Files
resistance-base/config/yosbr/config/ok_zoomer/config.toml
Yonah 51affef033 config: add defaults from additive modpack
These are some good defaults to work off of. Defaults for mods specific
to our pack are added as well.
2025-11-07 07:05:38 +09:00

148 lines
6.1 KiB
TOML

# Allows for configuring the main zoom features.
[features]
# "OFF": Disables the zoom's cinematic camera.
# "VANILLA": Uses the game's cinematic camera while zooming.
# "MULTIPLIED": Uses the cinematic camera with a configurable multiplier while zooming.
# options: OFF, VANILLA, MULTIPLIED
# default: OFF
cinematic_camera = "VANILLA"
# Divides the mouse sensitivity with the zoom divisor while zooming.
# default: true
reduce_sensitivity = true
# "OFF": The zoom will abruptly transition between its on and off states.
# "SMOOTH": The zoom will smoothly transition between its on and off states in a manner resembling the game's FOV transitions.
# "LINEAR": The zoom will linearly transition between its on and off states.
# options: OFF, SMOOTH, LINEAR
# default: SMOOTH
zoom_transition = "SMOOTH"
# Divides the amount of view bobbing with the zoom divisor while zooming.
# default: true
reduce_view_bobbing = true
# "HOLD": The zoom will require the zoom key to be held.
# "TOGGLE": The zoom will be toggled by the zoom key.
# "PERSISTENT": The zoom will always be enabled, with the zoom key being used for zoom scrolling.
# options: HOLD, TOGGLE, PERSISTENT
# default: HOLD
zoom_mode = "HOLD"
# Allows to increase or decrease the zoom by scrolling with the mouse wheel.
# default: true
zoom_scrolling = true
# "EXPONENTIAL": The zoom will scroll in an exponential way, making zoom steps consistent. This may be harder to configure currently.
# "LEGACY": The zoom will scroll in an arbitrary way. This may be easier to configure currently, but scrolling may feel harder on higher zoom levels.
# options: EXPONENTIAL, LEGACY
# default: EXPONENTIAL
scrolling_mode = "EXPONENTIAL"
# Retains the interface when zooming.
# default: false
persistent_interface = false
# Adds zoom manipulation keys along with the zoom key. A game reboot will be required in order to apply the changes.
# default: true
extra_key_binds = true
# "OFF": Disables the zoom overlay.
# "VIGNETTE": Uses a vignette as the zoom overlay. The vignette texture can be found at assets/ok_zoomer/textures/misc/zoom_overlay.png
# "SPYGLASS": Uses the spyglass overlay as the zoom overlay.
# options: OFF, VIGNETTE, SPYGLASS
# default: OFF
zoom_overlay = "OFF"
# "OFF": Zooming won't require a spyglass and won't replace its zoom.
# "REQUIRE_ITEM": Zooming will require a spyglass in order to work. This option is configurable through the ok_zoomer:zoom_dependencies item tag.
# "REPLACE_ZOOM": Zooming will replace the spyglass zoom but it won't require one in order to work.
# "BOTH": Zooming will act as a complete replacement of the spyglass zoom, requiring one to work and replacing its zoom as well.
# options: OFF, REQUIRE_ITEM, REPLACE_ZOOM, BOTH
# default: OFF
spyglass_mode = "OFF"
# Allows for precise tweaking of the zoom.
[zoom_values]
# Determines the number to be used on the exponential curve. If unsure, keep this value at 2.
# range: 2 - 2147483647
# default: 2
scroll_base = 2
# Determines the resolution of zoom scrolling. This will effectively multiply the amount of scroll steps.
# range: 1 - 2147483647
# default: 5
scroll_resolution = 5
# The default scroll step to use on zooming in.
# range: 0 - 2147483647
# default: 10
default_scroll_step = 10
# The maximum amount of scroll steps that the zoom may reach.
# range: 0 - 2147483647
# default: 30
scroll_step_limit = 30
# The multiplier used by the multiplied cinematic camera.
# range: 2.2250738585072014E-308 - 32.0
# default: 4.0
cinematic_multiplier = 4.0
# Allows to configure the "Legacy" scrolling mode.
[legacy_scroll_values]
# The divisor used to apply zoom to the FOV. A higher value means more zoom.
# range: 2.2250738585072014E-308 - 1.7976931348623157E308
# default: 4.0
zoom_divisor = 4.0
# The minimum zoom divisor that you can scroll down.
# range: 2.2250738585072014E-308 - 1.7976931348623157E308
# default: 1.0
minimum_zoom_divisor = 1.0
# The maximum zoom divisor that you can scroll up.
# range: 2.2250738585072014E-308 - 1.7976931348623157E308
# default: 50.0
maximum_zoom_divisor = 50.0
# The number of steps between the zoom divisor and the minimum zoom divisor. Used by zoom scrolling.
# range: 0 - 2147483647
# default: 5
lower_scroll_steps = 5
# The number of steps between the zoom divisor and the maximum zoom divisor. Used by zoom scrolling.
# range: 0 - 2147483647
# default: 10
upper_scroll_steps = 10
# Allows for precise tweaking of zoom transitions.
[transition_values]
# The factor used for smooth zoom transitions. A lower value means a smoother transition, a higher value means a faster one.
# range: 2.2250738585072014E-308 - 1.0
# default: 0.6
smooth_transition_factor = 0.6
# The value which the linear zoom transition step can reach.
# range: 0.0 - 1.7976931348623157E308
# default: 0.2
linear_step = 0.2
# Provides a selection of unusual options.
[tweaks]
# If pressed, the "Save Toolbar Activator" keybind will be unbound if there's a conflict with the zoom key.
# default: true
unbind_conflicting_key = false
# Hides the crosshair while zooming.
# default: true
hide_crosshair = true
# Allows for resetting the zoom with the middle mouse button.
# default: true
reset_zoom_with_mouse = true
# Improves performance by making the game render less of the world while zoomed in. This feature depends on the Sodium mod in order to work.
# default: true
smart_occlusion = true
# Expands the entity distance while zooming in, allowing creatures and certain blocks to be seen from afar. This may have a performance impact during zoom.
# options: OFF, SAFE, ON
# default: SAFE
see_distant_entities = "SAFE"
# Adds the spyglass's sounds effects on zooming in and out
# default: false
spyglass_sounds = false
# Adds sound effects on zoom scrolling.
# default: false
scroll_sounds = false
# If enabled, the current zoom divisor is forgotten once zooming is finished.
# default: true
forget_zoom_divisor = true
# Adds a button to open Ok Zoomer settings next to the zoom key bind.
# default: true
show_settings_on_key = true
# Displays debug information for exponential zoom scrolling. Currently it may help with configuring the zoom scrolling.
# default: false
debug_scrolling = false
# Prints a random owo in the console when the game starts.
# default: true
print_owo_on_start = true