og: https://ogp.me/ns#">
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|     <head>
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|         <meta charset="utf-8"/>
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|         <title>Usage guide | GrapheneOS</title>
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|         <meta name="description" content="Usage instructions for GrapheneOS, a security and privacy focused mobile OS with Android app compatibility."/>
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|         <meta name="theme-color" content="#212121"/>
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|         <meta property="og:description" content="Usage instructions for GrapheneOS, a security and privacy focused mobile OS with Android app compatibility."/>
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|         <meta property="og:type" content="website"/>
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|         <link rel="canonical" href="https://grapheneos.org/usage"/>
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|         <link rel="mask-icon" href="{{path|/mask-icon.svg}}" color="#1a1a1a"/>
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|         <link rel="manifest" href="/manifest.webmanifest"/>
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|         <link rel="license" href="/LICENSE.txt"/>
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|         {{js|/js/redirect.js}}
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|     </head>
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|     <body>
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|         <header>
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|             <nav id="site-menu">
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|                 <ul>
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|                     <li><a href="/"><img src="{{path|/mask-icon.svg}}" alt=""/>GrapheneOS</a></li>
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|                     <li><a href="/features">Features</a></li>
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|                     <li><a href="/install/">Install</a></li>
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|                     <li><a href="/build">Build</a></li>
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|                     <li aria-current="page"><a href="/usage">Usage</a></li>
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|                     <li><a href="/faq">FAQ</a></li>
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|                     <li><a href="/releases">Releases</a></li>
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|                     <li><a href="/source">Source</a></li>
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|                     <li><a href="/history/">History</a></li>
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|                     <li><a href="/articles/">Articles</a></li>
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|                     <li><a href="/donate">Donate</a></li>
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|                     <li><a href="/contact">Contact</a></li>
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|                 </ul>
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|             </nav>
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|         </header>
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|         <main id="usage">
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|             <h1><a href="#usage">Usage guide</a></h1>
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|             <p>This is a guide covering some aspects of using GrapheneOS. See the
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|             <a href="/features">features page</a> for a list of GrapheneOS features.</p>
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| 
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|             <nav id="table-of-contents">
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|                 <h2><a href="#table-of-contents">Table of contents</a></h2>
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|                 <ul>
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|                     <li>
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|                         <a href="#system-navigation">System navigation</a>
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|                         <ul>
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|                             <li><a href="#gesture-navigation">Gesture navigation</a></li>
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|                             <li><a href="#2-button-navigation">2-button navigation</a></li>
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|                             <li><a href="#3-button-navigation">3-button navigation</a></li>
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|                         </ul>
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|                     </li>
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|                     <li><a href="#accessibility">Accessibility</a></li>
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|                     <li><a href="#auditor">Auditor</a></li>
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|                     <li>
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|                         <a href="#updates">Updates</a>
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|                         <ul>
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|                             <li><a href="#updates-settings">Settings</a></li>
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|                             <li><a href="#updates-security">Security</a></li>
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|                             <li><a href="#updates-disabling">Disabling</a></li>
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|                             <li><a href="#updates-sideloading">Sideloading</a></li>
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|                         </ul>
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|                     </li>
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|                     <li><a href="#web-browsing">Web browsing</a></li>
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|                     <li>
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|                         <a href="#camera">Camera</a>
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|                         <ul>
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|                             <li><a href="#grapheneos-camera-app">GrapheneOS Camera app</a></li>
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|                             <li><a href="#google-camera">Google Camera</a></li>
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|                         </ul>
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|                     </li>
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|                     <li><a href="#exec-spawning">Exec spawning</a></li>
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|                     <li><a href="#bugs-uncovered-by-security-features">Bugs uncovered by security features</a></li>
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|                     <li>
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|                         <a href="#wifi-privacy">Wi-Fi privacy</a>
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|                         <ul>
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|                             <li><a href="#wifi-privacy-scanning">Scanning</a></li>
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|                             <li><a href="#wifi-privacy-associated">Associated with an Access Point (AP)</a></li>
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|                         </ul>
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|                     </li>
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|                     <li><a href="#lte-only-mode">LTE-only mode</a></li>
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|                     <li>
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|                         <a href="#sandboxed-play-services">Sandboxed Play services</a>
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|                         <ul>
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|                             <li><a href="#sandboxed-play-services-installation">Installation</a></li>
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|                             <li><a href="#sandboxed-play-services-limitations">Limitations</a></li>
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|                         </ul>
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|                     </li>
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|                     <li><a href="#banking-apps">Banking apps</a></li>
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|                 </ul>
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|             </nav>
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| 
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|             <section id="system-navigation">
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|                 <h2><a href="#system-navigation">System navigation</a></h2>
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| 
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|                 <p>By default, GrapheneOS uses gesture-based navigation. We recommend reading our
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|                 guide on gesture navigation and giving it a chance even if you think you won't
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|                 like it. Our experience is that when armed with the appropriate knowledge, the
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|                 vast majority of users prefer the newer gesture navigation approach.</p>
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| 
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|                 <p>The system navigation mode can be configured in Settings → System → Gestures →
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|                 System navigation. The same menu is also available in Settings → Accessibility →
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|                 System navigation.</p>
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| 
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|                 <section id="gesture-navigation">
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|                     <h3><a href="#gesture-navigation">Gesture navigation</a></h3>
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| 
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|                     <p>The bottom of the screen is a reserved touch zone for system navigation. A
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|                     line is displayed in the center to show that the navigation bar is present
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|                     across the entire bottom of the screen. In most apps, this area will display
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|                     padding. Modern apps are able to tell the OS that they can handle not having
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|                     the padding to display app content there while still not being able to receive
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|                     touches from it. Open up the Settings app for an example.</p>
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| 
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|                     <p>Swiping up from the navigation bar while removing your finger from the
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|                     screen is the <strong>Home</strong> gesture.</p>
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| 
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|                     <p>Swiping up from the navigation bar while holding your finger on the screen
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|                     before releasing is the <strong>Recent Apps</strong> gesture. The most
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|                     recently opened activity is always on the furthest right. Each step left goes
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|                     one step back through the history of recently opened apps. Opening an app with
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|                     the recent apps activity will place it on the furthest right in the recent
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|                     apps order just like a new app being opened.</p>
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| 
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|                     <p>The recent apps activity has a screenshot button as an alternative to
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|                     holding power and volume down while using an app.</p>
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| 
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|                     <p>Rather than opening the recent apps activity, you can swipe left on the
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|                     navigation bar for the <strong>Previous</strong> app and swipe right for the
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|                     <strong>Next</strong> app. This will not change the recent apps order. This is
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|                     usually the best way to navigate through recent apps.</p>
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| 
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|                     <p>Swiping from either the left or the right of the screen within the app (not
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|                     the navigation bar) is the <strong>Back</strong> gesture. Apps are supposed to
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|                     avoid implementing conflicting gestures, but have the option to override this
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|                     gesture if they truly need to get rid of it. However, many apps without active
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|                     development of their UI design still haven't addressed this despite gestures
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|                     being the default for 2 years on Google Android. You can avoid triggering the
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|                     back gesture in one of 2 easy ways: avoid swiping from right near the edge or
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|                     hold your finger on the side of the screen for a moment before swiping. The
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|                     more advanced option is using a diagonal swipe pointing sharply to the bottom
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|                     of the screen since this will bypass the back gesture but will still trigger
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|                     most app gestures. The advanced option is the most convenient approach once
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|                     you get used to doing it.</p>
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| 
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|                     <p>The launcher uses a swipe up gesture starting anywhere on the screen to
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|                     open the app drawer from the home screen. You need to start that gesture above
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|                     the system navigation bar since any gesture starting on the navigation bar is
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|                     handled by the OS as a system navigation gesture.</p>
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|                 </section>
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| 
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|                 <section id="2-button-navigation">
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|                     <h3><a href="#2-button-navigation">2-button navigation</a></h3>
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| 
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|                     <p>2-button navigation is a legacy mode not supported anymore by Google
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|                     Android on the Pixel 4 and later. It will likely be removed in a future
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|                     release of GrapheneOS. You should use <a href="#3-button-navigation">3-button
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|                     navigation</a> if you want the traditional button-based navigation.</p>
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| 
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|                     <p>A large row across the bottom of the screen is reserved for navigation
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|                     buttons. The <strong>Back</strong> button is on the left and the
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|                     <strong>Home</strong> button is in the center.</p>
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| 
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|                     <p>Swiping up from the navigation bar while removing your finger from the
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|                     screen is the <strong>Recent apps</strong> gesture. The most recently opened
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|                     activity is always on the furthest right. Each step left goes one step back
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|                     through the history of recently opened apps. Opening an app with the recent
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|                     apps activity will place it on the furthest right in the recent apps
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|                     order just like a new app being opened.</p>
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| 
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|                     <p>2-button navigation provides the recent apps activity with the launcher. It
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|                     shows the recent apps above the bottom row of the home screen and the search
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|                     integration not used in GrapheneOS. The usual launcher features work including
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|                     swiping up anywhere on the screen to open the app drawer. Due to the launcher
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|                     integration, the screenshot button available in the other modes isn't present.
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|                     Instead, a screenshot button is added to the global action menu accessed by
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|                     holding the power button.</p>
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|                 </section>
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| 
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|                 <section id="3-button-navigation">
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|                     <h3><a href="#3-button-navigation">3-button navigation</a></h3>
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| 
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|                     <p>3-button navigation is Android's oldest touchscreen-based navigation
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|                     system. It will remain supported for the foreseeable future to provide
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|                     accessibility for users unable to easily use the gestures. It's older than
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|                     2-button navigation but isn't considered a legacy feature.</p>
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| 
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|                     <p>A large row across the bottom of the screen is reserved for navigation
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|                     buttons. The <strong>Back</strong> button is on the left, the
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|                     <strong>Home</strong> button is in the center and the <strong>Recent
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|                     Apps</strong> button is on the right.</p>
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| 
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|                     <p>In the recent apps activity, the most recently opened activity is always on
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|                     the furthest right. Each step left goes one step back through the history of
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|                     recently opened apps. Opening an app with the recent apps activity will place
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|                     it on the furthest right in the recent apps order just like a new app being
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|                     opened.</p>
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| 
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|                     <p>The recent apps activity has a screenshot button as an alternative to
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|                     holding power and volume down while using an app.</p>
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|                 </section>
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|             </section>
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| 
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|             <section id="accessibility">
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|                 <h2><a href="#accessibility">Accessibility</a></h2>
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| 
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|                 <p>GrapheneOS includes all of the accessibility features from the Android Open
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|                 Source Project and strives to fill in the gaps from not including Google apps and
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|                 services. We include our own fork of the open source TalkBack accessibility
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|                 service along with a Monochromacy option for the standard color correction
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|                 menu.</p>
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| 
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|                 <p>GrapheneOS does not yet include a text-to-speech (TTS) service in the base OS
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|                 due to limitations of the available options. Including one is planned in the
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|                 future when a suitable option is available. RHVoice and eSpeak NG are both open
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|                 source and are the most common choices by GrapheneOS users. Both of these mostly
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|                 work fine but have licensing issues and don't support Direct Boot so they cannot
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|                 be used before the initial unlock of the device. Installing and setting up either
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|                 one of these or another TTS app will get TalkBack working. TalkBack itself
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|                 supports Direct Boot and works before the first unlock but it needs to have a TTS
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|                 app supporting it in order to do more than playing the activation sound before the
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|                 first unlock. After installing a TTS service, you need to select it in the OS
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|                 configuration to accept activating it. The OS will display one of them as already
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|                 selected, but it won't simply work from being installed as that wouldn't be safe.
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|                 This is the same as the stock OS but it comes with one set up already.</p>
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| 
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|                 <p>GrapheneOS disables showing the characters as passwords are typed by default.
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|                 You can enable this in Settings ➔ Privacy.</p>
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| 
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|                 <p>Third party accessibility services can be installed and activated. This
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|                 includes the ones made by Google. Most of these will work but some may have a hard
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|                 dependency on functionality from Google Play services for some of their
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|                 functionality or to run at all. Accessibility services are very powerful and we
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|                 strongly recommend against using third party implementations if you can get by
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|                 well without them. We plan to add safeguards in this area while still keeping them
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|                 working without problematic barriers.</p>
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|             </section>
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| 
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|             <section id="auditor">
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|                 <h2><a href="#auditor">Auditor</a></h2>
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|                 <p>See the <a href="https://attestation.app/tutorial">tutorial page on the site for the attestation sub-project</a>.</p>
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|             </section>
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| 
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|             <section id="updates">
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|                 <h2><a href="#updates">Updates</a></h2>
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| 
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|                 <p>The update system implements automatic background updates. It checks for updates
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|                 approximately once every four hours when there's network connectivity and then
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|                 downloads and installs updates in the background. It will pick up where it left off if
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|                 downloads are interrupted, so you don't need to worry about interrupting it.
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|                 Similarly, interrupting the installation isn't a risk because updates are installed to
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|                 a secondary installation of GrapheneOS which only becomes the active installation
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|                 after the update is complete. Once the update is complete, you'll be informed with a
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|                 notification and simply need to reboot with the button in the notification or via a
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|                 normal reboot. If the new version fails to boot, the OS will be rolled back to the
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|                 past version and the updater will attempt to download and install the update
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|                 again.</p>
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| 
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|                 <p>The updater will use incremental (delta) updates to download only changes rather
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|                 than the whole OS when one is available to go directly from the installed version to
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|                 the latest version. As long as you have working network connectivity on a regular
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|                 basis and reboot when asked, you'll almost always be on one of the past couple
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|                 versions of the OS which will minimize bandwidth usage since incrementals will always
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|                 be available.</p>
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| 
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|                 <p>The updater works while the device is locked / idle, including before the first
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|                 unlock since it's explicitly designed to be able to run before decryption of user
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|                 data.</p>
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| 
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|                 <p>Release changelogs are available <a href="/releases#changelog">in a section on the releases page</a>.</p>
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| 
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|                 <section id="updates-settings">
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|                     <h3><a href="#updates-settings">Settings</a></h3>
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| 
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|                     <p>The settings are available in the Settings app in System ➔ Advanced ➔ Update
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|                     settings.</p>
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| 
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|                     <p>The "Check for updates" option will manually trigger an update check as soon as
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|                     possible. It will still wait for the configuration conditions listed below to be
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|                     satisfied, such as being connected to the internet via one of the permitted network
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|                     types.</p>
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| 
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|                     <p>The "Release channel" setting can be changed from the default Stable channel to the
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|                     Beta channel if you want to help with testing. The Beta channel will usually simply
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|                     follow the Stable channel, but the Beta channel may be used to experiment with new
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|                     features.</p>
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| 
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|                     <p>The "Permitted networks" setting controls which networks will be used to perform
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|                     updates. It defaults to using any network connection. It can be set to "Non-roaming"
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|                     to disable it when the cellular service is marked as roaming or "Unmetered" to disable
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|                     it on cellular networks and also Wi-Fi networks marked as metered.</p>
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| 
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|                     <p>The "Require battery above warning level" setting controls whether updates will
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|                     only be performed when the battery is above the level where the warning message is
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|                     shown. The standard value is at 15% capacity.</p>
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| 
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|                     <p>Enabling the opt-in "Automatic reboot" setting allows the updater to reboot the
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|                     device after an update once it has been idle for a long time. When this setting is
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|                     enabled, a device can take care of any number of updates completely automatically even
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|                     if it's left completely idle.</p>
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|                 </section>
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| 
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|                 <section id="updates-security">
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|                     <h3><a href="#updates-security">Security</a></h3>
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| 
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|                     <p>The update server isn't a trusted party since updates are signed and verified along
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|                     with downgrade attacks being prevented. The update protocol doesn't send identifiable
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|                     information to the update server and works well over a VPN / Tor. GrapheneOS isn't
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|                     able to comply with a government order to build, sign and ship a malicious update to a
 | |
|                     specific user's device based on information like the IMEI, serial number, etc. The
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|                     update server only ends up knowing the IP address used to connect to it and the
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|                     version being upgraded from based on the requested incremental.</p>
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| 
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|                     <p>Android updates can support serialno constraints to make them validate only on a
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|                     certain device but GrapheneOS rejects any update with a serialno constraint for both
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|                     over-the-air updates (Updater app) and sideloaded updates (recovery).</p>
 | |
|                 </section>
 | |
| 
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|                 <section id="updates-disabling">
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|                     <h3><a href="#updates-disabling">Disabling</a></h3>
 | |
| 
 | |
|                     <p>It's highly recommended to leave automatic updates enabled and to configure the
 | |
|                     permitted networks if the bandwidth usage is a problem on your mobile data connection.
 | |
|                     However, it's possible to turn off the update client by going to Settings ➔ Apps,
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|                     enabling Show system via the menu, selecting System Updater and disabling the
 | |
|                     app.  If you do this, you'll need to remember to enable it again to start receiving
 | |
|                     updates.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="updates-sideloading">
 | |
|                     <h3><a href="#updates-sideloading">Sideloading</a></h3>
 | |
| 
 | |
|                     <p>Updates can be downloaded via
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|                     <a href="https://grapheneos.org/releases">the releases page</a> and installed via recovery
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|                     with adb sideloading. The zip files are signed and verified by recovery, just as they
 | |
|                     are by the update client within the OS. This includes providing downgrade protection,
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|                     which prevents attempting to downgrade the version. If recovery didn't enforce these
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|                     things, they would still be enforced via verified boot including downgrade protection
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|                     and the attempted update would just fail to boot and be rolled back.</p>
 | |
| 
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|                     <p>To install one by sideloading, first, boot into recovery. You may do this either by
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|                     using <code>adb reboot recovery</code> from the operating system, or by selecting the
 | |
|                     "Recovery" option in the bootloader interface.</p>
 | |
| 
 | |
|                     <p>You should see the green Android lying on its back being repaired, with the text "No
 | |
|                     command" meaning that no command has been passed to recovery.</p>
 | |
| 
 | |
|                     <p>Next, access the recovery menu by holding down the power button and pressing the volume
 | |
|                     up button a single time. This key combination toggles between the GUI and text-based mode
 | |
|                     with the menu and log output.</p>
 | |
| 
 | |
|                     <p>Finally, select the "Apply update from ADB" option in the recovery menu and
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|                     sideload the update with adb. For example:</p>
 | |
| 
 | |
|                     <pre>adb sideload raven-ota_update-2021122018.zip</pre>
 | |
| 
 | |
|                     <p><strong>You do not need to have adb enabled within the OS or the host's ADB key
 | |
|                     whitelisted within the OS to sideload an update to recovery. Recovery mode does not
 | |
|                     trust the attached computer and this can be considered a production feature. Trusting
 | |
|                     a computer with ADB access within the OS is much different and exposes the device to a
 | |
|                     huge amount of attack surface and control by the trusted computer.</strong></p>
 | |
|                 </section>
 | |
|             </section>
 | |
| 
 | |
|             <section id="usb-peripherals">
 | |
|                 <h2><a href="#usb-peripherals">USB peripherals</a></h2>
 | |
| 
 | |
|                 <p>GrapheneOS defaults to ignoring connected USB peripherals when the device is
 | |
|                 already booted and the screen is locked. A USB device already connected at boot
 | |
|                 will still work. The purpose is reducing attack surface for a locked device with
 | |
|                 active login sessions to user profiles to protect data that's not at rest. This
 | |
|                 can be controlled in Settings ➔ Security ➔ USB accessories. The options are:</p>
 | |
| 
 | |
|                 <ul>
 | |
|                     <li>Disallow new USB peripherals</li>
 | |
|                     <li>Allow new USB peripherals when unlocked (default)</li>
 | |
|                     <li>Allow new USB peripherals (like stock Android)</li>
 | |
|                 </ul>
 | |
| 
 | |
|                 <p>This option has no impact on the device acting as a USB peripheral itself when
 | |
|                 connected to a computer. Android defaults to charge only mode and requires opt-in
 | |
|                 to the device being used for file transfer, USB tethering, MIDI or PTP.</p>
 | |
|             </section>
 | |
| 
 | |
|             <section id="web-browsing">
 | |
|                 <h2><a href="#web-browsing">Web browsing</a></h2>
 | |
| 
 | |
|                 <p>GrapheneOS includes a Vanadium subproject providing privacy and security enhanced
 | |
|                 releases of Chromium. Vanadium is both the user-facing browser included in the OS and
 | |
|                 the provider of the WebView used by other apps to render web content. The WebView is
 | |
|                 the browser engine used by the vast majority of web browsers and nearly all other apps
 | |
|                 embedding web content or using web technologies for other uses.</p>
 | |
| 
 | |
|                 <p>Using Vanadium is highly recommended. Bromite is a solid alternative and is the
 | |
|                 only other browser we recommend. Bromite provides integrated ad-blocking and more
 | |
|                 advanced anti-fingerprinting. For now, Vanadium is more focused on security hardening
 | |
|                 and Bromite is more focused on anti-fingerprinting. The projects are collaborating
 | |
|                 together and will likely converge to providing more of the same features. Vanadium
 | |
|                 will be providing content filtering and anti-fingerprinting, but it needs to be done
 | |
|                 in a way that meets the standards of the project, which takes time.</p>
 | |
| 
 | |
|                 <p>Vanadium is designed for use on GrapheneOS and does not duplicate the OS privacy
 | |
|                 and security features such as the hardened malloc implementation. This leads to some
 | |
|                 of the differences from Bromite, such as relying on OS support for encrypted DNS
 | |
|                 rather than enabling Chromium's DNS-over-HTTPS support.</p>
 | |
| 
 | |
|                 <p>Chromium-based browsers like Vanadium and Bromite provide the strongest sandbox
 | |
|                 implementation, leagues ahead of the alternatives. It is much harder to escape from
 | |
|                 the sandbox and it provides much more than acting as a barrier to compromising the
 | |
|                 rest of the OS. Site isolation enforces security boundaries around each site using the
 | |
|                 sandbox by placing each site into an isolated sandbox. It required a huge overhaul of
 | |
|                 the browser since it has to enforce these rules on all the IPC APIs. Site isolation is
 | |
|                 important even without a compromise, due to side channels. Browsers without site
 | |
|                 isolation are very vulnerable to attacks like Spectre. On mobile, due to the lack of
 | |
|                 memory available to apps, there are different modes for site isolation. Vanadium turns
 | |
|                 on strict site isolation, matching Chromium on the desktop. Bromite enables strict
 | |
|                 site isolation on high memory devices, including all the devices that are officially
 | |
|                 supported by GrapheneOS.</p>
 | |
| 
 | |
|                 <p>Chromium has decent exploit mitigations, unlike the available alternatives. This is
 | |
|                 improved upon in Vanadium by enabling further mitigations, including those developed
 | |
|                 upstream but not yet fully enabled due to code size, memory usage or performance. For
 | |
|                 example, it enables type-based CFI like Chromium on the desktop, uses a stronger SSP
 | |
|                 configuration, zero initializes variables by default, etc. Some of the mitigations are
 | |
|                 inherited from the OS itself, which also applies to other browsers, at least if they
 | |
|                 don't do things to break them.</p>
 | |
| 
 | |
|                 <p>We recommend against trying to achieve browser privacy and security through piling
 | |
|                 on browser extensions and modifications. Most privacy features for browsers are
 | |
|                 privacy theater without a clear threat model and these features often reduce privacy
 | |
|                 by aiding fingerprinting and adding more state shared between sites. Every change you
 | |
|                 make results in you standing out from the crowd and generally provides more ways to
 | |
|                 track you. Enumerating badness via content filtering is not a viable approach to
 | |
|                 achieving decent privacy, just as AntiVirus isn't a viable way to achieving decent
 | |
|                 security. These are losing battles, and are at best a stopgap reducing exposure while
 | |
|                 waiting for real privacy and security features.</p>
 | |
| 
 | |
|                 <p>Vanadium will be following the school of thought where hiding the IP address
 | |
|                 through Tor or a trusted VPN shared between many users is the essential baseline, with
 | |
|                 the browser partitioning state based on site and mitigating fingerprinting to avoid
 | |
|                 that being trivially bypassed. The Tor Browser's approach is the only one with any
 | |
|                 real potential, however flawed the current implementation may be. This work is
 | |
|                 currently in a very early stage and it is largely being implemented upstream with the
 | |
|                 strongest available implementation of state partitioning. Chromium is using Network
 | |
|                 Isolation Keys to divide up connection pools, caches and other state based on site and
 | |
|                 this will be the foundation for privacy. Chromium itself aims to prevent tracking
 | |
|                 through mechanisms other than cookies, greatly narrowing the scope downstream work
 | |
|                 needs to cover. Bromite is doing a lot of work in these areas and Vanadium will be
 | |
|                 benefiting from that along with this upstream work. The focus is currently on research
 | |
|                 since we don't see much benefit in deploying bits and pieces of this before everything
 | |
|                 is ready to come together. At the moment, the only browser with any semblance of
 | |
|                 privacy is the Tor Browser but there are many ways to bypass the anti-fingerprinting
 | |
|                 and state partitioning. The Tor Browser's security is weak which makes the privacy
 | |
|                 protection weak. The need to avoid diversity (fingerprinting) creates a monoculture
 | |
|                 for the most interesting targets. This needs to change, especially since Tor itself
 | |
|                 makes people into much more of a target (both locally and by the exit nodes).</p>
 | |
| 
 | |
|                 <p>WebView-based browsers use the hardened Vanadium rendering engine, but they can't
 | |
|                 offer as much privacy and control due to being limited to the capabilities supported
 | |
|                 by the WebView widget. For example, they can't provide a setting for toggling sensors
 | |
|                 access because the feature is fairly new and the WebView WebSettings API doesn't yet
 | |
|                 include support for it as it does for JavaScript, location, cookies, DOM storage and
 | |
|                 other older features. For sensors, the Sensors app permission added by GrapheneOS can
 | |
|                 be toggled off for the browser app as a whole instead. The WebView sandbox also
 | |
|                 currently runs every instance within the same sandbox and doesn't support site
 | |
|                 isolation.</p>
 | |
| 
 | |
|                 <p>Avoid Gecko-based browsers like Firefox as they're currently much more vulnerable
 | |
|                 to exploitation and inherently add a huge amount of attack surface. Gecko doesn't have
 | |
|                 a WebView implementation (GeckoView is not a WebView implementation), so it has to be
 | |
|                 used alongside the Chromium-based WebView rather than instead of Chromium, which means
 | |
|                 having the remote attack surface of two separate browser engines instead of only one.
 | |
|                 Firefox / Gecko also bypass or cripple a fair bit of the upstream and GrapheneOS
 | |
|                 hardening work for apps. Worst of all, Firefox runs as a single process on mobile and
 | |
|                 has no sandbox beyond the OS sandbox. This is despite the fact that Chromium semantic
 | |
|                 sandbox layer on Android is implemented via the OS <code>isolatedProcess</code>
 | |
|                 feature, which is a very easy to use boolean property for app service processes to
 | |
|                 provide strong isolation with only the ability to communicate with the app running
 | |
|                 them via the standard service API. Even in the desktop version, Firefox's sandbox is
 | |
|                 still substantially weaker (especially on Linux, where it can hardly be considered a
 | |
|                 sandbox at all) and lacks support for isolating sites from each other rather than only
 | |
|                 containing content as a whole.</p>
 | |
|             </section>
 | |
| 
 | |
|             <section id="camera">
 | |
|                 <h2><a href="#camera">Camera</a></h2>
 | |
| 
 | |
|                 <p>GrapheneOS has the same camera capabilities and quality as the stock OS. It
 | |
|                 will match the stock OS when comparing the same app on each OS. GrapheneOS uses
 | |
|                 our own modern Camera app rather than the standard AOSP Camera app. GrapheneOS
 | |
|                 Camera is far better than any of the portable open source camera alternatives and
 | |
|                 even most proprietary camera apps including paid apps. On Pixels, Google Camera
 | |
|                 can be used as an alternative with more features. The section below has a detailed
 | |
|                 guide on using GrapheneOS Camera and the following section explains the remaining
 | |
|                 advantages of Google Camera on Pixels.</p>
 | |
| 
 | |
|                 <section id="grapheneos-camera-app">
 | |
|                     <h3><a href="#grapheneos-camera-app">GrapheneOS Camera app</a></h3>
 | |
| 
 | |
|                     <p>GrapheneOS includes our own modern Camera app based on the bleeding edge
 | |
|                     release channel of Android's CameraX library. It provides modes for QR
 | |
|                     scanning, image capture and video recording as tabs at the bottom of the
 | |
|                     screen. You can either use the tab interface or swipe left and right anywhere
 | |
|                     on the screen above it to switch between them. The arrow button at the top of
 | |
|                     the screen opens the settings panel and you can close it by pressing anywhere
 | |
|                     outside the settings panel. You can also swipe down to open the settings and
 | |
|                     swipe up to close it. Outside of the QR scanning mode, there's a row of large
 | |
|                     buttons above the tab bar for switching between the cameras (left), capturing
 | |
|                     images and starting/stopping video recording (middle) and opening the gallery
 | |
|                     (right). The volume keys can also be used as an equivalent to pressing the
 | |
|                     capture button. While recording a video, the gallery button becomes an image
 | |
|                     capture button for capturing images.</p>
 | |
| 
 | |
|                     <p>Our Camera app provides the system media intents used by other apps to
 | |
|                     capture images / record videos via the OS provided camera implementation.
 | |
|                     These intents can only be provided by a system app since Android 11, so the
 | |
|                     quality of the system camera is quite important.</p>
 | |
| 
 | |
|                     <p>The in-app gallery / video player doesn't yet support zooming and depends
 | |
|                     on opening an external image/video editor. This will be improved in the
 | |
|                     future. We'll eventually be making our own gallery/editor app sharing a lot of
 | |
|                     the code with the in-app gallery in the camera.</p>
 | |
| 
 | |
|                     <p>Using the default 4:3 aspect ratio for image capture is recommended since
 | |
|                     16:9 is simply cropped output on all supported devices. A device oriented
 | |
|                     towards video recording might actually have a wider image sensor but that's
 | |
|                     not the case for Pixels or nearly any other smartphone.</p>
 | |
| 
 | |
|                     <p>Image capture uses lightweight HDR+ on all supported Pixels and HDRnet for the
 | |
|                     preview on 5th generation Pixels. Using the torch or camera flash will result
 | |
|                     in HDR+ being disabled which is why automatic flash isn't enabled by default.
 | |
|                     The lightweight HDR+ doesn't use as many frames as the more aggressive Google
 | |
|                     Camera HDR+. CameraX extensions will eventually provide support for an HDR
 | |
|                     mode with more aggressive HDR+ taking/combining more than only around 3 frames
 | |
|                     along with a Night mode providing the Night Sight variant of HDR+ inflating
 | |
|                     the light of the scene through combining the frames. Other fancy features like
 | |
|                     Portrait mode will also depend on CameraX extensions being provided in the
 | |
|                     future. There isn't a timeline for this but an initial implementation will
 | |
|                     likely be shipped within the next year for Pixels.</p>
 | |
| 
 | |
|                     <p>Zooming via pinch to zoom or the zoom slider will automatically make use of
 | |
|                     the wide angle and telephoto cameras on Pixels. 5th and 6th generation Pixels
 | |
|                     (4a (5G), 5, 5a, 6, 6 Pro) have a wide angle camera for zooming out to under
 | |
|                     1x to capture a much wider field of view. Images taken with the wide angle
 | |
|                     lens won't match the quality of the normal camera, especially with 6th
 | |
|                     generation Pixels. Flagship 4th generation Pixels (4, 4 XL) have a telephoto
 | |
|                     camera providing 2x optical zoom and the Pixel 6 Pro has one providing 4x
 | |
|                     optical zoom.</p>
 | |
| 
 | |
|                     <p>By default, continuous auto focus, auto exposure and auto white balance are
 | |
|                     used across the whole scene. Tapping to focus will switch to auto focus, auto
 | |
|                     exposure and auto white balance based on that location. The focus timeout
 | |
|                     setting determines the timeout before it switches back the default mode. The
 | |
|                     exposure compensation slider on the left allows manually tuning exposure and
 | |
|                     will automatically adjust shutter speed, aperture and ISO without disrupting
 | |
|                     lightweight HDR+ support. Further configuration / tuning over the algorithms
 | |
|                     will be provided in the future. Direct manual control doesn't make much sense
 | |
|                     with the modern camera stack and isn't planned.</p>
 | |
| 
 | |
|                     <p>CameraX only recently gained official support for video recording in
 | |
|                     October 2021 and there are still some quirks. The preview can sometimes end up
 | |
|                     misaligned but the recorded videos won't be impacted. 16:9 is currently the
 | |
|                     only supported video aspect ratio. 1080p (FHD) is the default but 2160p (UHD)
 | |
|                     is supported. CameraX UHD support may be buggy on some devices.</p>
 | |
| 
 | |
|                     <p>The QR scanning mode only scans within the scanning square marked on the
 | |
|                     screen. The QR code should be aligned with the edges of the square but can
 | |
|                     have any 90 degree orientation. Non-standard inverted QR codes are fully
 | |
|                     supported. It's a very quick and high quality QR scanner able to easily scan
 | |
|                     very high density QR codes from Pixels. Every 2 seconds, it will refresh auto
 | |
|                     focus, auto exposure and auto white balance on the scanning square. It has
 | |
|                     full support for zooming in and out. Support for other kinds of barcodes will
 | |
|                     be added in the future, but adding them transparently would result in getting
 | |
|                     false positives and would substantially harm the QR scanning capability. It
 | |
|                     will need to be done in a way offering more control without having an overly
 | |
|                     complex user interface.</p>
 | |
| 
 | |
|                     <p>Camera permission is the only one that's required. Images and videos are
 | |
|                     stored via the Media Store API so media/storage permissions aren't required.
 | |
|                     The Microphone permission is needed for video recording by default but not
 | |
|                     when including audio is disabled. Location permission is only needed if you
 | |
|                     explicitly enabling location tagging, which is an experimental feature.</p>
 | |
| 
 | |
|                     <p>Captured images currently include an EXIF timestamp, the phone model and an
 | |
|                     abstraction of the exposure configuration. This will become fully optional in
 | |
|                     the future and will likely be opt-in rather than opt-out. EXIF orientation
 | |
|                     data is crucial for setting the proper orientation of the image. Videos have
 | |
|                     their own similar metadata.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="google-camera">
 | |
|                     <h3><a href="#google-camera">Google Camera</a></h3>
 | |
| 
 | |
|                     <p>Google Camera can be used with the <a href="#sandboxed-play-services">sandboxed
 | |
|                     Play services compatibility layer</a> and can take full advantage of the
 | |
|                     available cameras and image processing hardware as it can on the stock OS.</p>
 | |
| 
 | |
|                     <p>We aim to reduce the benefits of Google Camera compared to GrapheneOS
 | |
|                     Camera over time, especially on Pixels. Many features of Google Camera will
 | |
|                     end up being available for GrapheneOS Camera in the next year or so via
 | |
|                     CameraX extensions including more aggressive HDR+, Night Sight and Portrait.
 | |
|                     Video features such as Electronic Image Stabilization (EIS), slow motion and
 | |
|                     time lapse are likely further away than within the next year. These video
 | |
|                     features could potentially be provided via CameraX vendor extensions or could
 | |
|                     be implemented via our own post-processing of the video output. Panorama,
 | |
|                     Photo Sphere, Astrophotography, Motion Photos, Frequent Faces, Dual Exposure
 | |
|                     Controls, Google Lens, etc. aren't on the roadmap for GrapheneOS Camera. Video
 | |
|                     frame rate configuration and H.265 support should be available for GrapheneOS
 | |
|                     Camera in the near future via CameraX improvements along with DNG (RAW)
 | |
|                     support in the further future.</p>
 | |
|                 </section>
 | |
|             </section>
 | |
| 
 | |
|             <section id="exec-spawning">
 | |
|                 <h2><a href="#exec-spawning">Exec spawning</a></h2>
 | |
| 
 | |
|                 <p>GrapheneOS creates fresh processes (via exec) when spawning applications instead of
 | |
|                 using the traditional Zygote spawning model. This improves privacy and security at the
 | |
|                 expense of higher cold start app spawning time and higher initial memory usage. It
 | |
|                 doesn't impact runtime performance beyond the initial spawning time. It adds somewhere
 | |
|                 in the ballpark of 100ms to app spawning time on the flagship devices and is only very
 | |
|                 noticeable on lower-end devices with a weaker CPU and slower storage. The spawning
 | |
|                 time impact only applies when the app doesn't already have an app process and the OS
 | |
|                 will try to keep app processes cached in the background until memory pressure forces
 | |
|                 it to start killing them.</p>
 | |
| 
 | |
|                 <p>In the typical Zygote model, a template app process is created during boot and
 | |
|                 every app is spawned as a clone of it. This results in every app sharing the same
 | |
|                 initial memory content and layout, including sharing secrets that are meant to be
 | |
|                 randomized for each process. It saves time by reusing the initialization work. The
 | |
|                 initial memory usage is reduced due to copy-on-write semantics resulting in memory
 | |
|                 written only during initialization being shared between app processes.</p>
 | |
| 
 | |
|                 <p>The Zygote model weakens the security provided by features based on random secrets
 | |
|                 including Address Space Layout Randomization (ASLR), stack canaries, heap canaries,
 | |
|                 randomized heap layout and memory tags. It cripples these security features since
 | |
|                 every app has the values for every other app and the values don't change for fresh app
 | |
|                 processes until reboot. Much of the OS itself is implemented via non-user-facing apps
 | |
|                 with privileges reserved for OS components. The Zygote template is reused across user
 | |
|                 profiles, so it also provides a temporary set of device identifiers across profiles
 | |
|                 for each boot via the shared randomized values.</p>
 | |
|             </section>
 | |
| 
 | |
|             <section id="bugs-uncovered-by-security-features">
 | |
|                 <h2><a href="#bugs-uncovered-by-security-features">Bugs uncovered by security features</a></h2>
 | |
| 
 | |
|                 <p>GrapheneOS substantially expands the standard mitigations for memory corruption
 | |
|                 vulnerabilities. Some of these features are designed to directly catch the memory
 | |
|                 corruption bugs either via an explicit check or memory protection and abort the
 | |
|                 program in order to prevent them from being exploited. Other features mitigate issues
 | |
|                 a bit less directly such as zeroing data immediately upon free, isolated memory
 | |
|                 regions, heap randomization, etc. and can also lead to latent memory corruption bugs
 | |
|                 crashing instead of the program continuing onwards with corrupted memory. This means
 | |
|                 that many latent memory corruption bugs in apps are caught along with some in the OS
 | |
|                 itself. These bugs are not caused by GrapheneOS, but rather already existed and are
 | |
|                 uncovered by the features. The features are aimed at preventing or hindering exploits,
 | |
|                 not finding bugs, but they do that as part of doing their actual job.</p>
 | |
| 
 | |
|                 <p>Similarly, some of the other privacy and security improvements reduce the access
 | |
|                 available to applications and they may crash. Some of these features are always
 | |
|                 enabled under the hood, while others like the Network and Sensors toggles are
 | |
|                 controlled by users via opt-in or opt-out toggles. Apps may not handle having access
 | |
|                 taken away like this, although it generally doesn't cause any issues as it's all
 | |
|                 designed to be friendly to apps and fully compatible rather than killing the
 | |
|                 application when it violates the rules.</p>
 | |
| 
 | |
|                 <p>If you run into an application aborting, try to come up with a process for
 | |
|                 reproducing the issue and then capture a bug report via the 'Take bug report'
 | |
|                 feature in Developer options. Report an issue to <a
 | |
|                 href="https://github.com/GrapheneOS/os-issue-tracker/issues">the GrapheneOS OS
 | |
|                 issue tracker</a> and email the bug report capture zip to contact@grapheneos.org
 | |
|                 with the issue tracker number in the subject like "Bug report capture for issue
 | |
|                 #104". The bug report capture includes plain text 'tombstones' with logs,
 | |
|                 tracebacks, address space layout, register content and a tiny bit of context
 | |
|                 from memory from areas that are interesting for debugging.  This may contain
 | |
|                 some sensitive data. Feel free to provide only the tombstone for the relevant
 | |
|                 crash and filter out information you don't want to send. However, it will be
 | |
|                 more difficult to debug if you provide less of the information. If the app
 | |
|                 doesn't work with sensitive information, just send the whole tombstone.</p>
 | |
|             </section>
 | |
| 
 | |
|             <section id="wifi-privacy">
 | |
|                 <h2><a href="#wifi-privacy">Wi-Fi privacy</a></h2>
 | |
| 
 | |
|                 <p>Wi-Fi on GrapheneOS is very privacy-friendly and is essentially anonymous as long
 | |
|                 as apps do not leak uniquely identifying information to the network. GrapheneOS avoids
 | |
|                 allowing itself to be fingerprinted as GrapheneOS, other than connections which are
 | |
|                 documented (see the FAQ) and can be easily disabled or forced through a VPN
 | |
|                 service.</p>
 | |
| 
 | |
|                 <section id="wifi-privacy-scanning">
 | |
|                     <h3><a href="#wifi-privacy-scanning">Scanning</a></h3>
 | |
| 
 | |
|                     <p>MAC randomization is always performed for Wi-Fi scanning. Pixel
 | |
|                     phones have firmware support for scanning MAC randomization going
 | |
|                     <a href="https://android-developers.googleblog.com/2017/04/changes-to-device-identifiers-in.html">significantly beyond a naive implementation</a>.
 | |
|                     On many other devices, there are identifiers exposed by Wi-Fi scanning beyond the MAC
 | |
|                     address such as the packet sequence number and assorted identifying information in the
 | |
|                     probe requests.</p>
 | |
| 
 | |
|                     <p>Avoid using hidden APs (i.e. APs not broadcasting their SSID) since all
 | |
|                     known hidden SSIDs end up being broadcast as part of scanning for networks to
 | |
|                     find them again. SSIDs are not broadcast for standard non-hidden APs. Hidden
 | |
|                     APs are only hidden when no devices are connected. It makes little sense as a
 | |
|                     privacy feature, especially for a non-mobile AP where knowing the AP exists
 | |
|                     can't be used for tracking it since it doesn't move. The feature reduces your
 | |
|                     privacy rather than increasing it. If you need to use a hidden AP, make sure
 | |
|                     to delete the saved network afterwards.</p>
 | |
| 
 | |
|                     <p>Wi-Fi and Bluetooth scanning for improving location detection are disabled by
 | |
|                     default, unlike the stock OS. These can be toggled in Settings ➔ Location ➔ Wi-Fi and
 | |
|                     Bluetooth scanning. These features enable scanning even when Wi-Fi or Bluetooth is
 | |
|                     disabled, so these need to be kept disabled to fully disable the radios when Wi-Fi and
 | |
|                     Bluetooth are disabled. GrapheneOS doesn't yet have an implementation of a coarse
 | |
|                     location service to supplement GPS location, so enabling these options doesn't
 | |
|                     actually do anything at the moment. Implementing a supplementary location service is
 | |
|                     planned but we need a robust, secure and private implementation via a local database.
 | |
|                     The initial focus will likely be a cell phone tower database, so these features still
 | |
|                     wouldn't be relevant.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="wifi-privacy-associated">
 | |
|                     <h3><a href="#wifi-privacy-associated">Associated with an Access Point (AP)</a></h3>
 | |
| 
 | |
|                     <p>Associated MAC randomization is performed by default. This can be controlled
 | |
|                     per-network with Settings ➔ Network & Internet ➔ Wi-Fi ➔ <network> ➔
 | |
|                     Advanced  ➔ Privacy.</p>
 | |
| 
 | |
|                     <p>In the stock OS, the default is to use a unique persistent random MAC address for
 | |
|                     each network. It has 2 options available: "Use randomized MAC (default)" and "Use
 | |
|                     device MAC". In GrapheneOS, the default is generating a new random MAC address when
 | |
|                     connecting to a network. It has 3 options available: "Use per-connection randomized MAC
 | |
|                     (default)", "Use per-network randomized MAC" and "Use device MAC".</p>
 | |
| 
 | |
|                     <p>The DHCP client uses the anonymity profile rather than sending a hostname
 | |
|                     so it doesn't compromise the privacy offered by MAC randomization. When the
 | |
|                     per-connection MAC randomization added by GrapheneOS is being used, DHCP
 | |
|                     client state is flushed before reconnecting to a network to avoid revealing
 | |
|                     that it's likely the same device as before.</p>
 | |
| 
 | |
|                     <p>GrapheneOS also disables support for stable link-local IPv6 addresses, since these
 | |
|                     have the potential to be used as identifiers. It's more sensible to use typical
 | |
|                     link-local address generation based on the (randomized) MAC address since link-local
 | |
|                     devices have access to both. As of Android 11, Android only uses stable link-local
 | |
|                     privacy addresses when MAC randomization is disabled, so we no longer need to disable
 | |
|                     the feature.</p>
 | |
|                 </section>
 | |
|             </section>
 | |
| 
 | |
|             <section id="lte-only-mode">
 | |
|                 <h2><a href="#lte-only-mode">LTE-only mode</a></h2>
 | |
| 
 | |
|                 <p>If you have a reliable LTE connection from your carrier, you can reduce attack
 | |
|                 surface by disabling 2G, 3G and 5G connectivity in Settings ➔ Network & Internet ➔
 | |
|                 Mobile network ➔ Preferred network type. Traditional voice calls will only work in
 | |
|                 the LTE-only mode if you have either an LTE connection and VoLTE (Voice over LTE)
 | |
|                 support or a Wi-Fi connection and VoWi-Fi (Voice over Wi-Fi) support. VoLTE /
 | |
|                 VoWi-Fi works on GrapheneOS for most carriers unless they restrict it to carrier
 | |
|                 phones. US carriers other than T-Mobile tend to be missing these features due to
 | |
|                 us not including their proprietary apps.</p>
 | |
| 
 | |
|                 <p>This feature is not intended to improve the confidentiality of traditional calls and
 | |
|                 texts, but it might somewhat raise the bar for some forms of interception. It's not a
 | |
|                 substitute for end-to-end encrypted calls / texts or even transport layer encryption.
 | |
|                 LTE does provide basic network authentication / encryption, but it's for the network
 | |
|                 itself. The intention of the LTE-only feature is only hardening against remote
 | |
|                 exploitation by disabling an enormous amount of legacy code.</p>
 | |
|             </section>
 | |
| 
 | |
|             <section id="sandboxed-play-services">
 | |
|                 <h2><a href="#sandboxed-play-services">Sandboxed Play services</a></h2>
 | |
| 
 | |
|                 <p>GrapheneOS has a compatibility layer providing the option to install and use
 | |
|                 the official releases of Play services in the standard app sandbox. Play services
 | |
|                 receives absolutely no special access or privileges on GrapheneOS as opposed to
 | |
|                 bypassing the app sandbox and receiving a massive amount of highly privileged
 | |
|                 access. Instead, the compatibility layer teaches it how to work within the full
 | |
|                 app sandbox. It also isn't used as a backend for the OS services as it would be
 | |
|                 elsewhere since GrapheneOS doesn't use Play services even when it's installed.</p>
 | |
| 
 | |
|                 <p>Since the Play services apps are simply regular apps on GrapheneOS, you install
 | |
|                 them within a specific user or work profile and they're only available within that
 | |
|                 profile. Only apps within the same profile can use it and they need to explicitly
 | |
|                 choose to use it. It works the same way as any other app and has no special
 | |
|                 capabilities. As with any other app, it can't access data of other apps and
 | |
|                 requires explicit user consent to gain access to profile data or the standard
 | |
|                 permissions. Apps within the same profile can communicate with mutual consent and
 | |
|                 it's no different for sandboxed Play services.</p>
 | |
| 
 | |
|                 <p>The core functionality and APIs are almost entirely supported already since
 | |
|                 GrapheneOS largely only has to coerce these apps into continuing to run without
 | |
|                 being able to use any of the usual invasive OS integration. A compatibility layer
 | |
|                 is also provided to support dynamically downloaded/loaded modules (dynamite
 | |
|                 modules). The compatibility layer will be gradually expanded and improved in order
 | |
|                 to get more of the Play services functionality working.</p>
 | |
| 
 | |
|                 <p>GrapheneOS provides a dedicated compatibility layer for Play Store app
 | |
|                 installation/updates/removal teaching it to use the standard unprivileged approach
 | |
|                 available to sandboxed apps. It prompts the user to permit it as an app source and
 | |
|                 then prompts for the initial app install/update or removal. It will use Android
 | |
|                 12's support for unattended updates when possible which means it can do unattended
 | |
|                 updates of modern (API 29+) apps where it was the installer for the currently
 | |
|                 installed version already.</p>
 | |
| 
 | |
|                 <section id="sandboxed-play-services-installation">
 | |
|                     <h3><a href="#sandboxed-play-services-installation">Installation</a></h3>
 | |
| 
 | |
|                     <p>Play services is divided up into 3 separate apps: Google Services Framework
 | |
|                     (com.google.android.gsf), Google Play services (com.google.android.gms) and
 | |
|                     Google Play Store (com.android.vending). To use sandboxed Play services, you
 | |
|                     simply need to install the official releases of these 3 apps in the user and
 | |
|                     work profiles where you want to use it.</p>
 | |
| 
 | |
|                     <p>The simplest approach is to only use the Owner user profile. Apps installed
 | |
|                     in the Owner profile are sandboxed the same way as everywhere else and don't
 | |
|                     receive any special access. If you want to choose which apps use Play services
 | |
|                     rather than making it available to all of them, install it in a separate user
 | |
|                     or work profile for apps depending on Play services. You could also do it the
 | |
|                     other way around, but it makes more sense to try to use as much as possible
 | |
|                     without Play services rather than treating not using it as the exceptional
 | |
|                     case.</p>
 | |
| 
 | |
|                     <p>Install com.google.android.gsf, then com.google.android.gms and finally use
 | |
|                     a split APK installer to install all 5 of the APKs for com.android.vending
 | |
|                     together. Make sure to install all 3 in the correct order and don't skip
 | |
|                     installing the Play Store since it provides services used by apps depending on
 | |
|                     Play. You can obtain a split APK installer app from either Aurora Store,
 | |
|                     F-Droid or the developers of the app via their GitHub releases, etc.</p>
 | |
| 
 | |
|                     <p>In the future, we'll have a client app for our repository so you'll be able
 | |
|                     to install and update the official Play services apps through that app and you
 | |
|                     won't need to deal with split APK installation manually.</p>
 | |
| 
 | |
|                     <ul>
 | |
|                         <li><a href="https://apps.grapheneos.org/packages/com.google.android.gsf/">com.google.android.gsf</a></li>
 | |
|                         <li><a href="https://apps.grapheneos.org/packages/com.google.android.gms/">com.google.android.gms</a></li>
 | |
|                         <li><a href="https://apps.grapheneos.org/packages/com.android.vending/">com.android.vending</a></li>
 | |
|                     </ul>
 | |
| 
 | |
|                     <p>You should give a battery optimization exception to Google Play services
 | |
|                     for features like push notifications to work properly in the background. It
 | |
|                     isn't needed for the other 2 apps.</p>
 | |
| 
 | |
|                     <p>After installing the apps, you should open the Play Store and press sign in
 | |
|                     to trigger initialization. Signing into an account is optional and it will
 | |
|                     work fine without it, but you do need to get it initialized and this is
 | |
|                     currently the best way to mimic the initialization done by the stock OS setup
 | |
|                     wizard.</p>
 | |
| 
 | |
|                     <p>You can obtain updates to these apps from our repository which will be easy
 | |
|                     once we have a client app. The Play Store app can also be used to update
 | |
|                     Google Play services and itself. Updates to the Google Services Framework
 | |
|                     (com.google.android.gsf) app are normally only distributed through OS updates
 | |
|                     so you need to get those from our repository.</p>
 | |
|                 </section>
 | |
| 
 | |
|                 <section id="sandboxed-play-services-limitations">
 | |
|                     <h3><a href="#sandboxed-play-services-limitations">Limitations</a></h3>
 | |
| 
 | |
|                     <p>Functionality depending on privileged access such as special access to
 | |
|                     hardware isn't available. We would need to implement compatibility layers
 | |
|                     teaching it how to function as a regular app. This currently isn't within the
 | |
|                     scope of the project beyond the existing support for dynamite modules and
 | |
|                     partially implemented support for Play Store app installation/updates. The
 | |
|                     official Android Auto interface is a good example of functionality heavily
 | |
|                     depending on having highly invasive privileged access beyond what would be
 | |
|                     realistic to get working with an expanded compatibility layer.</p>
 | |
| 
 | |
|                     <p>Play Store assumes that uninstallation always succeeds so it will stall if
 | |
|                     it tries to uninstall an app and you reject it. You can work around this by
 | |
|                     force stopping and then reopening it.</p>
 | |
| 
 | |
|                     <p>Play Store feature delivery isn't currently supported, but this isn't
 | |
|                     broadly used by current generation apps aside from large games.</p>
 | |
| 
 | |
|                     <p>Since there's no OS integration beyond fallback code to make it function
 | |
|                     without any special privileges, there isn't a way to launch the Play services
 | |
|                     settings activity. We'll need to make a tiny app providing a way to launch
 | |
|                     it.</p>
 | |
|                 </section>
 | |
|             </section>
 | |
| 
 | |
|             <section id="banking-apps">
 | |
|                 <h2><a href="#banking-apps">Banking apps</a></h2>
 | |
| 
 | |
|                 <p>Banking apps are a particularly problematic class of apps for compatibility
 | |
|                 with alternate operating systems. Some of these work fine with any GrapheneOS
 | |
|                 configuration but most of them have extensive dependencies on Play services. For
 | |
|                 many of these apps, it's enough to set up the GrapheneOS sandboxed Play services
 | |
|                 feature in the same profile. Unfortunately, there are further complications not
 | |
|                 generally encountered with non-financial apps.</p>
 | |
| 
 | |
|                 <p>Many of these apps have their own crude anti-tampering mechanisms trying to
 | |
|                 prevent inspecting or modifying the app in a weak attempt to hide their code and
 | |
|                 API from security researchers. GrapheneOS allows users to disable native code
 | |
|                 debugging via a toggle in Settings ➔ Security to improve the app sandbox and this
 | |
|                 can interfere with apps debugging their own code to add a barrier to analyzing the
 | |
|                 app. You should try enabling this again if you've disabled it and are encountering
 | |
|                 compatibility issues with these kinds of apps.</p>
 | |
| 
 | |
|                 <p>Banking apps are increasingly using Google's SafetyNet attestation service to
 | |
|                 check the integrity and certification status of the operating system. GrapheneOS
 | |
|                 passes the <code>basicIntegrity</code> check but isn't certified by Google so it
 | |
|                 fails the <code>ctsProfileMatch</code> check. Most apps currently only enforce
 | |
|                 weak software-based attestation which can be bypassed by spoofing what it checks.
 | |
|                 GrapheneOS doesn't attempt to bypass the checks since it would be very fragile and
 | |
|                 would repeatedly break as the checks are improved. Devices launched with Android 8
 | |
|                 or later have hardware attestation support which cannot be bypassed without leaked
 | |
|                 keys or serious vulnerabilities so the era of being able to bypass these checks by
 | |
|                 spoofing results is coming to an end regardless.</p>
 | |
| 
 | |
|                 <p>The hardware attestation feature is part of the Android Open Source Project and
 | |
|                 is fully supported by GrapheneOS. SafetyNet attestation chooses to use it to
 | |
|                 enforce using Google certified operating systems. However, app developers can use
 | |
|                 it directly and permit other properly signed operating systems upholding the
 | |
|                 security model. GrapheneOS has a
 | |
|                 <a href="https://grapheneos.org/articles/attestation-compatibility-guide">
 | |
|                 detailed guide</a> for app developers on how to support GrapheneOS with the
 | |
|                 hardware attestation API. Direct use of the hardware attestation API provides much
 | |
|                 higher assurance than using SafetyNet so these apps have nothing to lose by using a
 | |
|                 more meaningful API and supporting a more secure OS.</p>
 | |
|             </section>
 | |
|         </main>
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