58ce134718
Test / Create distribution (push) Successful in 52s
Test / Sandbox (push) Successful in 2m46s
Test / ShareFS (push) Successful in 3m56s
Test / Hakurei (push) Successful in 4m9s
Test / Sandbox (race detector) (push) Successful in 5m42s
Test / Hakurei (race detector) (push) Successful in 6m50s
Test / Flake checks (push) Successful in 1m9s
This avoids creating the mount point on musl setups which accomplishes nothing and can run into permission problems. Signed-off-by: Ophestra <cat@gensokyo.uk>
86 lines
2.0 KiB
Go
86 lines
2.0 KiB
Go
// Package env provides the [Paths] struct for efficiently building paths from
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// the environment.
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package env
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import (
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"errors"
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"io/fs"
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"log"
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"os"
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"strconv"
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"hakurei.app/check"
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"hakurei.app/fhs"
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"hakurei.app/hst"
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)
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const VarRunNscd = fhs.Var + "run/nscd"
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// Paths holds paths copied from the environment and is used to create [hst.Paths].
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type Paths struct {
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// TempDir is returned by [os.TempDir].
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TempDir *check.Absolute
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// RuntimePath is copied from $XDG_RUNTIME_DIR.
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RuntimePath *check.Absolute
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// Whether [VarRunNscd] is a directory.
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HasNscd bool
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}
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// Copy expands [Paths] into [hst.Paths].
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func (env *Paths) Copy(v *hst.Paths, userid int) {
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if env == nil || env.TempDir == nil || v == nil {
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panic("attempting to use an invalid Paths")
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}
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v.TempDir = env.TempDir
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v.SharePath = env.TempDir.Append("hakurei." + strconv.Itoa(userid))
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if env.RuntimePath == nil {
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// fall back to path in share since hakurei has no hard XDG dependency
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v.RuntimePath = v.SharePath.Append("compat")
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} else {
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v.RuntimePath = env.RuntimePath
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}
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v.RunDirPath = v.RuntimePath.Append("hakurei")
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}
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// CopyPaths returns a populated [Paths].
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func CopyPaths() *Paths {
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return CopyPathsFunc(log.Fatalf, os.TempDir, os.Getenv, os.Stat)
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}
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// CopyPathsFunc returns a populated [Paths], using the provided [log.Fatalf],
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// [os.TempDir], [os.Getenv] functions.
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func CopyPathsFunc(
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fatalf func(format string, v ...any),
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tempdir func() string,
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getenv func(key string) string,
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stat func(name string) (fs.FileInfo, error),
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) *Paths {
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const xdgRuntimeDir = "XDG_RUNTIME_DIR"
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var env Paths
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if tempDir, err := check.NewAbs(tempdir()); err != nil {
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fatalf("invalid TMPDIR: %v", err)
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panic("unreachable")
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} else {
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env.TempDir = tempDir
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}
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if a, err := check.NewAbs(getenv(xdgRuntimeDir)); err == nil {
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env.RuntimePath = a
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}
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if fi, err := stat(VarRunNscd); err != nil {
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if !errors.Is(err, fs.ErrNotExist) {
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fatalf("%v", err)
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panic("unreachable")
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}
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} else {
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env.HasNscd = fi.IsDir()
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}
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return &env
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}
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