system: move enablements from state package
This removes the unnecessary import of the state package. Signed-off-by: Ophestra Umiker <cat@ophivana.moe>
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@@ -202,8 +202,8 @@ func (a *app) Wait() (int, error) {
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}
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// enablements of remaining launchers
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rt, ec := new(state.Enablements), new(system.Criteria)
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ec.Enablements = new(state.Enablements)
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rt, ec := new(system.Enablements), new(system.Criteria)
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ec.Enablements = new(system.Enablements)
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ec.Set(system.Process)
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if states, err := b.Load(); err != nil {
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return err
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@@ -222,14 +222,14 @@ func (a *app) Wait() (int, error) {
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}
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}
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// invert accumulated enablements for cleanup
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for i := state.Enablement(0); i < state.EnableLength; i++ {
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for i := system.Enablement(0); i < system.Enablement(system.ELen); i++ {
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if !rt.Has(i) {
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ec.Set(i)
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}
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}
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if verbose.Get() {
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labels := make([]string, 0, state.EnableLength+1)
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for i := state.Enablement(0); i < state.EnableLength+2; i++ {
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labels := make([]string, 0, system.ELen+1)
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for i := system.Enablement(0); i < system.Enablement(system.ELen+2); i++ {
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if ec.Has(i) {
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labels = append(labels, system.TypeString(i))
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}
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