internal/rosa: force output colouring
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Test / Sandbox (push) Successful in 3m0s
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This sets known de facto standard environment variables to enable colours during builds. Signed-off-by: Ophestra <cat@gensokyo.uk>
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@@ -173,6 +173,7 @@ make \
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scriptMake += attr.ScriptCheckEarly + `make \
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` + jobsFlagE + ` \
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` + loadFlagE + ` \
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AM_COLOR_TESTS=always \
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`
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if len(attr.Check) > 0 {
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scriptMake += strings.Join(attr.Check, " \\\n\t")
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@@ -322,6 +322,8 @@ type PackageAttr struct {
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// Hint for an early variant of toybox to be used when available.
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Early bool
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// Whether to omit output colour environment variables.
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NoColor bool
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// Exclude the LLVM toolchain.
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NoToolchain bool
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// Whether the resulting [pkg.Artifact] is exclusive.
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@@ -399,6 +401,12 @@ func (t Toolchain) New(
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const lcMessages = "LC_MESSAGES=C.UTF-8"
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srn := rn
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env := slices.Clone(attr.Env)
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if !attr.NoColor {
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env = append(env,
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"CLICOLOR_FORCE=1",
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"FORCE_COLOR=1",
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)
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}
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var extraBoot []ArtifactH
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switch t.stage {
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