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31 Commits
root ... master

Author SHA1 Message Date
5a3be45a06
mods: add tpa
Configured to show action bar text.
2025-11-10 04:52:00 +09:00
c398ccffe6
mods: add veinminer and enchantment
Configured to require sneaking. The enchantment mod is configured to
only be set once so configuration is persisted since it does not support
configuration.

Closes #5.
2025-11-10 04:29:02 +09:00
913c0212e4
config: remove plasmovoice defaults
These do not work and cause loading errors.
2025-11-10 03:30:33 +09:00
2f23e405f3
mods: add plasmo voice
Voice is disabled by default.

Closes #3.
2025-11-10 03:01:06 +09:00
71d70052b0
mods: remove graves
Has compatibility issues, and generally replaced by kip.
2025-11-10 00:48:07 +09:00
8f3c86a947
mods: add individual keepinventory mod
Since not everyone wants this gamerule to be enabled.
2025-11-09 23:59:39 +09:00
724bb15b1e
mods: add mouse tweaks
Defaults to off. Players can enable tweaks.
2025-11-09 23:47:47 +09:00
b65f6fe790
mods: add leukocyte
Will configure this imperatively.
2025-11-09 05:40:10 +09:00
83fd7fbd07
icon: add highres icon
This is useful for webhooks.
2025-11-08 02:35:54 +09:00
0079bf3a06
mods: add discord integration
Not configured here, again because configuration contains secrets.
2025-11-08 02:02:11 +09:00
e09103b351
config: add default servers list
This will help players find the server.
2025-11-08 01:56:26 +09:00
94e347545a
treewide: add server icon
This will also be encoded in servers.dat.
2025-11-08 01:46:53 +09:00
71472a3909
mods: add FabricProxy-Lite
This configuration contains secrets so will not be included here.
2025-11-08 01:06:49 +09:00
896e1ab31e
resourcepacks: add visible powdered snow
Both colour schemes, disabled by default.
2025-11-07 23:46:19 +09:00
cc4817b46c
shaderpacks: add some shaderpacks
None of them are enabled by default.
2025-11-07 23:16:32 +09:00
dc8fa38f81
mods: add repurposed structures
Not much configuration possible and defaults are reasonable.
2025-11-07 23:15:45 +09:00
412afd853a
resourcepacks: add dark ui pack
Background override with cherry blossom.
2025-11-07 23:00:45 +09:00
ba9e567ff2
resourcepacks: add cherry blossom packs
Not yet configured.
2025-11-07 22:52:07 +09:00
173141189f
mods: add main menu credits
Should work well with upcoming custom background.
2025-11-07 22:39:38 +09:00
b5bfee7111
mods: move controlify client-side
Should work just fine.
2025-11-07 22:28:46 +09:00
a9c3adf802
mods: add towns and towers
Defaults are sensible and are just a bunch of toggles, so no
configuration necessary.
2025-11-07 22:13:14 +09:00
60a75c89ce
mods: add better villagers
Creator claims this version does not support 1.21.10. Hope nothing
breaks.

No meaningful configuration option is available.
2025-11-07 22:02:16 +09:00
5fa7666cc6
mods: add universal graves
Incompatible according to the repo. Hopefully nothing breaks.

Defaults are sensible so no configuration required.
2025-11-07 21:53:07 +09:00
34798523f7
mods: add enchantment descriptions
Defaults are sensible so configuration is not required.
2025-11-07 21:36:52 +09:00
95c2794a28
mods: add server backpacks mod
This should work with vanilla clients.
2025-11-07 21:31:18 +09:00
af20416276
config: disable bettergrass properly
This shouldn't be enabled by default, and the configuration file from
additive did not work for some reason.
2025-11-07 21:24:46 +09:00
0b24c6dec1
mods: remove terralith intro message
This message is not helpful in a modpack.
2025-11-07 21:13:10 +09:00
5a7cb60477
mods: add terrain generation mods
No idea how these are configured yet. Will experiment later.
2025-11-07 21:03:40 +09:00
9de2faeb21
config/yosbr: remove cache
This was inadvertently added when copying from the game files.
2025-11-07 07:55:13 +09:00
8fa14475e1
mods: add and configure FallingTree
This is configured with sane defaults for better player experience.
2025-11-07 07:32:29 +09:00
51affef033
config: add defaults from additive modpack
These are some good defaults to work off of. Defaults for mods specific
to our pack are added as well.
2025-11-07 07:05:38 +09:00
76 changed files with 1566 additions and 6 deletions

1
.packwizignore Normal file
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/icon.png

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{
"main_menu": {
"top_left": [
{
"text": "Resistance's Base (@Eneri_777)",
"color": "light_purple"
}
]
}
}

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{
"teleportation": {
"cancelOnMove": true,
"actionBarMessageEnabled": true
},
"timeout": 60,
"standStill": 3,
"cooldown": 30
}

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RMBTweak=0
LMBTweakWithItem=0
LMBTweakWithoutItem=0
WheelTweak=0
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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{
"defaultSigningMode": "ON_DEMAND",
"showNCRButton": false,
"showReloadButton": false,
"verifiedIconEnabled": false,
"hideModifiedMessageIndicators": false,
"hideSigningRequestMessage": true,
"skipSigningWarning": true
}

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{
"addQueryData": false
}

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{
"showEncryptionButton": false
}

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{
"signingModes": {}
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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{
"cooldown": 20,
"mustSneak": true,
"delay": 0,
"maxChain": 100,
"needCorrectTool": true,
"searchRadius": 1,
"permissionRestricted": false,
"mergeItemDrops": false,
"autoUpdate": false,
"decreaseDurability": true,
"client": {
"allow": true,
"translucentBlockHighlight": true,
"allBlocks": false
}
}

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# BadOptimizations configuration
# Here you can configure stuff, mostly enabling/disabling specific optimizations.
# Whether we should cancel updating the lightmap if not needed.
enable_lightmap_caching: true
# How much the in-game time must change in ticks (1/20th of a second)
# for the lightmap to immediately update.
# Higher values will result in less frequent updates
# to block lighting, but better performance.
# Values below 2 will disable hte optimization.
lightmap_time_change_needed_for_update: 20
# Whether the sky's color should be cached unless you're on a biome border.
enable_sky_color_caching: true
# How much the in-game time must change in ticks for the sky color to
# be recalculated with our own calculation. Higher values will result in
# the sky updating less frequently, but slightly better performance.
# Values below 2 will all have the same effect.
skycolor_time_change_needed_for_update: 3
# Whether we should avoid calling debug renderers
# and their calculations if there are no debug entries to render
enable_debug_renderer_disable_if_not_needed: true
#
# Micro optimizations
#
# Whether we should avoid calling the particle manager
# and its calculations if there are no particles.
enable_particle_manager_optimization: true
# Whether we should avoid calling the toast manager
# if there are no toasts
enable_toast_optimizations: true
# Whether the result of getSkyAngle should be cached
# for the entire frame during rendering
enable_sky_angle_caching_in_worldrenderer: true
# Whether entity renderers should be stored directly in EntityType
# instead of a HashMap.
# Disable to fix compatibility with Twilight Forest
enable_entity_renderer_caching: true
# Whether block entity renderers should be stored in BlockEntityType
# instead of a HashMap.
enable_block_entity_renderer_caching: true
# Whether entity flags should be cached instead of calling DataTracker.
# Also removes the unnecessary thread lock in DataTracker
# however this is also done by Lithium (they don't conflict, however).
# This has no effect in 1.20.5+!
enable_entity_flag_caching: true
# Whether we should avoid calling FOV calculations
# if the FOV effect scale is zero.
enable_remove_redundant_fov_calculations: true
# Don't tick the tutorial if the game is not in demo mode.
enable_remove_tutorial_if_not_demo: true
#
# Other
#
# Whether BadOptimizations <version> should be added onto
# the left text of the F3 menu.
show_f3_text: true
# Some config options will be force-disabled if certain mods are present
# due to incompatibilities (e.g. entity rendering caching
# is disabled w/ Twilight Forest).
# However, if you still want to use the optimizations, you can override it
# by setting this to true. Beware of crashes. And Herobrine.
ignore_mod_incompatibilities: false
# Whether to log the entire config into console when booting up.
# If you plan on reporting an issue, please keep this on.
log_config: true
# Do not change this
config_version: 3

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{
"general": {
"betterGrassMode": "OFF"
}
}

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{
activeProviderIds: ["minecraftcapes", "optifine", "cosmetica"],
enableElytraTexture: true,
customProviders: []
}

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{
"clientCapeType": "MINECRAFT",
"enableOptifine": true,
"enableLabyMod": false,
"enableMinecraftCapesMod": false,
"enableCosmetica": false,
"enableCloaksPlus": false,
"enableElytraTexture": true
}

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{ "global": { "quiet_mode": true } }

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[visuals]
#Chance of fireworks after creeper explosion.
#Range: 0 ~ 100
fireworksChance = 100
#Colors to use in fireworks. Requires hex formatted colors.
#Default: ["#3B511A", "#41CD34"]
colors = ["#3B511A", "#41CD34"]
#Fireworks flicker setting as it relates to Minecraft fireworks.
fireworksFlicker = true
#Fireworks trail setting as it relates to Minecraft fireworks.
fireworksTrail = true
#Fireworks shape setting as it relates to Minecraft fireworks.
#One of: [SMALL_BALL, LARGE_BALL, STAR, CREEPER, BURST]
#Allowed Values: SMALL_BALL, LARGE_BALL, STAR, CREEPER, BURST
fireworksShape = "CREEPER"
#Height above creeper that fireworks explode.
#Default 5
#Range: 0 ~ 32
fireworksHeight = 5

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[general]
#Set to true/on to disable block damage on Creeper explosion.
disableBlockDamage = true
#Set to true/on to disable dropped item damage on Creeper explosion.
disableItemDamage = true

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{
"states": {
"unfocused": {
"frame_rate_target": 2,
"run_garbage_collector": true
},
"invisible": {
"volume_multipliers": {
"master": 0.25
},
"run_garbage_collector": true
}
}
}

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{
"sleepDelay": 70,
"hitboxLimit": 65
}

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{
"trees": {
"allowedLogs": [],
"deniedLogs": [],
"allowedLeaves": [],
"allowedNonDecayLeaves": [],
"deniedLeaves": [],
"breakMode": "FALL_ITEM",
"detectionMode": "WHOLE_TREE",
"detectionModeBiomeOverride": {},
"maxScanSize": 500,
"minSize": 0,
"maxSize": 100,
"maxLeafDistanceFromLog": 15,
"maxSizeAction": "ABORT",
"breakOrder": "FURTHEST_FIRST",
"minimumLeavesAroundRequired": 1,
"includePersistentLeavesInRequiredCount": true,
"treeBreaking": true,
"leavesBreaking": true,
"leavesBreakingForceRadius": 0,
"allowMixedLogs": false,
"breakNetherTreeWarts": true,
"breakMangroveRoots": true,
"searchAreaRadius": -1,
"allowedAdjacentBlocks": [],
"adjacentStopMode": "STOP_ALL",
"spawnItemsAtBreakPoint": false,
"trunkLootPercentage": 1.0
},
"tools": {
"allowed": [],
"denied": [],
"durabilityMode": "ABORT",
"ignoreTools": false,
"damageMultiplicand": 1.0,
"damageRounding": "PROBABILISTIC",
"speedMultiplicand": 0.0,
"forceToolUsage": false
},
"player": {
"allowedTags": []
},
"enchantment": {
"requireEnchantment": false
},
"sneakMode": "SNEAK_ENABLE",
"breakInCreative": false,
"lootInCreative": true,
"notificationMode": "ACTION_BAR"
}

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useSmallThreadingDetector = true

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{
"experimental_screen_batching": true
}

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disableUpdateMessage = true
enableShaders = false

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{
"mods_button_style": "icon",
"game_menu_button_style": "icon",
"update_checker": false,
"count_libraries": false,
"count_children": false
}

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# Allows for configuring the main zoom features.
[features]
# "OFF": Disables the zoom's cinematic camera.
# "VANILLA": Uses the game's cinematic camera while zooming.
# "MULTIPLIED": Uses the cinematic camera with a configurable multiplier while zooming.
# options: OFF, VANILLA, MULTIPLIED
# default: OFF
cinematic_camera = "VANILLA"
# Divides the mouse sensitivity with the zoom divisor while zooming.
# default: true
reduce_sensitivity = true
# "OFF": The zoom will abruptly transition between its on and off states.
# "SMOOTH": The zoom will smoothly transition between its on and off states in a manner resembling the game's FOV transitions.
# "LINEAR": The zoom will linearly transition between its on and off states.
# options: OFF, SMOOTH, LINEAR
# default: SMOOTH
zoom_transition = "SMOOTH"
# Divides the amount of view bobbing with the zoom divisor while zooming.
# default: true
reduce_view_bobbing = true
# "HOLD": The zoom will require the zoom key to be held.
# "TOGGLE": The zoom will be toggled by the zoom key.
# "PERSISTENT": The zoom will always be enabled, with the zoom key being used for zoom scrolling.
# options: HOLD, TOGGLE, PERSISTENT
# default: HOLD
zoom_mode = "HOLD"
# Allows to increase or decrease the zoom by scrolling with the mouse wheel.
# default: true
zoom_scrolling = true
# "EXPONENTIAL": The zoom will scroll in an exponential way, making zoom steps consistent. This may be harder to configure currently.
# "LEGACY": The zoom will scroll in an arbitrary way. This may be easier to configure currently, but scrolling may feel harder on higher zoom levels.
# options: EXPONENTIAL, LEGACY
# default: EXPONENTIAL
scrolling_mode = "EXPONENTIAL"
# Retains the interface when zooming.
# default: false
persistent_interface = false
# Adds zoom manipulation keys along with the zoom key. A game reboot will be required in order to apply the changes.
# default: true
extra_key_binds = true
# "OFF": Disables the zoom overlay.
# "VIGNETTE": Uses a vignette as the zoom overlay. The vignette texture can be found at assets/ok_zoomer/textures/misc/zoom_overlay.png
# "SPYGLASS": Uses the spyglass overlay as the zoom overlay.
# options: OFF, VIGNETTE, SPYGLASS
# default: OFF
zoom_overlay = "OFF"
# "OFF": Zooming won't require a spyglass and won't replace its zoom.
# "REQUIRE_ITEM": Zooming will require a spyglass in order to work. This option is configurable through the ok_zoomer:zoom_dependencies item tag.
# "REPLACE_ZOOM": Zooming will replace the spyglass zoom but it won't require one in order to work.
# "BOTH": Zooming will act as a complete replacement of the spyglass zoom, requiring one to work and replacing its zoom as well.
# options: OFF, REQUIRE_ITEM, REPLACE_ZOOM, BOTH
# default: OFF
spyglass_mode = "OFF"
# Allows for precise tweaking of the zoom.
[zoom_values]
# Determines the number to be used on the exponential curve. If unsure, keep this value at 2.
# range: 2 - 2147483647
# default: 2
scroll_base = 2
# Determines the resolution of zoom scrolling. This will effectively multiply the amount of scroll steps.
# range: 1 - 2147483647
# default: 5
scroll_resolution = 5
# The default scroll step to use on zooming in.
# range: 0 - 2147483647
# default: 10
default_scroll_step = 10
# The maximum amount of scroll steps that the zoom may reach.
# range: 0 - 2147483647
# default: 30
scroll_step_limit = 30
# The multiplier used by the multiplied cinematic camera.
# range: 2.2250738585072014E-308 - 32.0
# default: 4.0
cinematic_multiplier = 4.0
# Allows to configure the "Legacy" scrolling mode.
[legacy_scroll_values]
# The divisor used to apply zoom to the FOV. A higher value means more zoom.
# range: 2.2250738585072014E-308 - 1.7976931348623157E308
# default: 4.0
zoom_divisor = 4.0
# The minimum zoom divisor that you can scroll down.
# range: 2.2250738585072014E-308 - 1.7976931348623157E308
# default: 1.0
minimum_zoom_divisor = 1.0
# The maximum zoom divisor that you can scroll up.
# range: 2.2250738585072014E-308 - 1.7976931348623157E308
# default: 50.0
maximum_zoom_divisor = 50.0
# The number of steps between the zoom divisor and the minimum zoom divisor. Used by zoom scrolling.
# range: 0 - 2147483647
# default: 5
lower_scroll_steps = 5
# The number of steps between the zoom divisor and the maximum zoom divisor. Used by zoom scrolling.
# range: 0 - 2147483647
# default: 10
upper_scroll_steps = 10
# Allows for precise tweaking of zoom transitions.
[transition_values]
# The factor used for smooth zoom transitions. A lower value means a smoother transition, a higher value means a faster one.
# range: 2.2250738585072014E-308 - 1.0
# default: 0.6
smooth_transition_factor = 0.6
# The value which the linear zoom transition step can reach.
# range: 0.0 - 1.7976931348623157E308
# default: 0.2
linear_step = 0.2
# Provides a selection of unusual options.
[tweaks]
# If pressed, the "Save Toolbar Activator" keybind will be unbound if there's a conflict with the zoom key.
# default: true
unbind_conflicting_key = false
# Hides the crosshair while zooming.
# default: true
hide_crosshair = true
# Allows for resetting the zoom with the middle mouse button.
# default: true
reset_zoom_with_mouse = true
# Improves performance by making the game render less of the world while zoomed in. This feature depends on the Sodium mod in order to work.
# default: true
smart_occlusion = true
# Expands the entity distance while zooming in, allowing creatures and certain blocks to be seen from afar. This may have a performance impact during zoom.
# options: OFF, SAFE, ON
# default: SAFE
see_distant_entities = "SAFE"
# Adds the spyglass's sounds effects on zooming in and out
# default: false
spyglass_sounds = false
# Adds sound effects on zoom scrolling.
# default: false
scroll_sounds = false
# If enabled, the current zoom divisor is forgotten once zooming is finished.
# default: true
forget_zoom_divisor = true
# Adds a button to open Ok Zoomer settings next to the zoom key bind.
# default: true
show_settings_on_key = true
# Displays debug information for exponential zoom scrolling. Currently it may help with configuring the zoom scrolling.
# default: false
debug_scrolling = false
# Prints a random owo in the console when the game starts.
# default: true
print_owo_on_start = true

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{
"disabledIntegrations": [
"borderlessmining",
"cem",
"citresewn",
"continuity",
"colormatic",
"cullleaves",
"dynamicfps",
"entity_texture_features",
"entity_model_features",
"iris",
"lambdabettergrass",
"lambdynlights"
],
"enablePuzzleButton": false,
"debugMessages": false,
"checkUpdates": false,
"showPuzzleInfo": false
}

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features:
lobotomize-villagers:
enabled: true

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optimize-command-blocks: true

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{
"performance": {
"leaf_culling_quality": "SOLID"
}
}

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allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
allowRadarOnServer:true
registerStatusEffects:true
everyoneTracksEveryone:false

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#CONFIG ONLY OPTIONS
ignoreUpdate:0
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
lockNorth:false
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
renderLayerIndex:1
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomOnEnlarged:0
minimapTextAlign:0
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:0
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayersOnMap:true
displayTrackedPlayersInWorld:true
dimensionScaledMaxWaypointDistance:true
trackedPlayerWorldIconScale:0
trackedPlayerWorldNameScale:0
trackedPlayerMinimapIconScale:0
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
infoDisplay:coords:true:15:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:biome:false:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:time:0:15:-1
infoDisplay:real_time:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
module;id=xaerominimap:minimap;active=true;x=0;y=0;centered=false;fromRight=false;fromBottom=false;flippedVer=false;flippedHor=false;

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{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
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3
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mods/blossomtpa.pw.toml Normal file
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@ -1,6 +1,6 @@
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13
mods/cristel-lib.pw.toml Normal file
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[download]
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name = "Enchantment Descriptions"
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[update]
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13
mods/fallingtree.pw.toml Normal file
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@ -0,0 +1,13 @@
filename = 'FallingTree-1.21.10-1.21.10.1.jar'
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[update]
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mods/leukocyte.pw.toml Normal file
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name = "Leukocyte"
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[download]
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name = "Library Ferret"
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@ -0,0 +1,13 @@
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[update]
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13
mods/midnightlib.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "MidnightLib"
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[download]
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13
mods/mouse-tweaks.pw.toml Normal file
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@ -0,0 +1,13 @@
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[download]
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13
mods/plasmo-voice.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Plasmo Voice"
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[download]
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[update]
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13
mods/polymer.pw.toml Normal file
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name = "Polymer"
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[download]
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[update]
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13
mods/prickle.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Prickle"
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[download]
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[update]
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@ -0,0 +1,13 @@
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[download]
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[update]
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@ -0,0 +1,13 @@
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[download]
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[update]
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@ -0,0 +1,13 @@
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[download]
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[update]
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13
mods/servercore.pw.toml Normal file
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@ -0,0 +1,13 @@
filename = 'servercore-fabric-1.5.14+1.21.9.jar'
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[update.modrinth]
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13
mods/silk.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Silk"
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[download]
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[update]
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13
mods/tectonic.pw.toml Normal file
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@ -0,0 +1,13 @@
filename = 'tectonic-3.0.16-fabric-1.21.10.jar'
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[download]
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[update.modrinth]
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13
mods/terrablender.pw.toml Normal file
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@ -0,0 +1,13 @@
filename = 'TerraBlender-fabric-1.21.10-21.10.0.0.jar'
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[download]
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[update.modrinth]
mod-id = 'kkmrDlKT'
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13
mods/terralith.pw.toml Normal file
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@ -0,0 +1,13 @@
filename = 'Terralith_1.21.x_v2.5.13.jar'
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[download]
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[update.modrinth]
mod-id = '8oi3bsk5'
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@ -0,0 +1,13 @@
name = "Towns and Towers"
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[download]
url = "https://cdn.modrinth.com/data/DjLobEOy/versions/NXAdx4ui/t_and_t-fabric-neoforge-1.13.7.jar"
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[update]
[update.modrinth]
mod-id = "DjLobEOy"
version = "NXAdx4ui"

13
mods/veinminer.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Veinminer"
filename = "veinminer-fabric-2.5.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/OhduvhIc/versions/lCVEKyxE/veinminer-fabric-2.5.0.jar"
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[update]
[update.modrinth]
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@ -1,6 +1,6 @@
filename = 'Xaeros_Minimap_25.2.15_Fabric_1.21.9.jar'
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[download]
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@ -1,4 +1,4 @@
name = "Resistance Base"
name = "Resistance's Base"
author = "Ene-sama, Ophestra, Exalter, Tharldin"
version = "0.1.0"
pack-format = "packwiz:1.1.0"
@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index]
file = "index.toml"
hash-format = "sha256"
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hash = "478d0967231dbd38671118646ecfd2dde45b0c4ad46bfcf16bc52bb866436789"
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fabric = "0.17.3"

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@ -0,0 +1,13 @@
name = "Cherry Blossom GUI"
filename = "CherryBlossomGUI.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/gwap0ToY/versions/1Ubf3TFw/CherryBlossomGUI.zip"
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[update]
[update.modrinth]
mod-id = "gwap0ToY"
version = "1Ubf3TFw"

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@ -0,0 +1,13 @@
name = "Cherry Blossom Panorama"
filename = "§dCherry Blossom §5Panorama.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/Vz8k8Y5M/versions/HUTClT8A/%C2%A7dCherry%20Blossom%20%C2%A75Panorama.zip"
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[update]
[update.modrinth]
mod-id = "Vz8k8Y5M"
version = "HUTClT8A"

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@ -0,0 +1,13 @@
name = "Unique Dark"
filename = "Unique Dark - Lite - 1.20.2-1.21.x.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/BaY1UdGV/versions/rWkJ75lo/Unique%20Dark%20-%20Lite%20-%201.20.2-1.21.x.zip"
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[update]
[update.modrinth]
mod-id = "BaY1UdGV"
version = "rWkJ75lo"

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name = "Visible Powdered Snow"
filename = "Darker Blue Version.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/NFpww91a/versions/xs4N3vme/Darker%20Blue%20Version.zip"
hash-format = "sha512"
hash = "c672c1b3ef9b35d30fd23a470048bee12149645e92e50a103003d76cc6821c18126aa7f118301172a9e17770bf86a5de2fb8dcdbeabf4f61cc00400cdeaf32ca"
[update]
[update.modrinth]
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version = "xs4N3vme"

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name = "Complementary Shaders - Reimagined"
filename = "ComplementaryReimagined_r5.6.1.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/HVnmMxH1/versions/OfRF7dTR/ComplementaryReimagined_r5.6.1.zip"
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[update]
[update.modrinth]
mod-id = "HVnmMxH1"
version = "OfRF7dTR"

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@ -0,0 +1,13 @@
name = "Complementary Shaders - Unbound"
filename = "ComplementaryUnbound_r5.6.1.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/R6NEzAwj/versions/LXrX6oqm/ComplementaryUnbound_r5.6.1.zip"
hash-format = "sha512"
hash = "3c46b335faf0dde03666571d23bdc3aa04cdd30fa9ea3fd01214203a7a80bbf52ffa648b44d9c06c62308c234138da48a69ac381196de0683c57ec452ff68f41"
[update]
[update.modrinth]
mod-id = "R6NEzAwj"
version = "LXrX6oqm"

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name = "Solas Shader"
filename = "Solas Shader V3.1b.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/EpQFjzrQ/versions/fTE3WANB/Solas%20Shader%20V3.1b.zip"
hash-format = "sha512"
hash = "8c194fb5cc64cc25fa2028c5b159b1258ceed55c7433e806bb61bd3c6a044965642e7e24b8f59bc8ed8664ca858234c1a0cb0f4c2e989284b39852425af20f87"
[update]
[update.modrinth]
mod-id = "EpQFjzrQ"
version = "fTE3WANB"