final: refactor for removal of system package and reduction of interactions to state package

State query command has been moved to main where it belongs, "system" information are now fetched in app.New and stored in *App with accessors for relevant values. Exit (cleanup-related) functions are separated into its dedicated "final" package.

Signed-off-by: Ophestra Umiker <cat@ophivana.moe>
This commit is contained in:
2024-09-16 20:31:15 +09:00
parent d49b97b1d4
commit 8bdae74ebe
20 changed files with 324 additions and 286 deletions

View File

@@ -1,28 +0,0 @@
package system
import (
"fmt"
"os"
"path"
"strconv"
)
func Retrieve() {
if V != nil {
panic("system info retrieved twice")
}
v := &Values{Share: path.Join(os.TempDir(), "fortify."+strconv.Itoa(os.Geteuid()))}
if r, ok := os.LookupEnv(xdgRuntimeDir); !ok {
fmt.Println("Env variable", xdgRuntimeDir, "unset")
// too early for fatal
os.Exit(1)
} else {
v.Runtime = r
v.RunDir = path.Join(v.Runtime, "fortify")
}
V = v
}

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@@ -1,13 +0,0 @@
package system
const (
xdgRuntimeDir = "XDG_RUNTIME_DIR"
)
type Values struct {
Share string
Runtime string
RunDir string
}
var V *Values