20 Commits
Author SHA1 Message Date
yonah c8f307cf94 mods: add gravestones curios api compat
Huge qol improvement.
2025-11-08 11:28:43 +09:00
yonah e226baa1b5 mods/create-extended-bogeys-borked-addon: new mod 2025-10-07 19:53:57 +09:00
yonah cc3b0581ee mods: remove various mods 2025-10-03 18:18:37 +09:00
yonah 27db6f050c config/amendments-common: falling lanterns 2025-06-25 22:17:41 +09:00
yonah 50c2cd2f30 defaultconfigs/gravestone-server: remove obituary 2025-06-25 01:39:09 +09:00
yonah c7e18764ae config/iceandfire-common: tamed dragon griefing 2025-06-24 23:17:18 +09:00
yonah 04a03e475e config/xenon++: move framerate display 2025-06-21 23:10:48 +09:00
yonah c9bfba2d54 config/sodiumdynamiclights-client: tweak condition
Disable water sensitive check, enable entity lights.
2025-06-21 23:10:14 +09:00
yonah 106c120b43 config/sereneseasons: pause when offline
Changed: progress_season_while_offline = false
2025-06-21 05:02:03 +09:00
yonah e9c215015e config/waystones-common: global waystone setup
Changed: globalWaystoneSetupRequiresCreativeMode = false
2025-06-21 03:08:00 +09:00
yonah 03bbb5fbb2 config/ShieldExpansion-common: disable cooldown
The cooldown is annoying and makes shields unusable. Disable it as per
Aneko's request.
2025-06-19 23:38:09 +09:00
yonah c84447877d pack: add default server 2025-06-19 23:35:19 +09:00
yonah 985d688019 config/bcc-common: configure modpack name 2025-06-19 23:31:14 +09:00
yonah 24495ee682 mods: remove thin air
This mod doesn't make much sense.
2025-06-19 01:07:18 +09:00
yonah a241d4055a pack: server -> both for all mods 2025-06-19 00:58:12 +09:00
yonah bfbf136a79 mods/cupboard: fix side
Curseforge tags this incorrectly.
2025-06-19 00:43:41 +09:00
yonah 8028811d79 mods: remove bhmenu
Not sure how this mod ended up here.
2025-06-19 00:20:30 +09:00
yonah 06b5d05a76 mods: fix hash
Curseforge excludes some mods from the API.
2025-06-18 02:16:02 +09:00
yonah 1fe3726d6e pack: rehash 2025-06-18 01:47:39 +09:00
yonah 56858c96d1 pack: initialise pack 2025-06-18 01:46:47 +09:00
453 changed files with 5619 additions and 3088 deletions
+30
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[ShieldList]
#
#List of items to considered as shields, any item with right-click functionality will theoretically work
#Automatically populated with items that have parrying stats set by active datapacks
shieldList = ["blue_skies:spike_shield", "shieldexp:wooden_shield", "blue_skies:moonstone_shield", "shieldexp:iron_shield", "twilightforest:knightmetal_shield", "shieldexp:netherite_shield", "alexsmobs:shield_of_the_deep", "minecraft:shield", "shieldexp:golden_shield", "shieldexp:diamond_shield"]
#
#List of items to not consider as shields, even if they have stats set by a datapack
shieldBlacklist = []
[Modifiers]
#
#Disable the cooldown when the player lowers their shield
noLoweringCooldown = false
#
#Disable putting shields on cooldown at all
noCooldown = true
#
#Make all shields have vanilla movement speed
noSpeedModifier = false
#
#Make shields only block partial damage from explosions when not parrying
harderExplosions = false
#
#Double the parry window for a more relaxed experience
lenientParryMode = false
#
#Double the shield stamina for a more relaxed experience
lenientStaminaMode = false
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[lectern]
#Improved lectern screen allowing to edit font of a book while on it
improved_screen = true
[hanging_signs]
#Allows placing items on hanging signs
items_on_signs = true
[cauldron]
#Enables enhanced cauldron
enhanced_cauldron = true
#Allows crafting items using cauldrons by clicking on them
crafting = true
#Allows dying cauldron water bedrock style and mixing them too
dye_water = true
#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
#Range: 1 ~ 64
dye_recipes_per_layer = 4
#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
#Range: 1 ~ 64
potion_recipes_per_layer = 2
#Allows mixin potions in cauldrons
#Allowed Values: OFF, ONLY_BOILING, ON
potions_mixing = "ON"
#Max amount of effects allowed in a mixed potion
#Range: 1 ~ 64
potion_mixing_limit = 8
#Makes cauldrons connect to fences
connect_to_fences = true
#Map of potion ids to their inverse ids. Used for potion mixing
[cauldron.inverse_potions]
"minecraft:weakness" = "minecraft:strength"
"minecraft:unluck" = "minecraft:luck"
"minecraft:speed" = "minecraft:slowness"
"minecraft:instant_damage" = "minecraft:instant_health"
"minecraft:instant_health" = "minecraft:instant_damage"
"minecraft:strength" = "minecraft:weakness"
"minecraft:haste" = "minecraft:mining_fatigue"
"minecraft:mining_fatigue" = "minecraft:haste"
"minecraft:luck" = "minecraft:unluck"
"minecraft:slowness" = "minecraft:speed"
[tripwire_hook]
#Allows placing tools on tripwire hooks
tool_hook = true
[carpets]
#Allows you to place carpets on stairs
carpeted_stairs = true
#Allows you to place carpets on slabs
carpeted_slabs = true
[cake]
#Allows you to place a cake on top of another
double_cake = true
#Allows eating a cake from every side
directional_cake = true
[mob_head]
#Allows you to place two mob heads on top of each other
skull_piles = true
#Allows candles to be placed on top of skulls
skull_candles = true
#Allows placing more than one candle ontop of each skull
multiple_candles = true
[flower_pot]
#allows you to place hanging flower pots. Works with any modded pot too
hanging_pot = true
[lantern]
#Allow wall lanterns placement
wall_lanterns = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"]
#Ids of blocks that are not detected as lanterns but should be
id_whitelist = ["enlightened_end:xenon_lantern"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
falling_lanterns = "OFF"
[bell]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#Max chain length that allows a bell to ring
#Range: 0 ~ 256
chain_length = 16
[banners]
#Allow banners to be placed on ceilings
ceiling_banners = true
[misc]
#Allows dying blocks by right clicking them with dye
dye_blocks = false
[torch]
#Allows torches to set entities on fire
torch_fire = true
#Allows torches to set entities on fire when held in offhand given you are attacking with a sword
torch_fire_offhand = false
#Duration of the on fire effect applied by torches. In seconds
#Range: 1 ~ 60
torch_fire_duration = 2
[lily_pad]
#Allows lilypads to have any block placed ontop
better_lilypads = true
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#General settings
[general]
#The CurseForge project ID for the modpack
#Range: > 0
modpackProjectID = 0
#The name of the modpack
modpackName = "Tecatnical"
#The version of the modpack
modpackVersion = "0.0.1"
#Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false
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[settings]
#General Settings
#Maximum distance from where Blocks and Entities can be picked up
# Default: 2.5
# Range: 0.0 ~ 1.7976931348623157E308
maxDistance = 2.5
#Max width of entities that can be picked up in survival mode
# Default: 1.5
# Range: 0.0 ~ 10.0
maxEntityWidth = 1.5
#Max height of entities that can be picked up in survival mode
# Default: 2.5
# Range: 0.0 ~ 10.0
maxEntityHeight = 2.5
#Slowness multiplier for blocks
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
blockSlownessMultiplier = 1.0
#Slowness multiplier for entities
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
entitySlownessMultiplier = 1.0
#Maximum stack limit for entities
# Default: 10
# Range: > 1
maxEntityStackLimit = 10
#More complex Tile Entities slow down the player more
heavyTiles = true
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
pickupAllBlocks = false
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative = true
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs = false
#Larger Entities slow down the player more
heavyEntities = true
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies = false
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks = false
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities = false
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking = false
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying = false
#Whether the player drops the carried object when hit or not
dropCarriedWhenHit = false
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
useScripts = false
#Allows entities to be stacked on top of each other
stackableEntities = true
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
entitySizeMattersStacking = true
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
pickupPlayers = true
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
pickupUnbreakableBlocks = false
#Pickup distance scales with player reach
scaleDistance = true
#Size of entities is considered relative to player scale
relativePlayerScale = true
[whitelist]
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Entities that CAN be picked up (useWhitelistEntities must be true)
allowedEntities = []
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
allowedBlocks = []
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
allowedStacking = []
[blacklist]
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Blocks that cannot be picked up
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "#neoforge:immovable", "#neoforge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "#c:relocation_not_supported", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "chipped:*", "irons_spellbooks:*", "create*:*", "simple_pipes:*", "libmultipart:*", "quark:tiny_potato", "ait:*", "vampirism:*", "extrastorage:*", "relics:researching_table", "sophisticatedstorage:*chest", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block", "create_enchantment_industry:*", "graveyard:*", "immersivepetroleum:*", "tardis:interior_door", "cuffed:*", "littletiles:*", "butchersdelight:*", "irons_spellbooks:*", "extended_drawers:*", "functionalstorage:*", "sophisticatedstorage:*", "farmersdelight:*", "modern_industrialization:*_cable", "modern_industrialization:item_pipe", "modern_industrialization:*_item_pipe", "modern_industrialization:fluid_pipe", "modern_industrialization:*_fluid_pipe", "snowrealmagic:*", "simulated:linked_typewriter"]
#Entities that cannot be picked up
forbiddenEntities = ["#c:capturing_not_supported", "#c:teleporting_not_supported", "minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:fireball", "minecraft:small_fireball", "minecraft:whither_skull", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:whither_skull_dangerous", "minecraft:dragon_fireball", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "minecraft:evoker_fangs", "minecraft:glow_item_frame", "minecraft:tnt", "minecraft:trident", "minecraft:arrow", "minecraft:spectral_arrow", "minecraft:interaction", "minecraft:marker", "minecraft:block_display", "minecraft:item_display", "minecraft:text_display", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body", "littletiles:*"]
#Entities that cannot have other entities stacked on top of them
forbiddenStacking = ["minecraft:horse"]
[customPickupConditions]
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
#Custom Pickup Conditions for Blocks
customPickupConditionsBlocks = []
#Custom Pickup Conditions for Entities
customPickupConditionsEntities = []
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# Client-specific configuration for FTB Chunks
# Modpack defaults should be defined in <instance>/config/ftbchunks-client.snbt
# (may be overwritten on modpack update)
# Players may locally override this by copying into <instance>/local/ftbchunks-client.snbt
# (will NOT be overwritten on modpack update)
{
advanced: {
# Enables debug info
# Default: false
debug_info: false
# Advanced option. Change how often the minimap will refresh icons
# Default: 500
# Range: 0 ~ 10000
minimap_icon_update_timer: 500
# Advanced option. How often map render update will be queued
# Default: 60
# Range: 1 ~ 600
rerender_queue_ticks: 60
# Advanced option. Max tasks that can queue up
# Default: 100
# Range: 1 ~ 10000
task_queue_max: 100
# Advanced option. How often queued tasks will run
# Default: 4
# Range: 1 ~ 300
task_queue_ticks: 4
memory: {
# When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing)
# Default: 32
# Range: 0 ~ 2147483647
autorelease_on_map_close: 32
# Constrain maximum map zoom-out based on number of explored regions and available memory
# Default: true
max_zoom_constraint: true
# Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing
# Default: 300
# Range: 0 ~ 2147483647
region_release_time: 300
}
}
appearance: {
# Biome blend
# Default: "blend_5x5"
# Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15"
biome_blend: "blend_5x5"
# Chunk grid overlay in large map
# Default: false
chunk_grid: false
# Claim mode for the chunk claiming screen
# Default: "freehand"
# Valid values: "freehand", "rectangle", "circle"
claim_mode: "freehand"
# Show claimed chunks on the map
# Default: true
claimed_chunks_on_map: true
# Advanced option. Foliage darkness
# Default: 50
# Range: 0 ~ 255
foliage_darkness: 50
# Advanced option. Grass darkness
# Default: 50
# Range: 0 ~ 255
grass_darkness: 50
# Different ways to render map
# Default: "none"
# Valid values: "none", "night", "topography", "blocks", "light_sources"
map_mode: "none"
# Noise added to map to make it look less plastic
# Default: 0.05
# Range: 0.0 ~ 0.5
noise: 0.05d
# Only show entities that are on the surface
# Default: true
only_surface_entities: true
# Show your own claimed chunks on the map
# Default: true
own_claimed_chunks_on_map: true
# Reduces color palette to 256 colors
# Default: false
reduced_color_palette: false
# Color intensity
# Default: 1.0
# Range: 0.0 ~ 1.0
saturation: 1.0d
# Shadow intensity
# Default: 0.1
# Range: 0.0 ~ 0.3
shadows: 0.1d
# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
# Default: 8
# Range: 0 ~ 128
water_height_factor: 8
# Advanced option. Water visibility
# Default: 220
# Range: 0 ~ 255
water_visibility: 220
}
minimap: {
# Blurs minimap
# Default: "auto"
# Valid values: "auto", "on", "off"
blur_mode: "auto"
# Adds NWSE compass inside minimap
# Default: true
compass: true
# Enable minimap
# Default: false
enabled: false
# Show entities on minimap
# Default: true
entities: true
# Show entity heads on minimap
# Default: true
entity_heads: true
entity_icon: {
"minecraft:squid": true
"alexsmobs:raccoon": true
"aquaculture:brown_trout": false
"aquaculture:perch": false
"alexsmobs:flying_fish": true
"quark:toretoise": true
"quark:forgotten": true
"minecraft:glow_squid": true
"mowziesmobs:ferrous_wroughtnaut": true
"minecraft:zombie": true
"aquaculture:atlantic_herring": false
"aquaculture:bluegill": false
"aquaculture:smallmouth_bass": false
"alexsmobs:crow": true
"minecraft:sheep": true
"minecraft:chicken": true
"minecraft:horse": true
"minecraft:spider": true
"aquaculture:red_grouper": false
"minecraft:bat": true
"quark:stoneling": true
"aquaculture:minnow": false
"alexsmobs:banana_slug": true
"minecraft:fox": true
"minecraft:villager": true
"artifacts:mimic": true
"minecraft:cow": true
"minecraft:creeper": true
"minecraft:skeleton": true
"minecraft:pig": true
"alexsmobs:blue_jay": true
"minecraft:cod": false
"minecraft:skeleton_horse": true
"alexsmobs:seagull": true
"alexsmobs:bison": true
"alexsmobs:cockroach": true
"minecraft:enderman": true
}
# Minimap font scaling (values not a multiple of 0.5 may look bad)
# Default: 0.5
# Range: 0.1 ~ 5.0
font_scale: 0.5d
# Info hidden under minimap
# Default: ["ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_hidden: [
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
# Info displayed under minimap
# Default: ["ftbchunks:player_pos", "ftbchunks:biome", "ftbchunks:zone", "ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_order: [
"ftbchunks:player_pos"
"ftbchunks:biome"
"ftbchunks:zone"
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
info_settings: { }
# Entities in minimap will be larger
# Default: false
large_entities: false
# Minimap will not rotate
# Default: true
locked_north: true
# Show player heads on minimap
# Default: true
player_heads: true
# Mode for the pointer icon to render on full screen minimap
# Default: "both"
# Valid values: "face", "pointer", "both"
pointer_icon_mode: "both"
# Mode for the pointer icon to render on minimap
# Default: "both"
# Valid values: "face", "pointer", "both"
pointer_icon_mode_minimap: "both"
# Enables minimap to show up in corner
# Default: "top_right"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right"
position: "top_right"
# Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position.
# When set to none and the maps offset is greater than 0, the offset will apply to all directions
# Default: "none"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none"
position_offset_condition: "none"
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_x: 0
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_y: 0
# Size minimap proportional to screen width (and scale)
# Default: true
proportional: true
# Draw reticle lines on minimap
# Default: true
reticle: true
# Scale of minimap
# Default: 1.0
# Range: 0.25 ~ 4.0
scale: 1.0d
# Always show player on minimap, even when rotation not locked
# Default: true
show_player_when_unlocked: true
# Draw a square minimap instead of a circular one
# Default: false
square: false
# Show text above minimap
# Default: false
text_above_minimap: false
# Minimap visibility
# Default: 255
# Range: 0 ~ 255
visibility: 255
# Show waypoints on minimap
# Default: true
waypoints: true
# Zoom distance of the minimap
# Default: 1.0
# Range: 1.0 ~ 4.0
zoom: 1.0d
}
waypoints: {
# Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal)
# Default: 0
# Range: 0 ~ 2147483647
death_waypoint_autoremove_distance: 0
# Enables creation of death waypoints
# Default: true
death_waypoints: false
# Show waypoints in world
# Default: true
in_world_waypoints: true
# Minimum distance before waypoint dots start to fade
# Default: 1.0
# Range: 1.0 ~ 200.0
waypoint_dot_fade_distance: 1.0d
# Minimum distance before waypoint beacons start to fade
# Default: 12.0
# Range: 1.0 ~ 200.0
waypoint_fade_distance: 12.0d
# How close player crosshair needs to be to in-world waypoints to show waypoint labels
# Default: 1.0
# Range: 1.0 ~ 10.0
waypoint_focus_distance: 1.0d
# How much do in-world waypoints enlarge when the player crosshair is close
# Default: 2.0
# Range: 1.0 ~ 10.0
waypoint_focus_scale: 2.0d
# Maximum distance at which waypoints are drawn
# Default: 5000.0
# Range: 1.0 ~ 2.147483647E9
waypoint_max_distance: 5000.0d
}
}
+395
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@@ -0,0 +1,395 @@
[Generation]
[Generation.Dragon]
#Whether to generate dragon skeletons or not
"Generate Dragon Skeletons" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Skeleton Chance" = 300
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Cave Chance" = 180
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Roost Chance" = 360
#1 out of this number chance per block that gold will generate in dragon lairs.
#Range: 1 ~ 10000
"Dragon Den Gold Amount" = 4
#Ratio of Stone(this number) to Ores in Dragon Caves
#Range: 1 ~ 10000
"Dragon Cave Ore Ratio" = 45
[Generation.Structures-Features]
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn.
#Range: 1 ~ 10000
"Dangerous World Gen Dist From Spawn" = 800
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
#Range: 1 ~ 10000
"Dangerous World Gen Dist Seperation" = 300
#Whether to generate glacier biomes or not
"Generate Glaciers" = true
#Glacier Spawn Weight. Higher number = more common
#Range: 1 ~ 10000
"Glacier Spawn Weight" = 4
#True if mausoleums are allowed to generate
"Generate Mausoleums" = true
#Whether to generate graveyards or not
"Generate Graveyards" = true
#True if gorgon temples are allowed to spawn
"Generate Gorgon Temple" = true
[Dragons]
[Dragons.Griefing]
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default. This value is also affected by minecrafts mob griefing rule.
#Range: 0 ~ 2
"Dragon Griefing" = 0
#True if tamed dragons can follow the griefing rules.
"Tamed Dragon Griefing" = false
#The percentage chance for a block to drop as an item when a dragon breaks it.
#Range: 0.0 ~ 1.0
"Dragon Block Breaking Drop Chance" = 0.10000000149011612
[Dragons.Attributes]
#How long it takes(in ticks) for a dragon egg to hatch
#Range: > 1
"Dragon Egg Hatch Time" = 7200
#Dragon Flap Noise Distance - Larger number, further away you can hear it
#Range: 0 ~ 10000
"Dragon Flap Noise Distance" = 4
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
#Range: 0 ~ 10000
"Dragon Flute Distance" = 4
#Max dragon health. Health is scaled to this
#Range: 1.0 ~ 100000.0
"Dragon Health" = 500.0
#Max dragon attack damage. Attack Damage is scaled to this
#Range: 1 ~ 10000
"Dragon Attack Damage" = 17
#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Fire breath)" = 2.0
#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Ice breath)" = 2.5
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Lightning breath)" = 3.5
#Change this to slow down or speed up dragon or amphithere flight.
#Range: 0.0 ~ 2.0
"Dragon Flight Speed Modifier" = 1.0
#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
"Dragon Moved Wrongly Error Fix" = false
[Dragons.Behaviour]
#How high dragons can fly, in Y height.
#Range: > 100
"Max Dragon Flight Height" = 256
#How far away dragons will detect gold blocks being destroyed or chests being opened
#Range: 0 ~ 10000
"Dragon Gold Search Length" = 30
#Whether the bite attack from a dragon heals them or not.
"Dragon Bite Heal" = true
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
"Dragons Despawn" = true
#True if tamed dragons go to sleep at night.
"Tamed Dragons Sleep" = true
#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
"Dragons Dig When Stuck" = true
#True if dragons can drop their skull on death.
"Dragons Drop Skull" = true
#True if dragons can drop their heart on death.
"Dragons Drop Heart" = true
#True if dragons can drop their blood on death.
"Dragons Drop Blood" = true
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
"Explosive Dragon Breath" = false
#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Dragon Target Search Length" = 128
#How many blocks away can dragons wander from their defined "home" position.
#Range: 1 ~ 10000
"Dragon Wander From Home Distance" = 40
#Every interval of this number in ticks, dragon hunger decreases.
#Range: 1 ~ 10000
"Dragon Hunger Tick Rate" = 3000
#Every interval of this number in ticks, dragon allowed to break blocks.
#Range: 0 ~ 10000
"Dragon Block Break Cooldown" = 5
#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
"Villagers Fear Dragons" = true
#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
"Animals Fear Dragons" = true
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
"Intelligent Dragon Pathfinding" = false
[Mobs]
[Mobs.Pixies]
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Pixies Chance" = 60
#size of pixie villages
#Range: 1 ~ 10000
"Pixie Village Size" = 5
#True if pixies are allowed to steal from players
"Pixies Steal Items" = true
[Mobs.Cyclops]
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Cyclops Cave Chance" = 100
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Wandering Cyclops Chance" = 100
#Maximum cyclops health
#Range: 1.0 ~ 10000.0
"Cyclops Max Health" = 150.0
#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Cyclopes Sheep Search Length" = 17
#Cyclops attack strength
#Range: 1.0 ~ 10000.0
"Cyclops Attack Strength" = 15.0
#Amount of damage done with cyclops bite attack.
#Range: 1.0 ~ 10000.0
"Cyclops Bite Strength" = 40.0
#Whether or not cyclops can break logs or leaves in their way
"Cyclops Griefing" = true
[Mobs.Sirens]
#Maximum siren health
#Range: 1.0 ~ 10000.0
"Siren Max Health" = 50.0
#True to make the screen pink when sirens attract players
"Use Siren Shader" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sirens Chance" = 400
#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
#Range: 100 ~ 24000
"Siren Max Sing Time" = 12000
#how long(in ticks) a siren has to wait after failing to lure in a player
#Range: 100 ~ 24000
"Siren Time Between Songs" = 2000
[Mobs.DeathWorms]
#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
#Range: 1 ~ 10000
"Death Worm Target Search Length" = 64
#Default deathworm health, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Health" = 10.0
#Default deathworm attack strength, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Attack Strength" = 3.0
#True if wild deathworms are allowed to target and attack monsters
"Death Worms Target Monsters" = true
#Deathworm spawn weight. Higher = lower chance to spawn
#Range: 1 ~ 10000
"Death Worm Spawn Weight" = 30
[Mobs.Cockatrice]
#Maximum cockatrice health
#Range: 1.0 ~ 10000.0
"Cockatrice Health" = 40.0
#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
#Range: > 1
"Cockatrice chicken Search Length" = 30
#True if chickens lay rotten eggs.
"Chickens Lay Rotten Eggs" = true
#True if cockatrices are allowed to spawn
"Spawn Cockatrices" = true
#Cockatrice spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Cockatrice Spawn Weight" = 4
[Mobs.Stymphalians]
#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Stymphalian Bird Target Search Length" = 64
#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
#Range: 0 ~ 10000
"Stymphalian Bird Feather Drop Chance" = 25
#Stymphalian bird feather attack strength.
#Range: 0.0 ~ 10000.0
"Stymphalian Bird Feather Attack Strength" = 1.0
#How far away stymphalian birds will consider other birds to be in the same flock.
#Range: 1 ~ 10000
"Stymphalian Bird Flock Length" = 40
#How high stymphalian birds can fly, in Y height.
#Range: > 10
"Max Stymphalian Bird Flight Height" = 80
#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
"Stymphalian Birds drop ore dict items" = true
#True if stymphalian birds are allowed to target and attack animals
"Stymphalian Birds Target Animals" = false
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Stymhphalian Bird Chance" = 100
[Mobs.Trolls]
#True if trolls are allowed to spawn
"Spawn Trolls" = true
#True if trolls are allowed to drop their weapon on death.
"Trolls Drop Weapon" = true
#Troll spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Troll Spawn Weight" = 40
#Maximum troll health
#Range: 1.0 ~ 10000.0
"Troll Max Health" = 50.0
#Troll attack strength
#Range: 1.0 ~ 10000.0
"Troll Attack Strength" = 10.0
[Mobs.Myrmex]
#How many ticks it takes for a Myrmex Queen to produce an egg.
#Range: 1 ~ 10000
"Myrmex Gestation Length" = 2500
#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
#Range: 1 ~ 100000
"Myrmex Hatch Length" = 35000
#One out of this number chance per chunk to generate a myrmex hive.
#Range: 1 ~ 10000
"Myrmex Colony Gen Chance" = 150
#How many maximum individuals a myrmex colony can have.
#Range: 10 ~ 10000
"Myrmex Colony Max Size" = 80
#Base Myrmex(worker) attack strength
#Range: 1.0 ~ 10000.0
"Myrmex Base Attack Strength" = 3.0
#The maximum radius myrmex area allowed to wander/forage
#Range: 25 ~ 4000
"Myrmex Maximum Wander Radius" = 50
#Myrmex hives will ignore daytime
"Myrmex Hive Ignore Daytime" = false
[Mobs.Amphitheres]
#True if amphitheres are allowed to spawn
"Spawn Amphitheres" = true
#Amphithere spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Amphithere Spawn Weight" = 50
#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Amphithere Villager Search Length" = 64
#How many ticks it takes while riding an untamed amphithere to tame it.
#Range: 1 ~ 10000
"Amphithere Tame Time" = 400
#How fast amphitheres fly.
#Range: 0.0 ~ 3.0
"Amphithere Flight Speed" = 1.75
#Maximum amphithere health
#Range: 1.0 ~ 10000.0
"Amphithere Max Health" = 50.0
#Amphithere attack strength
#Range: 1.0 ~ 10000.0
"Amphithere Attack Strength" = 7.0
[Mobs.SeaSerpents]
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sea Serpent Chance" = 250
#Whether or not sea serpents can break weak blocks in their way
"Sea Serpent Griefing" = true
#Default sea serpent health, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Health" = 20.0
#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Attack Strength" = 4.0
[Mobs.Hippocampus]
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Hippocampus Chance" = 40
#Change this to slow down or speed up hippocampus swimming.
#Range: 0.0 ~ 2.0
"Hippocampus Swim Speed Modifier" = 1.0
[Mobs.Hippogryph]
#True if hippogryphs are allowed to spawn
"Spawn Hippogryphs" = true
#Hippogryph spawn weight. Lower = lower chance to spawn.
#Range: 1 ~ 10000
"Hippogryph Spawn Weight" = 2
#Change this to slow down or speed up hippogryph flight.
#Range: 0.0 ~ 2.0
"Hippogryph Flight Speed Modifier" = 1.0
[Mobs.Gorgons]
#Maximum gorgon health
#Range: 1.0 ~ 10000.0
"Gorgon Max Health" = 100.0
[Mobs.Others]
#True if dread liches are allowed to spawn
"Spawn Liches" = true
#Dread Lich spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Lich Spawn Weight" = 2
#Dread Lich spawn chance. Lower = higher chance to spawn
#Range: 1 ~ 10000
"Lich Spawn Chance" = 30
#Maximum hydra health
#Range: 1.0 ~ 10000.0
"Hydra Max Health" = 250.0
#One out of this number chance per chunk to generate a hydra cave.
#Range: 1 ~ 10000
"Hydra Caves Gen Chance" = 60
#Maximum ghost health.
#Range: 1.0 ~ 10000.0
"Ghost Max Health" = 30.0
#Maximum ghost attack strength.
#Range: 0.0 ~ 10000.0
"Ghost Attack Strength" = 3.0
#True if ghosts can rarely spawn from brutal PvP deaths.
"Ghost Spawn from PvP deaths" = true
#Villager Scribe House generation weight. Lower = lower chance to spawn
#Range: 0 ~ 10000
"Villager Scribe House Weight" = 5
#Allows attributes for mobs to be overridden via the config file. One might want to disable this if other mods are enabled that change mob attributes e.g armor, health etc...
"Allow Attribute Overriding" = true
[Items]
#Default attack strength of a dragonsteel sword.
#Range: 5.0 ~ 2.147483647E9
"Dragonsteel Sword Base Attack Strength" = 25.0
#Default armor value of dragonsteel chestplate.
#Range: > 7
"Dragonsteel Base Armor" = 12
#Default armor toughness value of dragonsteel.
#Range: 0.0 ~ 1.7976931348623157E308
"Dragonsteel Base Armor Toughness" = 6.0
#Default durability value of dragonsteel tools.
#Range: > 1
"Dragonsteel Base Durability" = 8000
#Default durability value of dragonsteel equipment.
#Range: > 1
"Dragonsteel Base Durability Equipment" = 8000
#Disable this to remove easter egg with tinkers installed.
Weezer = true
#Percentage of critical strike that will disarm with easter egg tinkers material.
#Range: 0.0 ~ 1.0
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
#True if the summon crystal can load chunks to find dragons.
"Chunk Load Summon Crystal" = true
#True if the dragon bone fire sword ignites attackers.
"Dragon Bone Fire Abilities" = true
#True if the dragon bone ice sword freezes attackers.
"Dragon Bone Ice Abilities" = true
#True if the dragon bone lightning sword strikes attackers.
"Dragon Bone Lightning Abilities" = true
[Pathfinding]
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
#Range: > 1
"Dragon Pathfinding Threads" = 3
#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
#Range: > 1
"Dragon Max Pathfinding Nodes" = 5000
#Enables the option to draw the pathfinding nodes when enabled (use a stick on an entity)
"Debug Pathfinding Mode" = false
+14
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@@ -0,0 +1,14 @@
[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
+127 -202
View File
@@ -1,8 +1,31 @@
[weather_settings]
#Generate snow and ice during the Winter season
generate_snow_ice = true
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
[time_settings]
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#The duration of a sub season in days.
sub_season_duration = 8
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#If the season should progress on a server with no players online
progress_season_while_offline = false
[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the birch colour based on the current season
change_birch_color = true
@@ -10,28 +33,6 @@
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 8
#If the season should progress on a server with no players online
progress_season_while_offline = false
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -41,198 +42,122 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_percent = 0.0
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
max_thunder_time = -1
[[season_properties]]
season = "LATE_AUTUMN"
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
max_rain_time = 180000
min_thunder_time = 12000
max_thunder_time = 180000
[[season_properties]]
season = "EARLY_SPRING"
melt_percent = 6.25
melt_rolls = 1
biome_temp_adjustment = -0.25
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
[[season_properties]]
season = "LATE_SPRING"
melt_percent = 12.5
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
[[season_properties]]
season = "EARLY_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
max_thunder_time = -1
[[season_properties]]
season = "EARLY_AUTUMN"
melt_percent = 12.5
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
max_thunder_time = 180000
[[season_properties]]
season = "MID_AUTUMN"
melt_percent = 8.33
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
max_thunder_time = 180000
[[season_properties]]
season = "EARLY_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
[[season_properties]]
season = "MID_SPRING"
melt_percent = 8.33
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
[[season_properties]]
season = "MID_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
max_thunder_time = -1
[[season_properties]]
season = "MID_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
+20
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[sodiumdynamiclights]
#Lighting mode
#Allowed Values: OFF, SLOW, FAST, REALTIME
mode = "REALTIME"
#Enable entities light source.
entities = true
#Enable first-person player light source.
self = true
#Enable block entities light source.
block_entities = true
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = false
#TNT lighting mode. May be off, simple or fancy.
#Allowed Values: OFF, SIMPLE, FANCY
tnt = "SIMPLE"
#Creeper lighting mode. May be off, simple or fancy.
#Allowed Values: OFF, SIMPLE, FANCY
creeper = "SIMPLE"
+90 -67
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@@ -1,87 +1,110 @@
[general]
#List of waystone origins that should prevent others from editing. PLAYER is special in that it allows only edits by the owner of the waystone.
restrictedWaystones = ["PLAYER"]
#Set to "GLOBAL" to have newly placed or found waystones be global by default.
#Allowed Values: ACTIVATION, GLOBAL, SHARD_ONLY, ORANGE_SHARESTONE, MAGENTA_SHARESTONE, LIGHT_BLUE_SHARESTONE, YELLOW_SHARESTONE, LIME_SHARESTONE, PINK_SHARESTONE, GRAY_SHARESTONE, LIGHT_GRAY_SHARESTONE, CYAN_SHARESTONE, PURPLE_SHARESTONE, BLUE_SHARESTONE, BROWN_SHARESTONE, GREEN_SHARESTONE, RED_SHARESTONE, BLACK_SHARESTONE
defaultVisibility = "ACTIVATION"
#Add "GLOBAL" to allow every player to create global waystones.
allowedVisibilities = []
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
warpStoneUseTime = 32
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
warpPlateUseTime = 15
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
scrollUseTime = 32
[inventoryButton]
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = ""
#The x position of the inventory button in the inventory.
inventoryButtonX = 58
#The y position of the inventory button in the inventory.
inventoryButtonY = 60
#The y position of the inventory button in the creative menu.
creativeInventoryButtonX = 88
#The y position of the inventory button in the creative menu.
creativeInventoryButtonY = 33
#The x position of the warp button in the inventory.
warpButtonX = 58
#The y position of the warp button in the inventory.
warpButtonY = 60
#The y position of the warp button in the creative menu.
creativeWarpButtonX = 88
#The y position of the warp button in the creative menu.
creativeWarpButtonY = 33
[cooldowns]
#The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
globalWaystoneCooldownMultiplier = 1.0
#The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
warpStoneCooldown = 30
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
warpStoneUseTime = 32
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
warpPlateUseTime = 20
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
scrollUseTime = 32
#The cooldown between usages of the inventory button in seconds.
inventoryButtonCooldown = 300
[worldGen]
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
#Allowed Values: DEFAULT, MOSSY, SANDY, BLACKSTONE, DEEPSLATE, END_STONE, BIOME
wildWaystoneStyle = "BIOME"
#Approximate chunk distance between wild waystones being generated. Set to 0 to disable generation.
chunksBetweenWildWaystones = 25
#List of dimensions that wild waystones are allowed to spawn in. If left empty, all dimensions except those in wildWaystonesDimensionDenyList will be able to spawn waystones, provided the biomes are in the `has_structure/waystone` tag.
wildWaystonesDimensionAllowList = ["minecraft:the_end", "minecraft:overworld", "minecraft:the_nether"]
#List of dimensions that wild waystones are not allowed to spawn in, even if the biome is in the `has_structure/waystone` tag. Only used if wildWaystonesDimensionAllowList is empty.
wildWaystonesDimensionDenyList = []
#Set to 'PRESET_FIRST' to first use names from the nameGenerationPresets. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: DEFAULT, MOSSY, SANDY, BIOME
worldGenStyle = "BIOME"
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
frequency = 25
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.
dimensionDenyList = []
#Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
nameGenerationMode = "PRESET_FIRST"
#The template to use when generating new names. Supported placeholders are {Biome} (english biome name) and {MrPork} (the default name generator).
nameGenerationTemplate = "{MrPork}"
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
nameGenerationPresets = []
#Set to REGULAR to have waystones spawn in some villages. Set to FREQUENT to have waystones spawn in most villages. Set to DISABLED to disable waystone generation in villages. Waystones will only spawn in vanilla or supported villages.
#Allowed Values: DISABLED, REGULAR, FREQUENT
spawnInVillages = "REGULAR"
customWaystoneNames = []
#Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone.
spawnInVillages = true
#Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village.
forceSpawnInVillages = false
[teleports]
#Set to false to simply disable all xp costs. See warpRequirements for more fine-grained control.
enableCosts = false
#Set to false to simply disable all cooldowns. See warpRequirements for more fine-grained control.
enableCooldowns = false
#List of warp requirements with comma-separated parameters in parentheses. Conditions can be defined as comma-separated list in square brackets. Will be applied in order.
warpRequirements = ["[is_not_interdimensional] scaled_add_xp_cost(distance, 0.01)", "[is_interdimensional] add_xp_cost(27)", "[source_is_warp_plate] multiply_xp_cost(0)", "[target_is_global] multiply_xp_cost(0)", "min_xp_cost(0)", "max_xp_cost(27)", "[source_is_inventory_button] add_cooldown(inventory_button, 300)"]
#Set to ENABLED to have nearby pets teleport with you. Set to SAME_DIMENSION to have nearby pets teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
#Allowed Values: ENABLED, SAME_DIMENSION, DISABLED
transportPets = "DISABLED"
#Set to ENABLED to have leashed mobs teleport with you. Set to SAME_DIMENSION to have leashed mobs teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
#Allowed Values: ENABLED, SAME_DIMENSION, DISABLED
transportLeashed = "ENABLED"
#List of entities that cannot be teleported, either as pet, leashed, or on warp plates.
entityDenyList = ["minecraft:wither"]
#Set to true to enable warp modifier items for applying status effects on teleports.
enableModifiers = true
[restrictions]
#If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
restrictToCreative = false
#If enabled, only the owner of a waystone (the one who placed it) can rename it.
restrictRenameToOwner = false
#If enabled, waystones generated in worldgen are unbreakable.
generatedWaystonesUnbreakable = false
#If enabled, leashed mobs will be teleported with you
transportLeashed = true
#Whether to take leashed mobs with you when teleporting between dimensions
transportLeashedDimensional = true
#List of leashed mobs that cannot be taken with you when teleporting
leashedDenyList = ["minecraft:wither"]
#Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
#Allowed Values: ALLOW, GLOBAL_ONLY, DENY
dimensionalWarp = "ALLOW"
#List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.
dimensionalWarpAllowList = []
#List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty.
dimensionalWarpDenyList = []
#Set to true if players should be able to teleport between waystones by simply right-clicking a waystone.
allowWaystoneToWaystoneTeleport = true
#Set to false to allow non-creative players to make waystones globally activated for all players.
globalWaystoneSetupRequiresCreativeMode = false
[client]
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
[xpCost]
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = false
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
blocksPerXpLevel = 1000
#The minimum base xp cost (may be subceeded by multipliers defined below)
minimumBaseXpCost = 0.0
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
maximumBaseXpCost = 3.0
#How much xp is needed per leashed animal to travel with you
xpCostPerLeashed = 0
#The base xp level cost when travelling between dimensions. Ignores block distance.
dimensionalWarpXpCost = 3
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
globalWaystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
warpStoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
waystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
sharestoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from a portstone.
portstoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
warpPlateXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting via the inventory button.
inventoryButtonXpCostMultiplier = 0.0
[compatibility]
#If enabled, JourneyMap waypoints will be created for each activated waystone.
journeyMap = true
displayWaystonesOnJourneyMap = true
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
preferJourneyMapIntegrationMod = true
#If enabled, Waystones will add markers for waystones and sharestones to Dynmap.
dynmap = true
preferJourneyMapIntegration = true
[blueMap]
#Controls whether Waystones' BlueMap integration should be loaded
enabled = true
#If enabled, waystones will be tracked as markers on BlueMap
includeWaystones = true
#If enabled, sharestones will be tracked as markers on BlueMap.
includeSharestones = true
#If enabled, undiscovered waystones will be tracked as markers on BlueMap.
includeUndiscoveredWaystones = false
-15
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@@ -1,15 +0,0 @@
{
"create_version": "21.0.21",
"internal": {
"did_present_welcome_screen": true
},
"general": {
"check_for_new_versions": false,
"prefere_modrinth": false,
"force_betterx_world_type": true
},
"loading": {
"disable_experimental_warning": false
},
"modify_version": "21.0.21"
}
-10
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@@ -1,10 +0,0 @@
{
"create_version": "21.0.21",
"log": {
"verbose": true
},
"server": {
"force_default_world_preset": true
},
"modify_version": "21.0.21"
}
+131
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[xenonextras]
[xenonextras.general]
#Configure FPS Display mode
#Complete mode gives you min FPS count and average count
#Allowed Values: OFF, SIMPLE, ADVANCED, FRAMETIME
fpsDisplay = "ADVANCED"
#Shows GPU and memory usage onto FPS display
#Allowed Values: OFF, ON, RAM
fpsDisplaySystem = "ON"
#Set Fullscreen mode
#Borderless let you change between screens more faster and move your mouse across monitors
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
fullscreen = "BORDERLESS"
#Configure FPS Display gravity
#Places counter on specified corner of your screen
#Allowed Values: LEFT, CENTER, RIGHT
fpsDisplayGravity = "RIGHT"
#Toggle FPS Display shadow
#In case sometimes you can't see the text
fpsDisplayShadow = false
#Configure FPS Display margin
#Give some space between corner and text
#Range: 0 ~ 48
fpsDisplayMargin = 12
[xenonextras.performance]
#Toggles JREI item rendering until searching
#Increases performance a little bit and cleans your screen when you don't want to use it
hideJREI = false
#Toggles Minecraft Fonts shadows
#Depending of the case may increase performance
#Gives a flat style text
fontShadows = true
[xenonextras.performance.distanceCulling]
[xenonextras.performance.distanceCulling.entities]
#Configure modifier applied to hostile entities
#Value is raw, 50% - 200%
#Range: 25 ~ 200
hostileEntityModifier = 100
#Configure horizontal max distance before cull entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingMaxDistanceX = 4096
#Toggles distance culling for entities
enable = true
#Configure vertical max distance before cull entities
#Value is raw
#Range: 0 ~ 512
cullingMaxDistanceY = 32
#List of all Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:bat" - Ignores bats only
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
[xenonextras.performance.distanceCulling.tileEntities]
#Configure horizontal max distance before cull Block entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingMaxDistanceX = 4096
#Toggles distance culling for Block Entities
#Maybe you use another mod for that :(
enable = true
#Configure vertical max distance before cull Block entities
#Value is raw
#Range: 0 ~ 512
cullingMaxDistanceY = 32
#List of all Block Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:chest" - Ignores chests only
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
whitelist = ["waterframes:*"]
[xenonextras.others]
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
#Allowed Values: ATTACH, REPLACE, OFF
borderlessAttachModeOnF11 = "ATTACH"
[xenonextras.quality]
#Chunks fade in speed
#This option doesn't affect performance, just changes speed
#Allowed Values: OFF, FAST, SLOW
chunkFadeSpeed = "SLOW"
#Raise clouds
#Modify clouds height perfect for a adaptative world experience
#Range: 0 ~ 512
cloudsHeight = 192
#Toggle fog feature
#Fog was a vanilla feature, toggling off may increases performance
fog = true
[xenonextras.quality.darkness]
#Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0
endFogBright = 0.5
#Configure min moon brightness level with darkness
#Range: 0.0 ~ 1.0
newMoonBright = 0.0
#Toggle Darkness on End dimension
enableOnEnd = false
#Toggle Darkness default mode for modded dimensions
valueByDefault = false
#Configure Darkness Mode
#Each config changes what is considered 'true darkness'
#Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF
mode = "OFF"
#Toggles if moon phases affects darkness in the overworld
affectedByMoonPhase = true
#List of all dimensions to use True Darkness
#This option overrides 'valueByDefault' state
dimensionWhitelist = []
#Configure max moon brightness level with darkness
#Range: 0.0 ~ 1.0
fullMoonBright = 0.25
#Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0
netherFogBright = 0.5
#Toggle Darkness on Nether dimension
enableOnNether = false
#Toggle darkness when dimension has no SkyLight
enableOnNoSkyLight = false
#Disables all bright sources of darkness like moon or fog
#Only affects darkness effect
enableBlockLightOnly = false
#Toggle Darkness on Overworld dimension
enableOnOverworld = true
+18
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#If this is set to true you get an obituary after you died
enable_obituary = true
#The blocks that can be replaced with a grave
#If it starts with '#' it is a tag
replaceable_blocks = ["#gravestone:grave_replaceable"]
#If this is set to true the obituary will be taken out of your inventory when you break the grave
remove_obituary = true
#If this is set to true only the player that owns the grave and admins can break the grave
only_owners_can_break = false
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
spawn_ghost = false
#If this is set to true the ghost player will defend the player
friendly_ghost = true
#If this is set to true you get your items back into your inventory by sneaking on the grave
sneak_pickup = false
#If this is set to true you get your items sorted back into your inventory by breaking the grave
break_pickup = true
-111
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@@ -1,111 +0,0 @@
[general]
[general.general]
timestamps_format = 1
streamer_mode = false
modcore_warning = true
replace_window_title = true
[general.online_status]
show_essential_indicator_on_tab = true
show_essential_indicator_on_nametags = true
[general.experience]
closer_placement_of_minimal_essential_menu = true
darken_re-textured_menu_buttons = false
essential_menu_layout = 0
enable_essential = true
use_vanilla_button_texture = true
quick_action_bar = true
[hidden]
play_emote_sounds_in_wardrobe = true
previously_launched_with_container = 1
acknowledged_permanent_suspension = false
[hidden.hidden]
emote_perspective = 1
coinspurchasecreatorcode = "__default__"
screenshotbrowseritemsperrow = 3
spspinnedgamerules = ""
showemotepagekeybindbanner = true
coinsselectedcurrency = "USD"
[emotes]
[emotes.general]
disable_emotes = false
allow_emote_sounds = 0
play_emotes_in_third_person_view = true
emote_preview = false
[privacy]
[privacy.general]
display_current_server = false
friend_privacy_settings = 0
[notifications]
[notifications.general]
disable_all_notifications = false
host_world_ip_warning = false
update_notifications = false
screenshot_toast_duration = 1
message_sound = true
online_friend_alert = true
message_notifications = true
group_message_notifications = true
[notifications.warnings]
link_opening_warning = false
[quality_of_life]
[quality_of_life.general]
auto_refresh_session = true
[quality_of_life.fullscreen]
windowed_fullscreen = false
[quality_of_life.accessibility]
enlarge_chat_metadata = false
[quality_of_life.discord_integration]
show_username_and_avatar = true
set_activity_status_on_discord = true
allow_ask_to_join = true
show_current_server = false
[quality_of_life.zoom]
smooth_zoom_animation = false
toggle_to_zoom = false
smooth_camera_when_zoomed = true
[quality_of_life.nameplate]
show_my_nameplate_in_third-person = true
[quality_of_life.screenshots]
vanilla_screenshot_message = false
"screenshot_quick_action_#2_-_top_right" = 2
"screenshot_quick_action_#3_-_bottom_left" = 0
essential_screenshots = true
screenshot_sounds = true
"screenshot_quick_action_#1_-_top_left" = 5
post_screenshot_action = 0
"screenshot_quick_action_#4_-_bottom_right" = 4
[__meta]
version = 12
[cosmetics]
[cosmetics.general]
hide_cosmetic_particles_in_first_person = false
hide_cosmetics_on_server_skins = false
disable_cosmetics = false
"cosmetic_&_armor_conflict_-_on_myself" = 0
disable_cosmetics_in_inventory = false
"cosmetic_&_armor_conflict_-_on_others" = 0
-3
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@@ -1,3 +0,0 @@
autoUpdate=false
pendingUpdateResolution=true
pendingUpdateVersion=1.4.1
-5
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@@ -1,5 +0,0 @@
{
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"has_shown_wiki_toast": true,
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}
+1070 -417
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@@ -1,14 +0,0 @@
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View File
@@ -1,13 +1,13 @@
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View File
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[download]
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View File
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[download]
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View File
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View File
@@ -1,14 +1,14 @@
name = "Comforts"
filename = "comforts-neoforge-9.0.5+1.21.1.jar"
filename = "comforts-forge-6.4.0+1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/SaCpeal4/versions/3kpPjcTc/comforts-neoforge-9.0.5%2B1.21.1.jar"
url = "https://cdn.modrinth.com/data/SaCpeal4/versions/gBDsc134/comforts-forge-6.4.0%2B1.20.1.jar"
hash-format = "sha512"
hash = "e9de2952545e9e773a6e78fc501e8cd231ea19750c30404355b71df9928eb5bd0921a4429aeca9d0fa10e67717f77fcf7a2aae117ac953b8f7de246b0ad685e4"
hash = "5f8bc01de36814bbea454ad306efd6b7ae9de933117fe8c1197a13454804e4b71ddd0685a24ace45b81527a8489d4081f7e75b6c5d3f7d7c8f791520407fac09"
mode = "url"
[update]
[update.modrinth]
mod-id = "SaCpeal4"
version = "3kpPjcTc"
version = "gBDsc134"
+14
View File
@@ -0,0 +1,14 @@
name = "Configured Defaults"
filename = "ConfiguredDefaults-v8.0.4-1.20.1-Forge.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/SISoSFPP/versions/5OURZGyn/ConfiguredDefaults-v8.0.4-1.20.1-Forge.jar"
hash-format = "sha512"
hash = "ef941b912c15fb530533410a9a758bfca29603597c4bdfb9be720fe980759ce39ae1c0a6a65a0292d9a55005c83d48833b02941b5ac4749f1dfd0da2d3669475"
mode = "url"
[update]
[update.modrinth]
mod-id = "SISoSFPP"
version = "5OURZGyn"
+13
View File
@@ -0,0 +1,13 @@
name = "Connectivity"
filename = "connectivity-1.20.1-7.1.jar"
side = "both"
[download]
hash-format = "sha512"
hash = "c503757870d46f50dc92601165b7bc8c868850a29865462a8a59271e6334c0dc7aebca39e86bfd962bb37b432238a9e1d3f2e7831327d5da6624da7062da6e15"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6229159
project-id = 470193

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