From 54e64f1750c62a24409ab131f24a9cb4172de2ab Mon Sep 17 00:00:00 2001 From: Yonah Date: Mon, 3 Aug 2026 20:18:08 +0900 Subject: [PATCH] config: disable ftbchunks death waypoints This is very annoying and already covered by the other maps mod. --- config/ftbchunks-client.snbt | 328 +++++++++++++++++++++++++++++++++++ index.toml | 4 + pack.toml | 2 +- 3 files changed, 333 insertions(+), 1 deletion(-) create mode 100644 config/ftbchunks-client.snbt diff --git a/config/ftbchunks-client.snbt b/config/ftbchunks-client.snbt new file mode 100644 index 0000000..153857d --- /dev/null +++ b/config/ftbchunks-client.snbt @@ -0,0 +1,328 @@ +# Client-specific configuration for FTB Chunks +# Modpack defaults should be defined in /config/ftbchunks-client.snbt +# (may be overwritten on modpack update) +# Players may locally override this by copying into /local/ftbchunks-client.snbt +# (will NOT be overwritten on modpack update) + +{ + advanced: { + # Enables debug info + # Default: false + debug_info: false + + # Advanced option. Change how often the minimap will refresh icons + # Default: 500 + # Range: 0 ~ 10000 + minimap_icon_update_timer: 500 + + # Advanced option. How often map render update will be queued + # Default: 60 + # Range: 1 ~ 600 + rerender_queue_ticks: 60 + + # Advanced option. Max tasks that can queue up + # Default: 100 + # Range: 1 ~ 10000 + task_queue_max: 100 + + # Advanced option. How often queued tasks will run + # Default: 4 + # Range: 1 ~ 300 + task_queue_ticks: 4 + memory: { + # When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing) + # Default: 32 + # Range: 0 ~ 2147483647 + autorelease_on_map_close: 32 + + # Constrain maximum map zoom-out based on number of explored regions and available memory + # Default: true + max_zoom_constraint: true + + # Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing + # Default: 300 + # Range: 0 ~ 2147483647 + region_release_time: 300 + } + } + appearance: { + # Biome blend + # Default: "blend_5x5" + # Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15" + biome_blend: "blend_5x5" + + # Chunk grid overlay in large map + # Default: false + chunk_grid: false + + # Claim mode for the chunk claiming screen + # Default: "freehand" + # Valid values: "freehand", "rectangle", "circle" + claim_mode: "freehand" + + # Show claimed chunks on the map + # Default: true + claimed_chunks_on_map: true + + # Advanced option. Foliage darkness + # Default: 50 + # Range: 0 ~ 255 + foliage_darkness: 50 + + # Advanced option. Grass darkness + # Default: 50 + # Range: 0 ~ 255 + grass_darkness: 50 + + # Different ways to render map + # Default: "none" + # Valid values: "none", "night", "topography", "blocks", "light_sources" + map_mode: "none" + + # Noise added to map to make it look less plastic + # Default: 0.05 + # Range: 0.0 ~ 0.5 + noise: 0.05d + + # Only show entities that are on the surface + # Default: true + only_surface_entities: true + + # Show your own claimed chunks on the map + # Default: true + own_claimed_chunks_on_map: true + + # Reduces color palette to 256 colors + # Default: false + reduced_color_palette: false + + # Color intensity + # Default: 1.0 + # Range: 0.0 ~ 1.0 + saturation: 1.0d + + # Shadow intensity + # Default: 0.1 + # Range: 0.0 ~ 0.3 + shadows: 0.1d + + # How many blocks should height checks skip in water. 0 means flat water, ignoring terrain + # Default: 8 + # Range: 0 ~ 128 + water_height_factor: 8 + + # Advanced option. Water visibility + # Default: 220 + # Range: 0 ~ 255 + water_visibility: 220 + } + minimap: { + # Blurs minimap + # Default: "auto" + # Valid values: "auto", "on", "off" + blur_mode: "auto" + + # Adds NWSE compass inside minimap + # Default: true + compass: true + + # Enable minimap + # Default: false + enabled: false + + # Show entities on minimap + # Default: true + entities: true + + # Show entity heads on minimap + # Default: true + entity_heads: true + entity_icon: { + "minecraft:squid": true + "alexsmobs:raccoon": true + "aquaculture:brown_trout": false + "aquaculture:perch": false + "alexsmobs:flying_fish": true + "quark:toretoise": true + "quark:forgotten": true + "minecraft:glow_squid": true + "mowziesmobs:ferrous_wroughtnaut": true + "minecraft:zombie": true + "aquaculture:atlantic_herring": false + "aquaculture:bluegill": false + "aquaculture:smallmouth_bass": false + "alexsmobs:crow": true + "minecraft:sheep": true + "minecraft:chicken": true + "minecraft:horse": true + "minecraft:spider": true + "aquaculture:red_grouper": false + "minecraft:bat": true + "quark:stoneling": true + "aquaculture:minnow": false + "alexsmobs:banana_slug": true + "minecraft:fox": true + "minecraft:villager": true + "artifacts:mimic": true + "minecraft:cow": true + "minecraft:creeper": true + "minecraft:skeleton": true + "minecraft:pig": true + "alexsmobs:blue_jay": true + "minecraft:cod": false + "minecraft:skeleton_horse": true + "alexsmobs:seagull": true + "alexsmobs:bison": true + "alexsmobs:cockroach": true + "minecraft:enderman": true + } + + # Minimap font scaling (values not a multiple of 0.5 may look bad) + # Default: 0.5 + # Range: 0.1 ~ 5.0 + font_scale: 0.5d + + # Info hidden under minimap + # Default: ["ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"] + info_hidden: [ + "ftbchunks:fps" + "ftbchunks:game_time" + "ftbchunks:real_time" + "ftbchunks:debug" + ] + + # Info displayed under minimap + # Default: ["ftbchunks:player_pos", "ftbchunks:biome", "ftbchunks:zone", "ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"] + info_order: [ + "ftbchunks:player_pos" + "ftbchunks:biome" + "ftbchunks:zone" + "ftbchunks:fps" + "ftbchunks:game_time" + "ftbchunks:real_time" + "ftbchunks:debug" + ] + info_settings: { } + + # Entities in minimap will be larger + # Default: false + large_entities: false + + # Minimap will not rotate + # Default: true + locked_north: true + + # Show player heads on minimap + # Default: true + player_heads: true + + # Mode for the pointer icon to render on full screen minimap + # Default: "both" + # Valid values: "face", "pointer", "both" + pointer_icon_mode: "both" + + # Mode for the pointer icon to render on minimap + # Default: "both" + # Valid values: "face", "pointer", "both" + pointer_icon_mode_minimap: "both" + + # Enables minimap to show up in corner + # Default: "top_right" + # Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right" + position: "top_right" + + # Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position. + # When set to none and the maps offset is greater than 0, the offset will apply to all directions + # Default: "none" + # Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none" + position_offset_condition: "none" + + # Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right. + # Default: 0 + # Range: -∞ ~ +∞ + position_offset_x: 0 + + # Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right. + # Default: 0 + # Range: -∞ ~ +∞ + position_offset_y: 0 + + # Size minimap proportional to screen width (and scale) + # Default: true + proportional: true + + # Draw reticle lines on minimap + # Default: true + reticle: true + + # Scale of minimap + # Default: 1.0 + # Range: 0.25 ~ 4.0 + scale: 1.0d + + # Always show player on minimap, even when rotation not locked + # Default: true + show_player_when_unlocked: true + + # Draw a square minimap instead of a circular one + # Default: false + square: false + + # Show text above minimap + # Default: false + text_above_minimap: false + + # Minimap visibility + # Default: 255 + # Range: 0 ~ 255 + visibility: 255 + + # Show waypoints on minimap + # Default: true + waypoints: true + + # Zoom distance of the minimap + # Default: 1.0 + # Range: 1.0 ~ 4.0 + zoom: 1.0d + } + waypoints: { + # Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal) + # Default: 0 + # Range: 0 ~ 2147483647 + death_waypoint_autoremove_distance: 0 + + # Enables creation of death waypoints + # Default: true + death_waypoints: false + + # Show waypoints in world + # Default: true + in_world_waypoints: true + + # Minimum distance before waypoint dots start to fade + # Default: 1.0 + # Range: 1.0 ~ 200.0 + waypoint_dot_fade_distance: 1.0d + + # Minimum distance before waypoint beacons start to fade + # Default: 12.0 + # Range: 1.0 ~ 200.0 + waypoint_fade_distance: 12.0d + + # How close player crosshair needs to be to in-world waypoints to show waypoint labels + # Default: 1.0 + # Range: 1.0 ~ 10.0 + waypoint_focus_distance: 1.0d + + # How much do in-world waypoints enlarge when the player crosshair is close + # Default: 2.0 + # Range: 1.0 ~ 10.0 + waypoint_focus_scale: 2.0d + + # Maximum distance at which waypoints are drawn + # Default: 5000.0 + # Range: 1.0 ~ 2.147483647E9 + waypoint_max_distance: 5000.0d + } +} diff --git a/index.toml b/index.toml index 8ea5ea7..6db6dc4 100644 --- a/index.toml +++ b/index.toml @@ -1,5 +1,9 @@ hash-format = "sha256" +[[files]] +file = "config/ftbchunks-client.snbt" +hash = "c014cc5063e5eeab7173beac31776e1fa8a3b201587a50b32e2188635899bc21" + [[files]] file = "config/sereneseasons/seasons.toml" hash = "a18c16d7661b25fe17dc3808f78a6f86adc6a05bcd2e0b64f193c44275a1ff8f" diff --git a/pack.toml b/pack.toml index c7c3a82..6129bba 100644 --- a/pack.toml +++ b/pack.toml @@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0" [index] file = "index.toml" hash-format = "sha256" -hash = "6a5197c0646392985bd2ad0007927b11aad3a36124e6bbf7f93eec65b844736b" +hash = "06fd344689f6207eb8a2f8146ed93976ec199e494c1bca531ee2deec04b23d0c" [versions] minecraft = "1.21.1"