29 Commits
Author SHA1 Message Date
yonah 8288176ad7 mods: add colorful-hearts
This gets rid of the half heart thingy in status bar.
2026-08-09 00:55:43 +09:00
yonah 62d4a622ec mods: add magnum-torch
Requested by neko.
2026-08-07 23:51:43 +09:00
yonah fe1fdd28bb config: block simulated:linked_typewriter pickup
This works around carryon breaking the typewriter interface.
2026-08-06 21:40:17 +09:00
yonah d3d7ec9aa4 mods: add farmers-delight
Requested by neko.
2026-08-06 18:22:25 +09:00
yonah cbd915ffa3 mods: update carry-on
This is crashing when processing NBT data. The fix appears to have made
it into this release.

Additionally, carryon-aeronautics-compat is removed due to its fix being
upstreamed.
2026-08-04 23:21:18 +09:00
yonah 98d09b81c4 mods: replace easy-tpa with tpa-utilities-neo
This crashed the server a few too many times.
2026-08-04 22:24:34 +09:00
yonah 54e64f1750 config: disable ftbchunks death waypoints
This is very annoying and already covered by the other maps mod.
2026-08-03 20:18:08 +09:00
yonah 57c94b91d2 shaderpacks: init
These are probably worth including by default.
2026-08-03 19:54:37 +09:00
yonah ae04150d3c mods: add iron-furnaces
Requested by neko.
2026-08-03 19:46:58 +09:00
yonah 71413e7f38 mods: add easy-disenchanting
Requested by neko.
2026-08-03 19:45:31 +09:00
yonah 926f91cdf9 mods: add inventory-essentials
Requested by neko.
2026-08-03 19:44:38 +09:00
yonah 5470d0c052 mods: add immersiveengineering
Requested by neko.
2026-08-03 19:39:36 +09:00
yonah ab9afa116f mods: add pipez
Requested by neko.
2026-08-03 19:39:12 +09:00
yonah a9320fdf87 mods: add mekanism
Requested by neko.
2026-08-03 19:38:49 +09:00
yonah 7d9bb7d016 config: disable waystones cooldown and cost
Requested by neko.
2026-08-03 19:37:55 +09:00
yonah 3dfc20a815 mods: add cosmetic-armor-reworked-forked
Requested by neko.
2026-08-02 23:15:58 +09:00
yonah ffa09b231d mods: update moonlight
Required by sawmill.
2026-08-02 23:04:08 +09:00
yonah d9a31324fd mods: add quark
Requested by neko.
2026-08-02 23:02:29 +09:00
yonah bf5a1f0642 mods: add universal-sawmill
Requested by neko.
2026-08-02 23:01:55 +09:00
yonah 5915debdcb mods: add trade-cycling
Requested by neko.
2026-08-02 23:01:00 +09:00
yonah 78f0584962 mods: add amendments
Requested by neko.
2026-08-02 23:00:24 +09:00
yonah 79b3927aef mods: add what-are-they-up-to
Requested by neko.
2026-08-02 22:59:05 +09:00
yonah 9350f8d91b config/wover: initialise
This gets rid of the full-screen message on startup.
2026-08-02 22:37:40 +09:00
yonah 841db48ac4 mods: remove accessories-compat-layer
Requested by neko to attempt to fix keep inventory.
2026-08-02 18:54:09 +09:00
yonah 1b97e0ed99 mods: remove create-bionics
This was crashing the server for some reason.
2026-08-01 00:25:19 +09:00
yonah 3eafc588cb mods: simply-tooltips on both sides
This was labeled as client-side by prism launcher for some reason.
2026-07-31 23:41:23 +09:00
yonah c1f7cdb0fc mods: fix up metadata
This adds side information to curseforge mods and strips prismlauncher
metadata via rehash.
2026-07-31 19:43:47 +09:00
yonah fde8a64e8a config/sereneseasons: disable progress_season_while_offline 2026-07-26 18:47:59 +09:00
yonah 979f1161ca essential: disable telemetry and auto updates
Those notifications are annoying, so disable them.
2026-07-26 18:14:49 +09:00
227 changed files with 3305 additions and 4442 deletions
+89
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[settings]
#General Settings
#Maximum distance from where Blocks and Entities can be picked up
# Default: 2.5
# Range: 0.0 ~ 1.7976931348623157E308
maxDistance = 2.5
#Max width of entities that can be picked up in survival mode
# Default: 1.5
# Range: 0.0 ~ 10.0
maxEntityWidth = 1.5
#Max height of entities that can be picked up in survival mode
# Default: 2.5
# Range: 0.0 ~ 10.0
maxEntityHeight = 2.5
#Slowness multiplier for blocks
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
blockSlownessMultiplier = 1.0
#Slowness multiplier for entities
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
entitySlownessMultiplier = 1.0
#Maximum stack limit for entities
# Default: 10
# Range: > 1
maxEntityStackLimit = 10
#More complex Tile Entities slow down the player more
heavyTiles = true
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
pickupAllBlocks = false
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative = true
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs = false
#Larger Entities slow down the player more
heavyEntities = true
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies = false
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks = false
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities = false
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking = false
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying = false
#Whether the player drops the carried object when hit or not
dropCarriedWhenHit = false
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
useScripts = false
#Allows entities to be stacked on top of each other
stackableEntities = true
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
entitySizeMattersStacking = true
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
pickupPlayers = true
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
pickupUnbreakableBlocks = false
#Pickup distance scales with player reach
scaleDistance = true
#Size of entities is considered relative to player scale
relativePlayerScale = true
[whitelist]
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Entities that CAN be picked up (useWhitelistEntities must be true)
allowedEntities = []
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
allowedBlocks = []
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
allowedStacking = []
[blacklist]
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Blocks that cannot be picked up
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "#neoforge:immovable", "#neoforge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "#c:relocation_not_supported", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "chipped:*", "irons_spellbooks:*", "create*:*", "simple_pipes:*", "libmultipart:*", "quark:tiny_potato", "ait:*", "vampirism:*", "extrastorage:*", "relics:researching_table", "sophisticatedstorage:*chest", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block", "create_enchantment_industry:*", "graveyard:*", "immersivepetroleum:*", "tardis:interior_door", "cuffed:*", "littletiles:*", "butchersdelight:*", "irons_spellbooks:*", "extended_drawers:*", "functionalstorage:*", "sophisticatedstorage:*", "farmersdelight:*", "modern_industrialization:*_cable", "modern_industrialization:item_pipe", "modern_industrialization:*_item_pipe", "modern_industrialization:fluid_pipe", "modern_industrialization:*_fluid_pipe", "snowrealmagic:*", "simulated:linked_typewriter"]
#Entities that cannot be picked up
forbiddenEntities = ["#c:capturing_not_supported", "#c:teleporting_not_supported", "minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:fireball", "minecraft:small_fireball", "minecraft:whither_skull", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:whither_skull_dangerous", "minecraft:dragon_fireball", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "minecraft:evoker_fangs", "minecraft:glow_item_frame", "minecraft:tnt", "minecraft:trident", "minecraft:arrow", "minecraft:spectral_arrow", "minecraft:interaction", "minecraft:marker", "minecraft:block_display", "minecraft:item_display", "minecraft:text_display", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body", "littletiles:*"]
#Entities that cannot have other entities stacked on top of them
forbiddenStacking = ["minecraft:horse"]
[customPickupConditions]
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
#Custom Pickup Conditions for Blocks
customPickupConditionsBlocks = []
#Custom Pickup Conditions for Entities
customPickupConditionsEntities = []
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# Client-specific configuration for FTB Chunks
# Modpack defaults should be defined in <instance>/config/ftbchunks-client.snbt
# (may be overwritten on modpack update)
# Players may locally override this by copying into <instance>/local/ftbchunks-client.snbt
# (will NOT be overwritten on modpack update)
{
advanced: {
# Enables debug info
# Default: false
debug_info: false
# Advanced option. Change how often the minimap will refresh icons
# Default: 500
# Range: 0 ~ 10000
minimap_icon_update_timer: 500
# Advanced option. How often map render update will be queued
# Default: 60
# Range: 1 ~ 600
rerender_queue_ticks: 60
# Advanced option. Max tasks that can queue up
# Default: 100
# Range: 1 ~ 10000
task_queue_max: 100
# Advanced option. How often queued tasks will run
# Default: 4
# Range: 1 ~ 300
task_queue_ticks: 4
memory: {
# When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing)
# Default: 32
# Range: 0 ~ 2147483647
autorelease_on_map_close: 32
# Constrain maximum map zoom-out based on number of explored regions and available memory
# Default: true
max_zoom_constraint: true
# Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing
# Default: 300
# Range: 0 ~ 2147483647
region_release_time: 300
}
}
appearance: {
# Biome blend
# Default: "blend_5x5"
# Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15"
biome_blend: "blend_5x5"
# Chunk grid overlay in large map
# Default: false
chunk_grid: false
# Claim mode for the chunk claiming screen
# Default: "freehand"
# Valid values: "freehand", "rectangle", "circle"
claim_mode: "freehand"
# Show claimed chunks on the map
# Default: true
claimed_chunks_on_map: true
# Advanced option. Foliage darkness
# Default: 50
# Range: 0 ~ 255
foliage_darkness: 50
# Advanced option. Grass darkness
# Default: 50
# Range: 0 ~ 255
grass_darkness: 50
# Different ways to render map
# Default: "none"
# Valid values: "none", "night", "topography", "blocks", "light_sources"
map_mode: "none"
# Noise added to map to make it look less plastic
# Default: 0.05
# Range: 0.0 ~ 0.5
noise: 0.05d
# Only show entities that are on the surface
# Default: true
only_surface_entities: true
# Show your own claimed chunks on the map
# Default: true
own_claimed_chunks_on_map: true
# Reduces color palette to 256 colors
# Default: false
reduced_color_palette: false
# Color intensity
# Default: 1.0
# Range: 0.0 ~ 1.0
saturation: 1.0d
# Shadow intensity
# Default: 0.1
# Range: 0.0 ~ 0.3
shadows: 0.1d
# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
# Default: 8
# Range: 0 ~ 128
water_height_factor: 8
# Advanced option. Water visibility
# Default: 220
# Range: 0 ~ 255
water_visibility: 220
}
minimap: {
# Blurs minimap
# Default: "auto"
# Valid values: "auto", "on", "off"
blur_mode: "auto"
# Adds NWSE compass inside minimap
# Default: true
compass: true
# Enable minimap
# Default: false
enabled: false
# Show entities on minimap
# Default: true
entities: true
# Show entity heads on minimap
# Default: true
entity_heads: true
entity_icon: {
"minecraft:squid": true
"alexsmobs:raccoon": true
"aquaculture:brown_trout": false
"aquaculture:perch": false
"alexsmobs:flying_fish": true
"quark:toretoise": true
"quark:forgotten": true
"minecraft:glow_squid": true
"mowziesmobs:ferrous_wroughtnaut": true
"minecraft:zombie": true
"aquaculture:atlantic_herring": false
"aquaculture:bluegill": false
"aquaculture:smallmouth_bass": false
"alexsmobs:crow": true
"minecraft:sheep": true
"minecraft:chicken": true
"minecraft:horse": true
"minecraft:spider": true
"aquaculture:red_grouper": false
"minecraft:bat": true
"quark:stoneling": true
"aquaculture:minnow": false
"alexsmobs:banana_slug": true
"minecraft:fox": true
"minecraft:villager": true
"artifacts:mimic": true
"minecraft:cow": true
"minecraft:creeper": true
"minecraft:skeleton": true
"minecraft:pig": true
"alexsmobs:blue_jay": true
"minecraft:cod": false
"minecraft:skeleton_horse": true
"alexsmobs:seagull": true
"alexsmobs:bison": true
"alexsmobs:cockroach": true
"minecraft:enderman": true
}
# Minimap font scaling (values not a multiple of 0.5 may look bad)
# Default: 0.5
# Range: 0.1 ~ 5.0
font_scale: 0.5d
# Info hidden under minimap
# Default: ["ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_hidden: [
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
# Info displayed under minimap
# Default: ["ftbchunks:player_pos", "ftbchunks:biome", "ftbchunks:zone", "ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_order: [
"ftbchunks:player_pos"
"ftbchunks:biome"
"ftbchunks:zone"
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
info_settings: { }
# Entities in minimap will be larger
# Default: false
large_entities: false
# Minimap will not rotate
# Default: true
locked_north: true
# Show player heads on minimap
# Default: true
player_heads: true
# Mode for the pointer icon to render on full screen minimap
# Default: "both"
# Valid values: "face", "pointer", "both"
pointer_icon_mode: "both"
# Mode for the pointer icon to render on minimap
# Default: "both"
# Valid values: "face", "pointer", "both"
pointer_icon_mode_minimap: "both"
# Enables minimap to show up in corner
# Default: "top_right"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right"
position: "top_right"
# Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position.
# When set to none and the maps offset is greater than 0, the offset will apply to all directions
# Default: "none"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none"
position_offset_condition: "none"
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_x: 0
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_y: 0
# Size minimap proportional to screen width (and scale)
# Default: true
proportional: true
# Draw reticle lines on minimap
# Default: true
reticle: true
# Scale of minimap
# Default: 1.0
# Range: 0.25 ~ 4.0
scale: 1.0d
# Always show player on minimap, even when rotation not locked
# Default: true
show_player_when_unlocked: true
# Draw a square minimap instead of a circular one
# Default: false
square: false
# Show text above minimap
# Default: false
text_above_minimap: false
# Minimap visibility
# Default: 255
# Range: 0 ~ 255
visibility: 255
# Show waypoints on minimap
# Default: true
waypoints: true
# Zoom distance of the minimap
# Default: 1.0
# Range: 1.0 ~ 4.0
zoom: 1.0d
}
waypoints: {
# Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal)
# Default: 0
# Range: 0 ~ 2147483647
death_waypoint_autoremove_distance: 0
# Enables creation of death waypoints
# Default: true
death_waypoints: false
# Show waypoints in world
# Default: true
in_world_waypoints: true
# Minimum distance before waypoint dots start to fade
# Default: 1.0
# Range: 1.0 ~ 200.0
waypoint_dot_fade_distance: 1.0d
# Minimum distance before waypoint beacons start to fade
# Default: 12.0
# Range: 1.0 ~ 200.0
waypoint_fade_distance: 12.0d
# How close player crosshair needs to be to in-world waypoints to show waypoint labels
# Default: 1.0
# Range: 1.0 ~ 10.0
waypoint_focus_distance: 1.0d
# How much do in-world waypoints enlarge when the player crosshair is close
# Default: 2.0
# Range: 1.0 ~ 10.0
waypoint_focus_scale: 2.0d
# Maximum distance at which waypoints are drawn
# Default: 5000.0
# Range: 1.0 ~ 2.147483647E9
waypoint_max_distance: 5000.0d
}
}
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[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 8
#If the season should progress on a server with no players online
progress_season_while_offline = false
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
+87
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[general]
#List of waystone origins that should prevent others from editing. PLAYER is special in that it allows only edits by the owner of the waystone.
restrictedWaystones = ["PLAYER"]
#Set to "GLOBAL" to have newly placed or found waystones be global by default.
#Allowed Values: ACTIVATION, GLOBAL, SHARD_ONLY, ORANGE_SHARESTONE, MAGENTA_SHARESTONE, LIGHT_BLUE_SHARESTONE, YELLOW_SHARESTONE, LIME_SHARESTONE, PINK_SHARESTONE, GRAY_SHARESTONE, LIGHT_GRAY_SHARESTONE, CYAN_SHARESTONE, PURPLE_SHARESTONE, BLUE_SHARESTONE, BROWN_SHARESTONE, GREEN_SHARESTONE, RED_SHARESTONE, BLACK_SHARESTONE
defaultVisibility = "ACTIVATION"
#Add "GLOBAL" to allow every player to create global waystones.
allowedVisibilities = []
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
warpStoneUseTime = 32
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
warpPlateUseTime = 15
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
scrollUseTime = 32
[inventoryButton]
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = ""
#The x position of the inventory button in the inventory.
inventoryButtonX = 58
#The y position of the inventory button in the inventory.
inventoryButtonY = 60
#The y position of the inventory button in the creative menu.
creativeInventoryButtonX = 88
#The y position of the inventory button in the creative menu.
creativeInventoryButtonY = 33
[worldGen]
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
#Allowed Values: DEFAULT, MOSSY, SANDY, BLACKSTONE, DEEPSLATE, END_STONE, BIOME
wildWaystoneStyle = "BIOME"
#Approximate chunk distance between wild waystones being generated. Set to 0 to disable generation.
chunksBetweenWildWaystones = 25
#List of dimensions that wild waystones are allowed to spawn in. If left empty, all dimensions except those in wildWaystonesDimensionDenyList will be able to spawn waystones, provided the biomes are in the `has_structure/waystone` tag.
wildWaystonesDimensionAllowList = ["minecraft:the_end", "minecraft:overworld", "minecraft:the_nether"]
#List of dimensions that wild waystones are not allowed to spawn in, even if the biome is in the `has_structure/waystone` tag. Only used if wildWaystonesDimensionAllowList is empty.
wildWaystonesDimensionDenyList = []
#Set to 'PRESET_FIRST' to first use names from the nameGenerationPresets. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
nameGenerationMode = "PRESET_FIRST"
#The template to use when generating new names. Supported placeholders are {Biome} (english biome name) and {MrPork} (the default name generator).
nameGenerationTemplate = "{MrPork}"
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
nameGenerationPresets = []
#Set to REGULAR to have waystones spawn in some villages. Set to FREQUENT to have waystones spawn in most villages. Set to DISABLED to disable waystone generation in villages. Waystones will only spawn in vanilla or supported villages.
#Allowed Values: DISABLED, REGULAR, FREQUENT
spawnInVillages = "REGULAR"
[teleports]
#Set to false to simply disable all xp costs. See warpRequirements for more fine-grained control.
enableCosts = false
#Set to false to simply disable all cooldowns. See warpRequirements for more fine-grained control.
enableCooldowns = false
#List of warp requirements with comma-separated parameters in parentheses. Conditions can be defined as comma-separated list in square brackets. Will be applied in order.
warpRequirements = ["[is_not_interdimensional] scaled_add_xp_cost(distance, 0.01)", "[is_interdimensional] add_xp_cost(27)", "[source_is_warp_plate] multiply_xp_cost(0)", "[target_is_global] multiply_xp_cost(0)", "min_xp_cost(0)", "max_xp_cost(27)", "[source_is_inventory_button] add_cooldown(inventory_button, 300)"]
#Set to ENABLED to have nearby pets teleport with you. Set to SAME_DIMENSION to have nearby pets teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
#Allowed Values: ENABLED, SAME_DIMENSION, DISABLED
transportPets = "DISABLED"
#Set to ENABLED to have leashed mobs teleport with you. Set to SAME_DIMENSION to have leashed mobs teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
#Allowed Values: ENABLED, SAME_DIMENSION, DISABLED
transportLeashed = "ENABLED"
#List of entities that cannot be teleported, either as pet, leashed, or on warp plates.
entityDenyList = ["minecraft:wither"]
#Set to true to enable warp modifier items for applying status effects on teleports.
enableModifiers = true
[client]
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
[compatibility]
#If enabled, JourneyMap waypoints will be created for each activated waystone.
journeyMap = true
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
preferJourneyMapIntegrationMod = true
#If enabled, Waystones will add markers for waystones and sharestones to Dynmap.
dynmap = true
[blueMap]
#Controls whether Waystones' BlueMap integration should be loaded
enabled = true
#If enabled, waystones will be tracked as markers on BlueMap
includeWaystones = true
#If enabled, sharestones will be tracked as markers on BlueMap.
includeSharestones = true
#If enabled, undiscovered waystones will be tracked as markers on BlueMap.
includeUndiscoveredWaystones = false
+15
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{
"create_version": "21.0.21",
"internal": {
"did_present_welcome_screen": true
},
"general": {
"check_for_new_versions": false,
"prefere_modrinth": false,
"force_betterx_world_type": true
},
"loading": {
"disable_experimental_warning": false
},
"modify_version": "21.0.21"
}
+10
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@@ -0,0 +1,10 @@
{
"create_version": "21.0.21",
"log": {
"verbose": true
},
"server": {
"force_default_world_preset": true
},
"modify_version": "21.0.21"
}
+111
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[general]
[general.general]
timestamps_format = 1
streamer_mode = false
modcore_warning = true
replace_window_title = true
[general.online_status]
show_essential_indicator_on_tab = true
show_essential_indicator_on_nametags = true
[general.experience]
closer_placement_of_minimal_essential_menu = true
darken_re-textured_menu_buttons = false
essential_menu_layout = 0
enable_essential = true
use_vanilla_button_texture = true
quick_action_bar = true
[hidden]
play_emote_sounds_in_wardrobe = true
previously_launched_with_container = 1
acknowledged_permanent_suspension = false
[hidden.hidden]
emote_perspective = 1
coinspurchasecreatorcode = "__default__"
screenshotbrowseritemsperrow = 3
spspinnedgamerules = ""
showemotepagekeybindbanner = true
coinsselectedcurrency = "USD"
[emotes]
[emotes.general]
disable_emotes = false
allow_emote_sounds = 0
play_emotes_in_third_person_view = true
emote_preview = false
[privacy]
[privacy.general]
display_current_server = false
friend_privacy_settings = 0
[notifications]
[notifications.general]
disable_all_notifications = false
host_world_ip_warning = false
update_notifications = false
screenshot_toast_duration = 1
message_sound = true
online_friend_alert = true
message_notifications = true
group_message_notifications = true
[notifications.warnings]
link_opening_warning = false
[quality_of_life]
[quality_of_life.general]
auto_refresh_session = true
[quality_of_life.fullscreen]
windowed_fullscreen = false
[quality_of_life.accessibility]
enlarge_chat_metadata = false
[quality_of_life.discord_integration]
show_username_and_avatar = true
set_activity_status_on_discord = true
allow_ask_to_join = true
show_current_server = false
[quality_of_life.zoom]
smooth_zoom_animation = false
toggle_to_zoom = false
smooth_camera_when_zoomed = true
[quality_of_life.nameplate]
show_my_nameplate_in_third-person = true
[quality_of_life.screenshots]
vanilla_screenshot_message = false
"screenshot_quick_action_#2_-_top_right" = 2
"screenshot_quick_action_#3_-_bottom_left" = 0
essential_screenshots = true
screenshot_sounds = true
"screenshot_quick_action_#1_-_top_left" = 5
post_screenshot_action = 0
"screenshot_quick_action_#4_-_bottom_right" = 4
[__meta]
version = 12
[cosmetics]
[cosmetics.general]
hide_cosmetic_particles_in_first_person = false
hide_cosmetics_on_server_skins = false
disable_cosmetics = false
"cosmetic_&_armor_conflict_-_on_myself" = 0
disable_cosmetics_in_inventory = false
"cosmetic_&_armor_conflict_-_on_others" = 0
+3
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autoUpdate=false
pendingUpdateResolution=true
pendingUpdateVersion=1.4.1
+5
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{
"accepted_tos": false,
"has_shown_wiki_toast": true,
"sent_auto_update_telemetry": false
}
+333 -211
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+10 -14
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@@ -1,18 +1,14 @@
filename = 'skinlayers3d-neoforge-1.11.2-mc1.21.1.jar' name = "3D Skin Layers"
name = '3D Skin Layers' filename = "skinlayers3d-neoforge-1.11.2-mc1.21.1.jar"
side = 'client' side = "client"
x-prismlauncher-dependencies = []
x-prismlauncher-loaders = [ 'neoforge' ]
x-prismlauncher-mc-versions = [ '1.21.1' ]
x-prismlauncher-release-type = 'release'
x-prismlauncher-version-number = '1.11.2'
[download] [download]
hash = 'c017d098874697ba93a03c06cfb4fe8a8bbc619448bff55c3c821089b164677fae2c8c2059e99fc9933af6ff519759c399deae763b1ac9e34593cd6e4f427f3a' url = "https://cdn.modrinth.com/data/zV5r3pPn/versions/xPYbAPfz/skinlayers3d-neoforge-1.11.2-mc1.21.1.jar"
hash-format = 'sha512' hash-format = "sha512"
mode = 'url' hash = "c017d098874697ba93a03c06cfb4fe8a8bbc619448bff55c3c821089b164677fae2c8c2059e99fc9933af6ff519759c399deae763b1ac9e34593cd6e4f427f3a"
url = 'https://cdn.modrinth.com/data/zV5r3pPn/versions/xPYbAPfz/skinlayers3d-neoforge-1.11.2-mc1.21.1.jar' mode = "url"
[update]
[update.modrinth] [update.modrinth]
mod-id = 'zV5r3pPn' mod-id = "zV5r3pPn"
version = 'xPYbAPfz' version = "xPYbAPfz"
-33
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@@ -1,33 +0,0 @@
filename = 'accessories_compat_layer-neoforge-0.1.12+1.21.1.jar'
name = 'Accessories Compatibility Layer'
side = 'both'
x-prismlauncher-loaders = [ 'neoforge' ]
x-prismlauncher-mc-versions = [ '1.21.1' ]
x-prismlauncher-release-type = 'beta'
x-prismlauncher-version-number = '0.1.12'
[download]
hash = 'f729c4e1c069182aac89805551a056b937e17fd6d9c031b14a6003b5c4fac609563f2c3d6786fe56ecfb62a1094124e68b2e4fb6e2612818d899d3bac181c215'
hash-format = 'sha512'
mode = 'url'
url = 'https://cdn.modrinth.com/data/ySnjMzLg/versions/JMgVNypu/accessories_compat_layer-neoforge-0.1.12%2B1.21.1.jar'
[update.modrinth]
mod-id = 'ySnjMzLg'
version = 'JMgVNypu'
[[x-prismlauncher-dependencies]]
addonId = 'jtmvUHXj'
type = 'REQUIRED'
[[x-prismlauncher-dependencies]]
addonId = 'ccKDOlHs'
type = 'REQUIRED'
[[x-prismlauncher-dependencies]]
addonId = 'vvuO3ImH'
type = 'REQUIRED'
[[x-prismlauncher-dependencies]]
addonId = 'izkDUlrJ'
type = 'INCOMPATIBLE'
+10 -17
View File
@@ -1,21 +1,14 @@
filename = 'accessories-neoforge-1.1.0-beta.53+1.21.1.jar' name = "Accessories"
name = 'Accessories' filename = "accessories-neoforge-1.1.0-beta.53+1.21.1.jar"
side = 'both' side = "both"
x-prismlauncher-loaders = [ 'neoforge' ]
x-prismlauncher-mc-versions = [ '1.21.1' ]
x-prismlauncher-release-type = 'beta'
x-prismlauncher-version-number = '1.1.0-beta.53+1.21.1'
[download] [download]
hash = 'baafa9a5e48c17c243d45b6260095ffef2ad00e4e970aafc5b1ca9ab5f4a542b18b0fb35d4584318791edbaf00a3c44806f62062513d991383192aca4df27a07' url = "https://cdn.modrinth.com/data/jtmvUHXj/versions/Fb55Fgjz/accessories-neoforge-1.1.0-beta.53%2B1.21.1.jar"
hash-format = 'sha512' hash-format = "sha512"
mode = 'url' hash = "baafa9a5e48c17c243d45b6260095ffef2ad00e4e970aafc5b1ca9ab5f4a542b18b0fb35d4584318791edbaf00a3c44806f62062513d991383192aca4df27a07"
url = 'https://cdn.modrinth.com/data/jtmvUHXj/versions/Fb55Fgjz/accessories-neoforge-1.1.0-beta.53%2B1.21.1.jar' mode = "url"
[update]
[update.modrinth] [update.modrinth]
mod-id = 'jtmvUHXj' mod-id = "jtmvUHXj"
version = 'Fb55Fgjz' version = "Fb55Fgjz"
[[x-prismlauncher-dependencies]]
addonId = 'ccKDOlHs'
type = 'REQUIRED'
+9 -16
View File
@@ -1,21 +1,14 @@
filename = 'alexsmobs-1.22.17.jar'
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[update.modrinth] [update.modrinth]
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[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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[update]
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[update]
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[update]
[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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[update]
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[update]
[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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+10 -14
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[update]
[update.modrinth] [update.modrinth]
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+10 -25
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[update]
[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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[update]
[update.curseforge] [update.curseforge]
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+10 -14
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[update]
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[update]
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[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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View File
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[update]
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[update]
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[update]
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[update]
[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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View File
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+10 -21
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View File
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+13
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[update]
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[update]
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-21
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+10 -21
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[update]
[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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[update.modrinth] [update.modrinth]
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[update]
[update.modrinth] [update.modrinth]
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View File
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[update]
[update.modrinth] [update.modrinth]
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View File
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[update]
[update.modrinth] [update.modrinth]
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[update.modrinth] [update.modrinth]
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View File
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[update]
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[update]
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[update]
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[update]
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[update]
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x-prismlauncher-release-type = 'release'
x-prismlauncher-version-number = '1.21.1-3.4.0-neoforge'
[download] [download]
hash = 'a1b2e385aaacb547763441fc23e9a33a0b1d67bd32094cd605ded3fbdd1c7a0e5fc4520fdfa090c29d2d3384b685e3ead91b32d20030e45632c94145ee3ec668' url = "https://cdn.modrinth.com/data/RV1qfVQ8/versions/hIJ2Ev1Q/ExplorersCompass-1.21.1-3.4.0-neoforge.jar"
hash-format = 'sha512' hash-format = "sha512"
mode = 'url' hash = "a1b2e385aaacb547763441fc23e9a33a0b1d67bd32094cd605ded3fbdd1c7a0e5fc4520fdfa090c29d2d3384b685e3ead91b32d20030e45632c94145ee3ec668"
url = 'https://cdn.modrinth.com/data/RV1qfVQ8/versions/hIJ2Ev1Q/ExplorersCompass-1.21.1-3.4.0-neoforge.jar' mode = "url"
[update]
[update.modrinth] [update.modrinth]
mod-id = 'RV1qfVQ8' mod-id = "RV1qfVQ8"
version = 'hIJ2Ev1Q' version = "hIJ2Ev1Q"
+10 -17
View File
@@ -1,21 +1,14 @@
filename = 'extra-mod-integrations-all-neoforge-1.0.3+1.21.1.jar' name = "EMI Addon: Extra Mod Integrations"
name = 'EMI Addon: Extra Mod Integrations' filename = "extra-mod-integrations-all-neoforge-1.0.3+1.21.1.jar"
side = 'client' side = "client"
x-prismlauncher-loaders = [ 'neoforge' ]
x-prismlauncher-mc-versions = [ '1.21.1' ]
x-prismlauncher-release-type = 'release'
x-prismlauncher-version-number = '1.0.3+1.21.1.neoforge'
[download] [download]
hash = '9267359eefc56bdb1eca2992cba12363f54f974f27ca2031ecb0677ba4c3bcd1d563db94dd569bbdf085a8b890cd7aa681ae6f485859051565b6a2cf50adc4c8' url = "https://cdn.modrinth.com/data/bpRHnWUb/versions/bxgGyUjY/extra-mod-integrations-all-neoforge-1.0.3%2B1.21.1.jar"
hash-format = 'sha512' hash-format = "sha512"
mode = 'url' hash = "9267359eefc56bdb1eca2992cba12363f54f974f27ca2031ecb0677ba4c3bcd1d563db94dd569bbdf085a8b890cd7aa681ae6f485859051565b6a2cf50adc4c8"
url = 'https://cdn.modrinth.com/data/bpRHnWUb/versions/bxgGyUjY/extra-mod-integrations-all-neoforge-1.0.3%2B1.21.1.jar' mode = "url"
[update]
[update.modrinth] [update.modrinth]
mod-id = 'bpRHnWUb' mod-id = "bpRHnWUb"
version = 'bxgGyUjY' version = "bxgGyUjY"
[[x-prismlauncher-dependencies]]
addonId = 'fRiHVvU7'
type = 'REQUIRED'

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