These are some good defaults to work off of. Defaults for mods specific to our pack are added as well.
148 lines
6.1 KiB
TOML
148 lines
6.1 KiB
TOML
# Allows for configuring the main zoom features.
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[features]
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# "OFF": Disables the zoom's cinematic camera.
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# "VANILLA": Uses the game's cinematic camera while zooming.
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# "MULTIPLIED": Uses the cinematic camera with a configurable multiplier while zooming.
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# options: OFF, VANILLA, MULTIPLIED
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# default: OFF
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cinematic_camera = "VANILLA"
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# Divides the mouse sensitivity with the zoom divisor while zooming.
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# default: true
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reduce_sensitivity = true
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# "OFF": The zoom will abruptly transition between its on and off states.
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# "SMOOTH": The zoom will smoothly transition between its on and off states in a manner resembling the game's FOV transitions.
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# "LINEAR": The zoom will linearly transition between its on and off states.
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# options: OFF, SMOOTH, LINEAR
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# default: SMOOTH
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zoom_transition = "SMOOTH"
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# Divides the amount of view bobbing with the zoom divisor while zooming.
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# default: true
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reduce_view_bobbing = true
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# "HOLD": The zoom will require the zoom key to be held.
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# "TOGGLE": The zoom will be toggled by the zoom key.
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# "PERSISTENT": The zoom will always be enabled, with the zoom key being used for zoom scrolling.
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# options: HOLD, TOGGLE, PERSISTENT
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# default: HOLD
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zoom_mode = "HOLD"
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# Allows to increase or decrease the zoom by scrolling with the mouse wheel.
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# default: true
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zoom_scrolling = true
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# "EXPONENTIAL": The zoom will scroll in an exponential way, making zoom steps consistent. This may be harder to configure currently.
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# "LEGACY": The zoom will scroll in an arbitrary way. This may be easier to configure currently, but scrolling may feel harder on higher zoom levels.
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# options: EXPONENTIAL, LEGACY
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# default: EXPONENTIAL
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scrolling_mode = "EXPONENTIAL"
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# Retains the interface when zooming.
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# default: false
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persistent_interface = false
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# Adds zoom manipulation keys along with the zoom key. A game reboot will be required in order to apply the changes.
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# default: true
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extra_key_binds = true
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# "OFF": Disables the zoom overlay.
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# "VIGNETTE": Uses a vignette as the zoom overlay. The vignette texture can be found at assets/ok_zoomer/textures/misc/zoom_overlay.png
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# "SPYGLASS": Uses the spyglass overlay as the zoom overlay.
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# options: OFF, VIGNETTE, SPYGLASS
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# default: OFF
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zoom_overlay = "OFF"
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# "OFF": Zooming won't require a spyglass and won't replace its zoom.
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# "REQUIRE_ITEM": Zooming will require a spyglass in order to work. This option is configurable through the ok_zoomer:zoom_dependencies item tag.
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# "REPLACE_ZOOM": Zooming will replace the spyglass zoom but it won't require one in order to work.
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# "BOTH": Zooming will act as a complete replacement of the spyglass zoom, requiring one to work and replacing its zoom as well.
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# options: OFF, REQUIRE_ITEM, REPLACE_ZOOM, BOTH
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# default: OFF
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spyglass_mode = "OFF"
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# Allows for precise tweaking of the zoom.
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[zoom_values]
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# Determines the number to be used on the exponential curve. If unsure, keep this value at 2.
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# range: 2 - 2147483647
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# default: 2
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scroll_base = 2
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# Determines the resolution of zoom scrolling. This will effectively multiply the amount of scroll steps.
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# range: 1 - 2147483647
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# default: 5
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scroll_resolution = 5
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# The default scroll step to use on zooming in.
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# range: 0 - 2147483647
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# default: 10
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default_scroll_step = 10
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# The maximum amount of scroll steps that the zoom may reach.
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# range: 0 - 2147483647
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# default: 30
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scroll_step_limit = 30
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# The multiplier used by the multiplied cinematic camera.
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# range: 2.2250738585072014E-308 - 32.0
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# default: 4.0
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cinematic_multiplier = 4.0
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# Allows to configure the "Legacy" scrolling mode.
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[legacy_scroll_values]
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# The divisor used to apply zoom to the FOV. A higher value means more zoom.
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# range: 2.2250738585072014E-308 - 1.7976931348623157E308
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# default: 4.0
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zoom_divisor = 4.0
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# The minimum zoom divisor that you can scroll down.
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# range: 2.2250738585072014E-308 - 1.7976931348623157E308
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# default: 1.0
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minimum_zoom_divisor = 1.0
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# The maximum zoom divisor that you can scroll up.
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# range: 2.2250738585072014E-308 - 1.7976931348623157E308
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# default: 50.0
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maximum_zoom_divisor = 50.0
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# The number of steps between the zoom divisor and the minimum zoom divisor. Used by zoom scrolling.
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# range: 0 - 2147483647
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# default: 5
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lower_scroll_steps = 5
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# The number of steps between the zoom divisor and the maximum zoom divisor. Used by zoom scrolling.
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# range: 0 - 2147483647
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# default: 10
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upper_scroll_steps = 10
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# Allows for precise tweaking of zoom transitions.
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[transition_values]
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# The factor used for smooth zoom transitions. A lower value means a smoother transition, a higher value means a faster one.
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# range: 2.2250738585072014E-308 - 1.0
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# default: 0.6
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smooth_transition_factor = 0.6
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# The value which the linear zoom transition step can reach.
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# range: 0.0 - 1.7976931348623157E308
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# default: 0.2
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linear_step = 0.2
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# Provides a selection of unusual options.
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[tweaks]
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# If pressed, the "Save Toolbar Activator" keybind will be unbound if there's a conflict with the zoom key.
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# default: true
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unbind_conflicting_key = false
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# Hides the crosshair while zooming.
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# default: true
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hide_crosshair = true
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# Allows for resetting the zoom with the middle mouse button.
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# default: true
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reset_zoom_with_mouse = true
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# Improves performance by making the game render less of the world while zoomed in. This feature depends on the Sodium mod in order to work.
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# default: true
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smart_occlusion = true
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# Expands the entity distance while zooming in, allowing creatures and certain blocks to be seen from afar. This may have a performance impact during zoom.
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# options: OFF, SAFE, ON
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# default: SAFE
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see_distant_entities = "SAFE"
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# Adds the spyglass's sounds effects on zooming in and out
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# default: false
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spyglass_sounds = false
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# Adds sound effects on zoom scrolling.
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# default: false
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scroll_sounds = false
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# If enabled, the current zoom divisor is forgotten once zooming is finished.
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# default: true
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forget_zoom_divisor = true
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# Adds a button to open Ok Zoomer settings next to the zoom key bind.
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# default: true
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show_settings_on_key = true
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# Displays debug information for exponential zoom scrolling. Currently it may help with configuring the zoom scrolling.
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# default: false
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debug_scrolling = false
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# Prints a random owo in the console when the game starts.
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# default: true
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print_owo_on_start = true
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