hst/fs: implement overlay fstype
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This finally exposes overlay mounts in the high level hakurei API. Signed-off-by: Ophestra <cat@gensokyo.uk>
This commit is contained in:
98
hst/fsoverlay.go
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98
hst/fsoverlay.go
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@@ -0,0 +1,98 @@
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package hst
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import (
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"encoding/gob"
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"strings"
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"hakurei.app/container"
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)
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func init() { gob.Register(new(FSOverlay)) }
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// FilesystemOverlay is the [FilesystemConfig.Type] name of an overlay mount point.
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const FilesystemOverlay = "overlay"
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// FSOverlay represents an overlay mount point.
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type FSOverlay struct {
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// mount point in container
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Dst *container.Absolute `json:"dst"`
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// any filesystem, does not need to be on a writable filesystem, must not be nil
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Lower []*container.Absolute `json:"lower"`
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// the upperdir is normally on a writable filesystem, leave as nil to mount Lower readonly
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Upper *container.Absolute `json:"upper,omitempty"`
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// the workdir needs to be an empty directory on the same filesystem as Upper, must not be nil if Upper is populated
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Work *container.Absolute `json:"work,omitempty"`
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}
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func (o *FSOverlay) Valid() bool {
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if o == nil || o.Dst == nil {
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return false
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}
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for _, a := range o.Lower {
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if a == nil {
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return false
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}
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}
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if o.Upper != nil { // rw
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return o.Work != nil && len(o.Lower) > 0
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} else { // ro
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return len(o.Lower) >= 2
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}
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}
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func (o *FSOverlay) Target() *container.Absolute {
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if !o.Valid() {
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return nil
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}
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return o.Dst
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}
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func (o *FSOverlay) Host() []*container.Absolute {
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if !o.Valid() {
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return nil
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}
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p := make([]*container.Absolute, 0, 2+len(o.Lower))
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if o.Upper != nil && o.Work != nil {
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p = append(p, o.Upper, o.Work)
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}
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p = append(p, o.Lower...)
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return p
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}
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func (o *FSOverlay) Apply(op *container.Ops) {
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if !o.Valid() {
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return
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}
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if o.Upper != nil && o.Work != nil { // rw
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op.Overlay(o.Dst, o.Upper, o.Work, o.Lower...)
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} else { // ro
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op.OverlayReadonly(o.Dst, o.Lower...)
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}
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}
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func (o *FSOverlay) String() string {
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if !o.Valid() {
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return "<invalid>"
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}
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lower := make([]string, len(o.Lower))
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for i, a := range o.Lower {
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lower[i] = container.EscapeOverlayDataSegment(a.String())
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}
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if o.Upper != nil && o.Work != nil {
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return "w*" + strings.Join(append([]string{
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container.EscapeOverlayDataSegment(o.Dst.String()),
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container.EscapeOverlayDataSegment(o.Upper.String()),
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container.EscapeOverlayDataSegment(o.Work.String())},
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lower...), container.SpecialOverlayPath)
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} else {
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return "*" + strings.Join(append([]string{
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container.EscapeOverlayDataSegment(o.Dst.String())},
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lower...), container.SpecialOverlayPath)
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}
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}
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